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OVRLRD News

Update: 12 May 2023

[h2]ADDITIONS[/h2]
  • New hangar UI - weapons must now be licensed using currency you earn during missions
  • Tonnage - weapon modules come with an associated weight cost. Overtonnage OVRLRDs will suffer a movement penalty
  • Your currency and unlocked weapons will persist in your player profile (only one profile per install so far)
  • Most trees can now be stomped, barged through or set on fire to clear forested areas and open up lines-of-sight
  • Weapons can now be assigned to groups and fired simultaneously (beware overheat)
  • Added some test achievements


[h2]CHANGES[/h2]
  • Slope gradient checks in mech physics controllers to prevent skyrim-horsing up slopes
  • Further improved AI's retreating and flanking behaviour
  • Significantly improved rendering performance in large scenes with lots of NPCs
  • Significantly improved rendering load in skirmish


[h2]FIXES[/h2]
  • Fixed a bug where the head-locked targeting switch wasn't properly grabbable
  • Fixed a bug where OVRLRD would attempt to unlock 432 achievements per second
  • Fixed a bug where player camera didn't fade in and out correctly
  • Fixed a bug where your allies would sometimes spawn unarmed (sorry)
  • Fixed a bug where repairing your mech would make it hot pink
  • Fixed many bugs to do with buildings and trees being inconsistently rendered
  • Fixed a bug where sometimes a building would be indestructible
  • Fixed a bug where NPC meshes would not be correctly instanced, resulting in tanks shooting rounds out of their exhausts


[h2]KNOWN ISSUES (Working on it!)
[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority to fix)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.
  • Guided missiles can sometimes take a more artistic interpretation of their homing instructions.
  • Some subtitles may be absent or display incorrectly.