1. OVRLRD
  2. News
  3. Update: 11 June 2023

Update: 11 June 2023

[h2]ADDITIONS[/h2]
  • Added spectator cam with viewpoint toggles (press triggers near head to cycle)
  • Added toggle for spectator cam (default off for performance reasons)

[h2]CHANGES[/h2]
  • Improved rendering performance generally
  • Improved options menu layout
  • More AI stability improvements
  • Improved missile homing behaviours
  • Lots of behind-the-scenes work on secret things you won't see for a while


[h2]FIXES[/h2]
  • Finally fixed holohud switch not being lit when holohud active
  • Fixed some monitor UI overlays (like the crosshair) not rendering
  • Fixed a bug where being heavier sped your mech up, and being underweight slowed you down
  • Fixed a bug where tutorial UI was not rendering
  • Fixed lots of small annoying background bugs in preparation for future features


[h2]KNOWN ISSUES (Working on it!)[/h2]
  • Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
  • Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
  • Grouped weapons must all be aimed independently (this will change soon)
  • Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
  • If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
  • Legibility of clipboard briefings may be poor on some systems.
  • Some subtitles may be absent or display incorrectly.