Update: 23 June 2023
[h2]CHANGES[/h2]
[h2]FIXES[/h2]
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Added a default loadout to the hangar so that first-time players are less likely to deploy with no weapons equipped. (This will soon lead to saveable loadout presets.)
- Changed the bootup flow so that emergency lighting is enabled by default, and throwing the main battery breaker lever automatically switches to normal lighting. (No more mysteriously red cockpits!)
- The weapons screen will now notify you if you have no weapons equipped.
- Made text label on 'IGNITION' button brighter to avoid first-time players missing it.
- Added animations and UI audio feedback in hangar scene.
- Swapped physical 'LAUNCH' button for a UI button in the hangar - temporary measure to prevent people accidentally launching into a mission, unarmed, while trying to recalibrate their playspace.
[h2]FIXES[/h2]
- Fixed an issue where the 50mm AC would only inflict AOE damage but no direct-hit damage.
- Fixed an issue where firing a flare could cause minor instability.
[h2]KNOWN ISSUES (Working on it!)[/h2]
- Knuckles controllers can only pinch-grip controls when the hand is otherwise fully open (high priority - fix on the way!)
- Vive wands do not have good button mapping and may struggle to control weapon cameras and switch weapons (high priority - fix on the way!)
- Grouped weapons must all be aimed independently (this will change soon)
- Resupply helicopters will sometimes drop crates just out of reach of immobilised mechs, to taunt them
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Legibility of clipboard briefings may be poor on some systems.