Once Human Version 1.4.3 Update Additional Announcement
Dear Metas,
To improve your gaming experience, the 1.4.3 update also includes the following content:
[h3]Territory Electricity System Update[/h3]
1. Added a "Electricity Management" screen for the Generator, allowing Metas to conveniently check the Electricity status of their Territory;
2. In response to player feedback about the complexity of connecting Generators and the ambiguity of power consumption calculations, we have overhauled the electricity system to make power management more intuitive.
[h3]Optimizations[/h3]
1.Visualized Power Consumption Data: In Construction mode, you can view the total and current power consumption in real time. You can also monitor the power usage distribution on the Generator screen.
2.Automatic Power Connections: Generators in your territory will automatically connect and form an electrical network by default, eliminating the need to manually lay cables.
[h3]Adjustment of Water and Production Management Optimization Launch Time[/h3]
During the acceptance testing phase, we found that some features still did not meet expectations. To provide Metas with a better gaming experience, we have decided to postpone the launch of following optimizations from March 27th to April 24th:
[h3]Optimizations[/h3]
[h3]Smart Output Management[/h3]
The Water Pump and Rainwater Collection System will allow you to select their outputs. Available outputs are dependent on the resources of the current region.
The Water Filter and Brewing Barrel will also allow you to choose their outputs, making it easier for you to manage your territory's production line.
[h3]Automated Liquid Transport[/h3]
Impure Acid and Barreled Crude Oil can be transported using water pipes.
Some redundant connections will also be removed.
[h3]Offline Output[/h3]
Offline output will be automatically calculated based on your offline time, resolving the issue of production stagnating while offline.
We've been closely monitoring feedback from the community and working on fixes and optimizations. If you have more questions or suggestions, feel free to contact us!
Once Human Development Team
To improve your gaming experience, the 1.4.3 update also includes the following content:
[h3]Territory Electricity System Update[/h3]
1. Added a "Electricity Management" screen for the Generator, allowing Metas to conveniently check the Electricity status of their Territory;
2. In response to player feedback about the complexity of connecting Generators and the ambiguity of power consumption calculations, we have overhauled the electricity system to make power management more intuitive.
[h3]Optimizations[/h3]
1.Visualized Power Consumption Data: In Construction mode, you can view the total and current power consumption in real time. You can also monitor the power usage distribution on the Generator screen.
2.Automatic Power Connections: Generators in your territory will automatically connect and form an electrical network by default, eliminating the need to manually lay cables.
[h3]Adjustment of Water and Production Management Optimization Launch Time[/h3]
During the acceptance testing phase, we found that some features still did not meet expectations. To provide Metas with a better gaming experience, we have decided to postpone the launch of following optimizations from March 27th to April 24th:
[h3]Optimizations[/h3]
[h3]Smart Output Management[/h3]
The Water Pump and Rainwater Collection System will allow you to select their outputs. Available outputs are dependent on the resources of the current region.
The Water Filter and Brewing Barrel will also allow you to choose their outputs, making it easier for you to manage your territory's production line.
[h3]Automated Liquid Transport[/h3]
Impure Acid and Barreled Crude Oil can be transported using water pipes.
Some redundant connections will also be removed.
[h3]Offline Output[/h3]
Offline output will be automatically calculated based on your offline time, resolving the issue of production stagnating while offline.
We've been closely monitoring feedback from the community and working on fixes and optimizations. If you have more questions or suggestions, feel free to contact us!
Once Human Development Team