v. 0.8.6
Hello. This update brings attack animations for all characters, new synergy possibilities, smoother gameplay with a controller and plenty of other general changes.
[h2]New character attack animations[/h2]
Another update already brought attack animations to the Warrior character but now all the characters have them. It doesn't sound like a big addition but it does add a certain new feel to the monster mashing.
[h2]New synergy possibilities[/h2]
The weapon and item synergies have been opened up to include a lot more combinations. In addition the synergy powers are stronger on average and the UI has some additions to highlight them better.
[h2]Smoother controller movement[/h2]
Thanks to player feedback the character movement is now more precise with a gamepad, allowing full 360 degree movement instead of only in 8 directions.
[h2]Other notable changes[/h2]
The Watch Tower no longer fires automatically when in its radius. You have to activate it manually and it has a cooldown once used like many other buildings. It is now also more powerful and scales over time (not tied to character stats anymore).
Library and Bandit Camp have extra multipliers based on their use.
Fetch mission rewards are higher than on normal missions.
[h3]Full changelog:[/h3]
General
[h2]New character attack animations[/h2]
Another update already brought attack animations to the Warrior character but now all the characters have them. It doesn't sound like a big addition but it does add a certain new feel to the monster mashing.
[h2]New synergy possibilities[/h2]
The weapon and item synergies have been opened up to include a lot more combinations. In addition the synergy powers are stronger on average and the UI has some additions to highlight them better.
[h2]Smoother controller movement[/h2]
Thanks to player feedback the character movement is now more precise with a gamepad, allowing full 360 degree movement instead of only in 8 directions.
[h2]Other notable changes[/h2]
The Watch Tower no longer fires automatically when in its radius. You have to activate it manually and it has a cooldown once used like many other buildings. It is now also more powerful and scales over time (not tied to character stats anymore).
Library and Bandit Camp have extra multipliers based on their use.
Fetch mission rewards are higher than on normal missions.
[h3]Full changelog:[/h3]
General
- New attack animations for all characters (except Warrior which got it in the previous update)
- New synergy possibilities for weapons (bounce, critical, duration, stun, poison, range, knockback)
- Gamepad has full 360 directional movement with analogue stick instead of only in 8 directions
- Watch Tower has a cooldown and needs to be manually activated. Its damage scales over time and is not based on player stats anymore. Tower Guard power-up modified to adjust new tower better
- Forge and Sun Stone bonuses are displayed in a popup when activated
- Synergies are on average more powerful than before
- Common weapon stats and synergy links are displayed with a new icon
- Synergy items are highlighted better in level up rewards
- Reduced the health of Black Obelisk a bit
- Enemies have slight speed variations
- Lullaby golden notes no longer fire to random directions but closest enemy
- Every time you use Library or Bandit Camp the return is 10% better
- Fetch mission rewards are higher than normal missions
- Building radiuses are no longer displayed when inactive
- Gamepad default run button changed from left stick to right stick button press
- Some minor GUI enhancements here and there
- Forge buttons were greyed out (but not inactive) despite having enough skulls for purchase
- Synergy could happen between default primary and secondary weapons
- Party member melee damage synergies were not applied
- Forge and Sun Stone stun bonuses were not applied
- Training dummy damage was inconsistent