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Arcade Classics News

Patch #7 - Leaderboard bugfix

This patch fixes a bug where usernames longer than 20 characters would cause the leaderboard text to break, disrupting the display.

Sorry for the inconvenience! 🙌🏻

Patch #6 - Minor bugfixes

This patch fixes the following issues:

Astro Impact:
  • RNG bug causing asteroids to occasionally spawn in a set pattern, which also affected supply satellite spawning.
Alien Assault:
  • Highscore save bug that would some times overwrite an existing highscore with a lower score. This issue did not affect the global leaderboard, only the local save file.

I hope these small fixes improve gameplay.

Upgraded Visuals & Performance

This update adds a subtle nostalgic CRT visual mode, and an upgraded lighting package to improve visuals. In addition, issue with inconsistent framerate is fixed.

  • Framerate capped @60hz to handle choppy framerate and ensure smoother, more consistent gameplay.
  • Added a CRT visual mode for a bit of nostalgia, adding an old-school vibe to the game.
  • Upgraded the Unity lighting package for better lighting. The lighting is discreet but significantly improved.


I hope these updates make the game better for you 🙌🏻

Patch #5 - Alien Assault Respawn Bugfix

This patch fixes a respawn bug in Alien Assault where players could, under certain circumstances, respawn during the Game Over screen.

Additionally, it includes a few minor UI tweaks.

Patch #4 - Achievement adjustment

This patch adjusts the requirements for a few achievements to make them less of a chore. Hopefully, more players can now unlock these without getting too bored.

Astro Impact:
  • Red Rampage, Blue Breakthrough and Green Gain: Now you only need to reach wave 4 with each, down from 5.
Brick Smash:
  • Night Sky Knight: Requirement changed to reach level 6, previously 8.