CHANGELOG 18 JANUARY 2025
CHANGES
-Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.)
-Increased sturdiness of most buildings.
-Upgraded engine version, improving performance generally.
-First-pass work on [REDACTED], [REDACTED] and [REDACTED] units.
-Experimental work on [REDACTED].
FIXES
-Fixed an issue where custom and workshop scenarios would not load in the scenarios menu, only endlessly spinning.
-Fixed music volume not responding to settings.
-Fixed lots of volume inconsistencies throughout the game.
-Fixed a potential softlock in the hangar when selecting operator.
-Fixed radar module not being available in anti-air mission.
-Fixed a case where the ejector seat could leave the pilot behind in the doomed cockpit.
KNOWN ISSUES (Working on it!)
- Mechs may sometimes blast off into the air for no reason, and may break their legs on landing. Sorry.
- Some explosion, smoke and dust effects may flicker when overlapping each other.
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- In some cases, allies in Liberation will spot the enemy and begin the assault before you arrive.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.
-Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.)
-Increased sturdiness of most buildings.
-Upgraded engine version, improving performance generally.
-First-pass work on [REDACTED], [REDACTED] and [REDACTED] units.
-Experimental work on [REDACTED].
FIXES
-Fixed an issue where custom and workshop scenarios would not load in the scenarios menu, only endlessly spinning.
-Fixed music volume not responding to settings.
-Fixed lots of volume inconsistencies throughout the game.
-Fixed a potential softlock in the hangar when selecting operator.
-Fixed radar module not being available in anti-air mission.
-Fixed a case where the ejector seat could leave the pilot behind in the doomed cockpit.
KNOWN ISSUES (Working on it!)
- Mechs may sometimes blast off into the air for no reason, and may break their legs on landing. Sorry.
- Some explosion, smoke and dust effects may flicker when overlapping each other.
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- In some cases, allies in Liberation will spot the enemy and begin the assault before you arrive.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.