Devs Talk-Dedicated trading zones are coming!
Hi, Metas!
You've probably noticed the many useful features added in the February 27th update, including the long-awaited ability to hide cosmetics. Now, you have the option to hide your Cradle, giving you more freedom to personalize your character! We also upgraded the trading system, allowing players to easily trade Deviations directly or via Vending Machines.
In Nalcott, trading plays a crucial role in fostering social connections. Not only does it help you acquire new items, but it can also spark friendships with people you might never have encountered otherwise.
Trading has been a consistently popular activity since launch. To maximize exposure, players often place their Vending Machines in Blackfell, causing lag, obstructions, and other issues. After extensive discussions, our team has decided to create a dedicated trading zone—the Harvesters' Market, set to launch on March 13th.
Harvesters' Markets will be available in the Manibus, Evolution's Call, and The Way of Winter scenarios. However, due to the unique faction-based gameplay of Prismverse's Clash, we currently have no plans to include a Harvesters' Market there. If you'd like to see this feature in Prismverse's Clash, share your suggestions with us via Customer Support or the Co-Dev Feedback Platform, and we'll assess its viability.
To minimize disruption, we've chosen areas with low player density for the Harvesters' Markets. Players will be able to place Special Vending Machines within these designated zones.

Here are the coordinates for the Harvesters' Markets:
Manibus/Evolution's Call: (4871, -2405)
The Way of Winter: (2426, 6542)
To ensure the safe construction of the Harvesters' Markets, players whose territories fall within the designated zones must relocate beforehand. All affected players will be notified via in-game mail. But don't worry if you can't relocate before March 13—you won't lose anything. Your territory will be automatically recalled, and you can place it again once you find a suitable location.
Now, we'd like to answer some questions you may have about the Special Vending Machine.
Q: How many Special Vending Machines can I build?
A: To accommodate as many players as possible within the limited space, each player will be restricted to building one Special Vending Machine.
Q: Are the Special Vending Machines restricted to the Harvesters' Market?
A: Yes.
Q: How can I build a Special Vending Machine?
A: It may be special, but it's still a Vending Machine, so you'll need to unlock the Vending Machine in the Memetic system first.
The Special Vending Machine can also use the same skins as the standard Vending Machine, allowing you to customize its appearance to your liking.
Q: What will happen to inactive Special Vending Machines that are just taking up space?
A: If a Special Vending Machine remains inactive for several days, it will be recalled, and its building materials will be refunded to the player's Territory Terminal. When you place the Special Vending Machine again, all previously listed items will still be available for sale.
Q: Does the Special Vending Machine need to be connected to power?
A: For convenience's sake, Special Vending Machines do not need to be connected to power and can be freely placed within the Harvesters' Market.
Additionally, on March 13, a freezer feature will be introduced to Vending Machines, enabling them to keep food fresh for longer. The effect wears off after purchase, so remember to consume your food promptly!
That wraps up today's Devs Talk! If you have any questions about the trading zone, feel free to share them in the comments below!
Once Human Development Team
You've probably noticed the many useful features added in the February 27th update, including the long-awaited ability to hide cosmetics. Now, you have the option to hide your Cradle, giving you more freedom to personalize your character! We also upgraded the trading system, allowing players to easily trade Deviations directly or via Vending Machines.
In Nalcott, trading plays a crucial role in fostering social connections. Not only does it help you acquire new items, but it can also spark friendships with people you might never have encountered otherwise.
Trading has been a consistently popular activity since launch. To maximize exposure, players often place their Vending Machines in Blackfell, causing lag, obstructions, and other issues. After extensive discussions, our team has decided to create a dedicated trading zone—the Harvesters' Market, set to launch on March 13th.
Harvesters' Markets will be available in the Manibus, Evolution's Call, and The Way of Winter scenarios. However, due to the unique faction-based gameplay of Prismverse's Clash, we currently have no plans to include a Harvesters' Market there. If you'd like to see this feature in Prismverse's Clash, share your suggestions with us via Customer Support or the Co-Dev Feedback Platform, and we'll assess its viability.
To minimize disruption, we've chosen areas with low player density for the Harvesters' Markets. Players will be able to place Special Vending Machines within these designated zones.

Here are the coordinates for the Harvesters' Markets:
Manibus/Evolution's Call: (4871, -2405)
The Way of Winter: (2426, 6542)
To ensure the safe construction of the Harvesters' Markets, players whose territories fall within the designated zones must relocate beforehand. All affected players will be notified via in-game mail. But don't worry if you can't relocate before March 13—you won't lose anything. Your territory will be automatically recalled, and you can place it again once you find a suitable location.
Now, we'd like to answer some questions you may have about the Special Vending Machine.
Q: How many Special Vending Machines can I build?
A: To accommodate as many players as possible within the limited space, each player will be restricted to building one Special Vending Machine.
Q: Are the Special Vending Machines restricted to the Harvesters' Market?
A: Yes.
Q: How can I build a Special Vending Machine?
A: It may be special, but it's still a Vending Machine, so you'll need to unlock the Vending Machine in the Memetic system first.
The Special Vending Machine can also use the same skins as the standard Vending Machine, allowing you to customize its appearance to your liking.
Q: What will happen to inactive Special Vending Machines that are just taking up space?
A: If a Special Vending Machine remains inactive for several days, it will be recalled, and its building materials will be refunded to the player's Territory Terminal. When you place the Special Vending Machine again, all previously listed items will still be available for sale.
Q: Does the Special Vending Machine need to be connected to power?
A: For convenience's sake, Special Vending Machines do not need to be connected to power and can be freely placed within the Harvesters' Market.
Additionally, on March 13, a freezer feature will be introduced to Vending Machines, enabling them to keep food fresh for longer. The effect wears off after purchase, so remember to consume your food promptly!
That wraps up today's Devs Talk! If you have any questions about the trading zone, feel free to share them in the comments below!
Once Human Development Team