Update: 20 June 2023
[h2]ADDITIONS[/h2]
[h2]CHANGEs[/h2]
[h2]FIXES[/h2]
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Added an option to toggle-grip VR joysticks (useful for Vive wand users).
[h2]CHANGEs[/h2]
- Vive wands can now tab through the manual by pressing the trackpad.
- Vive wands can now open the midgame menu by clicking the left trackpad.
- Vive wands can now recenter by clicking the right trackpad.
[h2]FIXES[/h2]
- Fixed an issue where OVRLRD would become unstable when failing Point Defense.
- Fixed an issue where spectator cam would be in second-person mode by default.
- Fixed an issue where pressing on the Vive trackpad would take a high-res screenshot and hang the game briefly.
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
- Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
- Grouped weapons must all be aimed independently (this will change soon)
- Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Legibility of clipboard briefings may be poor on some systems.