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Ravenous Horde News

What's being worked on

[p]Fellow Hunters,[/p][p][/p][p]It's time again to update you all on what has been done and what's going to come. I've read all the feedback that has been given and taken it into account for the plans before the release at the end of this year.[/p][p][/p][h2]What has been done[/h2][p][/p][h3]Landmines[/h3][p]I've added a new special weapon, the landmine. You'll get 5 at the start of the round and can place them underneath you. When one gets blown up a new one will be re-added to your inventory in 30 seconds. This is to ensure it's as useful as the flamethrower and sentry (both have unlimited ammo) and the delay is to make sure you can't keep spamming it. Landmines will have their own perks at full release too.[/p][p]Also you are no longer damaged by your own grenades and landmines.[/p][p][/p][p][/p][p][/p][h3]Performance[/h3][p]I've done another performance pass, mostly affecting the Tropicana map. But also all other maps as some lights now no longer cast heavy shadows, and several effects have been updated to be lighter on the GPU too, such as the flamethrower, rain particles and the explosion effect. I've also removed another server specific memory leak.[/p][p](Also reduced the lightning intensity whenever it storms on a map, some people mentioned that being too intense)[/p][p][/p][p][/p][h3]Microtransactions[/h3][p]Whilst it's not everybody's favourite thing, I too got to eat. There's a limited amount of MTX (commonly shortened version of microtransactions) available at the full game launch, priced at what I think would be fair for a Free to Play game. [/p][p][/p][p]Most of these are full outfits which are a new clothing type that has been added to the game, meaning you can now either handpick your looks by face/body/pants etc. or just one full outfit. Check a few out below![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]All of these come with cloth physics and the last one has physics based attachments to it. Some MTX packs also have separate parts of the outfit available as a back/face/hat etc. item.[/p][p][/p][h2]Things to come prior to full release[/h2][p][/p][p]I hope to add all of it, but it might not be due to time constraints.[/p]
  • [p]Traps will have an icon on the minimap[/p]
  • [p]Maps will have objectives to guide you to turn on power, open doors etc. (You always win as a Hunter after 15 minutes, but some players need some more hand holding or been given an objective)[/p]
  • [p]Clearer showing what upgrading a weapon does. (It adds 10% increased dmg per tier)[/p]
  • [p]Add new perks[/p]
  • [p]Achievements[/p]
  • [p]Controller support[/p]
  • [p]Give the last hunter a minigun[/p]
  • [p]Add 2-3 more maps. The Carnival, and Hospital are first on the list.[/p]
[p]The demo will be updated in some time whenever some more gameplay changing things have been added, such as objectives.

[/p][p]Thanks for all the support so far![/p][p][/p][p]- Rinke[/p]

New Map and other improvements!

Fellow Hunters,

A new map has been added to the demo rotation, Oil Rig can now be played!

[h2]Patch notes[/h2]
- Zombie melee attack (player controlled) now uses the rollback tech which is in your favour.
- Added gore sounds when dismembering limbs from zombies.
- Added Oil Rig to the demo rotation.
- Rebalanced base zombie AI amount.
- Rebalanced AI zombie amount scaling to be lower with the amount of hunters.
- AI zombies are now more slower at the start of the round.
- Sentry bullets now show bullet decals and blood spurts when hitting objects.
- You can now dismember corpses again.

- Fixed a bug where the UI would temporarily bug out after joining an empty server.
- Fixed a bug where you could continuously get points from AI zombies.
- Fixed a bug where the last hunter would spawn as a zombie.
- Fixed a bug where you would break various networking connections when having the game translation in Spanish and one player would kill another.
- Fixed various locations where you could get trapped behind doors that would open.
- Fixed a bug where zombies could spawn inside hunters.
- Fixed a bug where refilling ammo would not refill your inventory ammo to max capacity.
- Fixed a bug where quickly switching between server browsing settings wouldn't search for the latest clicked settings.
- Fixed a bug where your sniper would have a very very long range with the increased range perk.
- Fixed a red light not showing correctly in the Casino map.


Thanks for all the support so far!

- Rinke

Demo Update (0.1.4B)

Fellow Hunters,

First of all thanks to everyone for playing! I've received lots of feedback to work on, and this patch fixes some of the bigger ones. It also makes the game easier as it was proven to be quite difficult.


[h2]Patch notes[/h2]

- Reduced the base range of the sentry (10m to 6m), the increased range perk now adds 4m.
- Reduced the scaling of the amount of zombies when with multiple players.
- Reduced the scaling of HP of zombies when with multiple players.
- Increased the delay of which the zombies attack from 0.7s to 1s. (Does not affect player controlled zombies)
- Disabled the zombies throwing limbs for now as it was problematic. (Does not affect player controlled zombies)
- Rebalanced the zombie spawn curve.
- Zombie starting base HP is now 80 (from 100) and ends up at 180 (from 200) at the end of the round. (Does not affect player controlled zombies)
- Added a delay in the attack hit-scan when a zombie would melee attack. (Does not affect player controlled zombies)


- AKM inventory ammo is increased from 200 to 300.
- F1 inventory ammo is increased from 200 to 240.
- R870 inventory ammo is decreased from 200 to 99.
- MP5 inventory ammo is increased from 200 to 300.
- UMP45 inventory ammo is increased from 200 to 320.
- Uzi inventory ammo is increased from 200 to 320. (Unobtainable in demo)
- P90 inventory ammo is increased from 200 to 500. (Unobtainable in demo)
- Double Barrelled shotgun has its damage vastly increased.
- M1911 now has unlimited ammo, but with reloading. This is to make sure you always have a way to deal damage to zombies. (In case you spend points on other things than ammo and ending up not having bullets and enough points)
- Flamethrower has its damage reduced from 1 dmg per tick to 0.75 dmg per tick.

- Updated the spawning system to pick one based on distance. If no spawns are far away enough from Hunters a random one will be picked.

- Added more lights to the Factory map when it's dark.
- Fixed a glitch spot on the Tropicana map.
- Fixed several glitch spots on the Factory map.
- Fixed several glitch spots on the Port map.
- Fixed a blur issue with windows on the Factory and Tropicana map.
- Fixed a bug where zombie corpses would pop up for frame when being reused.
- Fixed a bug where all players would unlock the skin in the Casino map when someone would win one on the slotmachine.


Some bigger changes are coming later this month. Stay tuned!

- Rinke

https://store.steampowered.com/app/2179490/Ravenous_Horde/
https://store.steampowered.com/app/3577400/Ravenous_Horde_Demo/

The Demo is released!

Fellow Hunters!

With great pleasure I can tell you all that the demo has been released! Enjoy your stay at the apocalypse. It's been a long ~2.5 years of work and many months to come before it fully releases.

In the Demo you can level up to rank 20, and unlock anything that is available till that level. Any progress you make during the Demo will carry over to the main game when it releases.

And some other news:

Ravenous Horde is part of the OTK Games Expo! Join in on Twitch on May 25th to see what is coming for Ravenous Horde!




[h2]What's next?[/h2]

For starters: expect a patch next week to fix any immediate issues. I've seen some minor ones that need addressing such as:
- Some Japanese/Chinese/Korean characters are not shown correctly or at all at some places
- AI zombies are throwing bodyparts like there's no tomorrow when they get angry
- Some glitchy blurred objects on some maps
- AI zombies are coming in high numbers with high HP even at a lower amount of hunters
- Balancing some weapons (double barrelled shotgun for example feels weak)

After that, it's working on content. Some of it might end up available in the demo (as its available at rank 20 or lower) and most not. You will be able to see some of the content but not be able to interact with it, such as higher level perks or clothing.

Thank you all for your support! In whatever way you did :)
Go check out the Demo, bring some friends and let me know what is good and what needs improvement!

- Rinke

https://store.steampowered.com/app/2179490/Ravenous_Horde/
https://store.steampowered.com/app/3577400/Ravenous_Horde_Demo/

Map updates, Traps and weapon upgrades

Fellow Hunters,

Some additions have been made to the gameplay to make it more enjoyable. All maps now have 2 traps.
For now all of them are flamethrower traps, but expect a few to change or some different ones to be added over time as the release date of the full game gets closer.

You can activate them by their red control panel. They have a cost (1000 points for now), a duration and a cooldown after the duration. So decide wisely when to use them!




Another addition is that every map now has an upgrade booth. At the upgrade booth you can upgrade your currently equipped weapon for a price. You can upgrade all weapons 5 times (even some special equipment, like the flamethrower), each time having an increased cost to do so. But in return your weapon will do up to 50% more damage. Costs vary from 1000 up to 10.000 points, so again be wise in when to go for an upgrade or when to not do it if you are the top scorer of the match and the ability to become the last hunter is in range!




[h2]Other things in the works[/h2]

I've been very busy with setting up the demo, polishing the game and making sure its currently in its best state it can be. Localization is nearly done and then there are some other things I need to add such as having the score always be displayed on your screen so you don't have to look at the scoreboard to check your score.

Also I just started on some new content. Some might be in the demo and most is reserved for the full release. However I can share that this thing in the picture below will be added to the game, however it'll be exclusively for the Last Hunter, so you better work your way up the scoreboard in the game!



As always, thanks for all the support so far!

- Rinke

https://store.steampowered.com/app/2179490/Ravenous_Horde/
https://store.steampowered.com/app/3577400/Ravenous_Horde_Demo/