Update: 11 June 2023
[h2]ADDITIONS[/h2]
[h2]CHANGES[/h2]
[h2]FIXES[/h2]
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Added spectator cam with viewpoint toggles (press triggers near head to cycle)
- Added toggle for spectator cam (default off for performance reasons)
[h2]CHANGES[/h2]
- Improved rendering performance generally
- Improved options menu layout
- More AI stability improvements
- Improved missile homing behaviours
- Lots of behind-the-scenes work on secret things you won't see for a while
[h2]FIXES[/h2]
- Finally fixed holohud switch not being lit when holohud active
- Fixed some monitor UI overlays (like the crosshair) not rendering
- Fixed a bug where being heavier sped your mech up, and being underweight slowed you down
- Fixed a bug where tutorial UI was not rendering
- Fixed lots of small annoying background bugs in preparation for future features
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
- Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
- Grouped weapons must all be aimed independently (this will change soon)
- Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Legibility of clipboard briefings may be poor on some systems.
- Some subtitles may be absent or display incorrectly.