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  3. Star Conflict 1.12.1 Balance changes

Star Conflict 1.12.1 Balance changes

[h2]Ships[/h2]

Helicon
  • Added a bonus of 30 pts. hull resistance to thermal damage.
Tai’Kin
  • Hull durability increased by 30%.


[h2]Weapons and missile slot[/h2]

“Langmuir” launcher
  • Rate of fire reduced from 450 to 400 shots/min.
  • Damage increased by 12.5%.
Phase suppressor (regular version)
  • Added to esports weapons.
“Tracer” plasma gun
  • Projectile speed increased from 5000 to 6000 m/sec.
“Torch” launcher
  • Range increased from 2800 to 3200 m.
Plasmer
  • Initial spread reduced from 3 to 2 deg.
  • Cloud duration reduced from 7 to 5 sec.
  • Cloud damage per second increased by 36.4%.
Coil mortar, Boarding coil mortar
  • Spread reduced from 1.5 to 1 deg.
  • Damage increased by 10%.
Plasma minigun
  • Spread growth rate reduced by 30%.
Guided thermosphere
  • Projectile rotation speed increased from 25 to 50 deg/s.
Fuse blaster
  • Cooling time reduced from 4 to 2 sec.
  • Damage increased by 50%.
Th'ak'Len
  • Projectile speed increased from 3500 to 5500 m/s.
Pirate pulse laser
  • Critical damage bonus reduced from 70 to 60%.
Weapon “S-5607 Tide”
  • Time to overheat increased from 6.3 to 7 sec.
  • Damage increased by 20%.
MIRV launcher
  • Projectile speed increased from 1800 to 3000 m/s.
“Kai” fission launcher
  • Shard speed has been reduced from 16575 to 13650 m/s.
Weapon “Plasma inductor”
  • Firing range reduced from 3200 to 2600 m.
Phaser
  • Damage increased by 5%.
Overheating laser
  • Heating acceleration effect increased from 8.3 to 16.6%.
  • The number of effect stacks reduced from 12 to 6.
Energy smite
  • Energy drain increased from 35 to 75 pts.
  • Projectile speed increased from 5000 to 7000 m/sec.
Thermo-launcher TL-5
  • Cooling time reduced from 3.5 to 2 sec.
Plasma burster Mk-3
  • The penalty for overheating reduced from 3 to 1.5 sec.
“Thanatos” railgun
  • Damage increased by 10%.
Mass Driver NY
  • The parameters have been brought to the level of a regular mass driver:
    • Maximum spread reduced from 0.9 to 0.4 deg.
    • Cooling time reduced from 2.5 to 1.5 sec.
    • Damage increased by 8%.
    • Firing range increased from 2950 to 3600 m.
Cruise missile
  • Rotation speed increased by 20%.
  • Torpedo flight speed increased by 20%.
Echo cannon
  • Critical damage bonus increased from 50 to 75%.
Anomaly torpedo
  • The amount in the cartridge increased from 2 to 3.
Thi’Lith Beam
  • Damage increased by 10%.
  • Range increased by 350.
  • Critical damage bonus increased from 10 to 25%.
“Fury” plasma gun
  • Damage increased by 25%.
  • Critical damage bonus increased from 50 to 75%.
Laser “Apotheosis-4”
  • Critical hit chance increased from 5 to 15%.
  • Critical damage bonus increased from 50 to 75%.


[h2]Special modules[/h2]

Techs phase shield
  • The amount of energy received increased from 35 to 110 pts.
Autonomous battle station
  • Delivery drones:
    • Search radius for damaged allies increased to 3500 m.
    • Trigger threshold increased from 40 to 50%.
Autonomous drones
  • Energy consumption decreased from 616 to 450 pts.
  • Drone damage increased from 219 to 438 pts.
  • Turret:
    • Damage increased from 1263 to 1894 pts.
    • Durability increased from 5000 to 7500 pts.
    • Spread removed.
  • Void drone:
    • Damage increased from 758 to 1137 pts.
    • Durability increased from 2000 to 3750 pts.
    • Spread removed.
Return crystal
  • Teleportation radius increased from 150 to 200 m.
  • Beacon durability increased from 2500 to 3500 pts.
Warp-reflector
  • Working range increased from 3250 to 4000 m.
  • Damage for one charge decreased from 12500 to 10000 pts.
Federation Energy router
  • Max speed and rotation speed bonuses increased from 30 to 40%.
Cluster rocket
  • Target search radius increased from 2000 to 3000 m.
  • Warhead flight speed increased from 650 to 780 m/sec.
  • Warhead rotation speed increased from 60 to 90 deg/sec.
  • Warhead explosion radius increased from 150 to 200 m.
  • Warhead damage increased by 20%.
Targeting complex “Attila”
  • Speed and maneuverability bonus increased from 20 to 30%.
Repair drone operator
  • Drone preparation time reduced from 30 to 25 sec.
Emergency landing
  • Cooldown increased from 18 to 25 sec.
  • Shield strength increased from 30,000 to 45,000 pts.
“Stranglehold” complex
  • Projectile rotation speed increased from 10 to 30 deg/sec.


[h2]Active modules[/h2]

“Constellation” generator
  • Cloud size increased from 150 to 250 m.
Hull converter
  • Passive hull repair increased from 119 to 240 pts./sec.
Energy-compensating projectile
  • Reload time reduced from 48 to 40 sec.
Med Evac
  • Recovery radius increased from 750 to 1100 m.
Stasis mine
  • Reload time reduced from 40 to 30 sec.
Gravitational defense projector
  • Minimum range reduced from 2500 to 1000 m.
Swarm control
  • Recharge time increased from 35 to 45 sec.
Mobile pulsar
  • Deals damage to enemy drones and structures.
  • Range increased from 550 to 750 m.
Missile swarm
  • Missile flight speed increased from 400 to 900 m/sec.
  • Missile rotation speed has been increased from 75 to 120 deg/sec.
  • The number of missiles aimed at the target increased from 2 to 3.
  • Energy consumption reduced from 750 to 500 pts.
Nano-devourers
  • Damage increased by 100%.
  • Passive hull recovery increased from 35 to 55 pts./sec.
Target highlight mode
  • Initial damage increased from 124 to 164 pts.
  • Final damage increased from 1240 to 1640 pts.
“Squall” launcher
  • Explosion radius increased from 50 to 100 m.
  • Missile rotation speed has been increased from 75 to 90 deg/sec.
  • Reload time reduced from 35 to 30 sec.
“Hunter” tactical system
  • The module’s range increased from 2000 to 3000 m.
Inhibitor drone
  • The drone’s durability increased by 3 times.
Isotope harvester
  • Recovery coefficient increased from 1.25 to 1.5.
Phase demodulator
  • The module’s range increased from 2000 to 3000 m.
Mine network
  • Mine lifetime increased from 12 to 20 sec.
  • Mine field radius increased from 400 to 600 m.
  • Damage increased from 2825 to 3500 pts.
Crystal drone
  • Drone active time increased to 40 sec.
Quark-beamer
  • Base damage increased by 100%.
Alien intuition
  • Damage bonus decreased from 55 to 40%.
  • Recharge time increased from 27 to 45 sec.
Regenerating shield
  • Auxiliary shield charge increased from 4060 to 8120.
Boarding charger
  • Pulling speed increased from 220 to 440 m/sec.
Repair projector
  • Maximum rank decreased from 17 to 16.
Cluster torpedo
  • The module is now in the group “Suppressor Class modules”
  • Recharge time increased from 54 to 57 sec.
Defence algorithm
  • Hull repair increased from 2250 to 3500 pts.
Crystal destabilization
  • Damage increased by 30%.
Shield generator overcharge
  • Debuff duration decreased from 8 to 3 sec.
Magnetron “Aigul-65”
  • Damage increased by 100%.


[h2]Modifiers[/h2]

Adaptive maneuver booster
  • Range increased from 1250 to 1750 m.
Cruise engine modification
  • Afterburner acceleration bonus increased from 100 to 130%.
  • Maneuver penalty reduced from 20 to 15%.
  • Afterburner maneuver penalty reduced from 67 to 50%.
Dual shields
  • Range increased from 1500 to 2000 m.
Emergency jump
  • Teleportation penalty decreased from 20 to 10 sec.
Virtual particle condenser
  • Recharge time decreased from 25 to 20 sec.
Thermoprojector
  • Shield recharge speed bonus increased from 28 to 38%.