1. OVRLRD
  2. News
  3. Update: 20 June 2023

Update: 20 June 2023

[h2]ADDITIONS[/h2]
  • Added an option to toggle-grip VR joysticks (useful for Vive wand users).


[h2]CHANGEs[/h2]
  • Vive wands can now tab through the manual by pressing the trackpad.
  • Vive wands can now open the midgame menu by clicking the left trackpad.
  • Vive wands can now recenter by clicking the right trackpad.


[h2]FIXES[/h2]
  • Fixed an issue where OVRLRD would become unstable when failing Point Defense.
  • Fixed an issue where spectator cam would be in second-person mode by default.
  • Fixed an issue where pressing on the Vive trackpad would take a high-res screenshot and hang the game briefly.


[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
  • Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.