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Super Video Golf News

Update 1.20 Progress Update #2

Howdy golfers! Welcome once again to another progress update, where we take a look at what’s on the horizon for Super Video Golf. Last month I covered some of the new workshop features coming in the next update, and I’m going to continue that trend here.

Following on from the custom flags, I’ve updated the Workshop to support two new types of item: first you can now add new club models to the game. These are merely cosmetic, but it does mean you can choose anything from a set of pro clubs (which glow in the dark!) or something a bit more fanciful 😅



Secondly, I’ve added the option to create new voice sets for your avatars. Voice sets are also now re-assignable in Super Video Golf, so you can choose any one of the installed voices as part of your player profile. There is already a selection of voices available in the workshop, which you can test out by using the public beta.



I’ve also updated the workshop tools to allow creating these new content types which, again, is available in the public beta. Hopefully the tools are fairly intuitive, however I’ll be updating the content creation guides on Steam in due course, which will cover how to use the new importers.



Beyond that I’ve been spending much of my time refining and polishing quality of life features - for instance it’s now possible to adjust your controller’s analogue deadzone in the options menu



Also along the lines of the controller input, I’ve fixed some glyphs such as the Playstation controller icons not appearing correctly in Big Picture mode, as well as displaying the correct controller on the options menu, instead of the Steam Deck icon.

Further menu updates include the League Browser which now properly shows the final results of a league once it is completed, instead of resetting the scores. These won’t reset until you play the first game of a new season.

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Other than that the update is more or less feature complete - I shall be spending the next week or so sanding off as many rough edges as I can find, in preparation for the release. Thanks to everyone who has been offering feedback either in the chat, the discussions, or over on Discord. As I mentioned above, the update is available in public beta, so if you want to give it a try and share your input, please do! I’m always happy to hear your thoughts.

Until next time, as always, Happy Golfing! 🏌️‍♂️⛳

Monthly Challenge For March Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

You may have noticed random bull's-eye targets, normally reserved for Multi-Target mode, popping up on your course recently, and not known why! These targets are this months challenge 😁 During Stroke play, either solo, online or against CPU opponents, up to 2 targets will appear on the course in a single round. Hit the target with your ball and scratch one off for this month's challenge! You'll need to hit 25 targets to complete it.



Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards are now live too! 😁

Happy golfing! ⛳

Save 33% in the Couch Co-op Fest

Greetings! It’s festival time again on Steam - those of you who were around last year may remember that Super Video Golf took part in Steam’s Sports fest - this year I’m happy to say we’re taking part in the Steam Couch Co-op fest.

One of Super Video Golf’s main features is the ability to play local hotseat multiplayer with up to 8 players on the couch (that’s a big couch!), as well as being able to network multiple hotseat games together 😁

To celebrate Super Video Golf is running a 33% discount for the duration of the Couch Co-op Fest, which is one week starting on February 10th 2025 (today!) until February 17th, with a 20% discount also on the Soundtrack. Not only that, we have new animated backgrounds available in the Points store, and you can check them out over here.

So make sure to spread the word and grab yourself a bargain! Hope to see you on the fairway,


Happy Golfing! 🏌️‍♂️⛳

1.20 Progress Update

Hello golfers! It’s time once again to take a look at what I’ve been working on for the next update to Super Video Golf - so let’s dive straight in!

This update is very much a technical one - with an emphasis on engine work and optimisation, as well as new modding features. Under the hood I’ve been working on reducing the amount of RAM and VRAM used by the game, to get things running extra smoothly, particularly on handhelds such as the Steam Deck.


Flexible Configuration
The Options menu has had an overhaul too, with a whole new page added for all the extra configuration available. Options include: being able to log the text chat to a file, enabling a high contrast power bar and one for reducing the quality of the lightmapping system to get an extra speed boost on night time maps.



Here you’ll also find new options for the modders out there - you can optionally log the game’s scores to CSV files at the end of each round so that they can be imported into a spreadsheet or other compatible software, and you can now modify the way the pin flag looks in game, too:



There are two main options for the flag - you can select the texture used for the pattern on the flag, as well as enable hole numbering on each flag as you progress through the course. While the game includes some basic colour textures for the flag it’s also possible to add your own images, using the updated Steam Workshop tools. This also means that you can upload your custom flags to the Workshop and share them with everyone else! 😁




Websocket Interface
Another new option is the websocket interface. This is a relatively big deal for modding, as it allows any websocket enabled client (e.g. your web browser) to connect to a game in progress and receive real time updates, such as scores, player details and even the movement of the balls. To complement this I’ve created a repo over on GitHub with some javascript examples and documentation on how to use the new interface.
Uses might include reproducing the scoreboard on a secondary display, creating teamplay games, automatically logging scores to a real-world league with your friends or even creating a spectator client to watch the game in progress. New, higher resolution thumbnail images of the courses will be included in the game’s assets directory which can be used for this purpose.
As this is currently in beta I strongly encourage anyone with an interest in modding to check it out and offer any feedback they may have. Nothing is entirely set in stone yet, so if you do try it and think something else might be useful to be exposed by the interface, get in touch! The websocket enabled version of the game is available on the beta branch on Steam.


Buffs
As usual there is also a selection of polishing touches which have been added to the beta, with more to come. I’ve updated the artwork for the larger version of the power bar, added new sound effects to the golf clubs and tidied the menus up here and there. There are also a few tweaks and fixes to the menus, such as dialogues which weren’t closing with the back button. The in-game chat also now welcomes you to the course! 😅




Finally
This isn’t everything planned for the next update, but I’ve yet to get all my ducks in a row. As such I’ll leave revealing some of the other new features (which will be mod oriented, of that you can be sure 😉) until the next post.

For now though, thanks for reading, and thank you for your continued support of Super Video Golf! I can’t wait to get all these new features completed to see what fantastic mods people make. Until then though make sure you leave any feedback or suggestions over in the discussions, the chat, or on Discord.

Happy Golfing! 🏌️‍♂️⛳

Monthly Challenge For February Has Begun!

Every calendar month a new challenge runs, starting and ending at midnight UTC.

This month we challenge you to make 50 'Nice Putts' - sink any putt from 6 metres (just under 7 yards) or more to make a Nice Putt. This can be done in any game mode, playing solo, online or against CPU players.

Rounds can be played at any time throughout the month, and completing the challenge awards 1000XP! Track your progress from the menu in the Clubhouse on the 19th hole, and look out for the notification in the top right corner of the screen.

And, don't forget, new monthly leaderboards and Global League are now live too! 😁

Happy golfing! ⛳