Update: 24 May 2023
[h2]ADDITIONS[/h2]
[h2]CHANGES[/h2]
[h2]FIXES[/h2]
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Added flare launcher - the first 'utility' module which the game considers to be distinct from weapons.
- This lays the groundwork for further utility modules, such as advanced radar and electronic warfare devices.
- Added 'Auto Tracking' switch, which will force all active weapons to track the current target.
- Useful for beams, missiles and high-velocity projectile weapons, but will not do bullet drop compensation for you.
- Cockpit window now blocks smoke and other external effects, allowing you to hide in smoke clouds without blinding yourself.
[h2]CHANGES[/h2]
- Significantly improved HUD rendering performance, eliminating 200-300 draw calls in some circumstances.
- Scenery now blends between detail textures and distance textures when close to camera, improving visual quality.
- Increased resolution of terrain splatmaps, allowing for better ground texture detail.
- Improved all-round performance of terrain shader.
- Mid-game menu is now accessible in non-VR mode by pressing the Escape key.
[h2]FIXES[/h2]
- Fixed NPC mechs sometimes spinning in place instead of fighting
- Fixed a bug where 'Projectile' class entities would often not detonate on beam strike
- Fixed visible lighting errors and 'seams' at the edges of terrain chunks caused by mismatched mesh normals
- Fixed a bug to do with registering the source of a projectile for kill information
- Fixed an error to do with a custom video folder not always existing
- Fixed a bug which was causing tiny buttons (like channel switching buttons) to be unresponsive
- Fixed a bug where monitor's would display incorrect channel numbers
- Fixed a bug with tree rendering performance
- Fixed a bug which would cause phantom weapons to appear in unoccupied hardpoints
- Fixed several issues with pacifist mode (entering a mission with no weapons equipped)
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
- Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
- Grouped weapons must all be aimed independently (this will change soon)
- Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Legibility of clipboard briefings may be poor on some systems.
- Guided missiles can sometimes take a more artistic interpretation of their homing instructions.
- Some subtitles may be absent or display incorrectly.