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Breachway News

Hotfix #3 - Marauder Weapon Choice Fix

[h3]Fixed an issue where players would get stuck on the second node when playing the Marauder.[/h3]

Thank you for your feedback and reports! We're carefully reviewing the Steam forums, Discord, Reddit, and Steam reviews. Please continue sharing your thoughts in a Steam review, and we'll continue improving Breachway!

See the latest patch here:
https://store.steampowered.com/news/app/2118810/view/4691151906596268401
If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

Patch #6 - Addressing RNG, and more balancing

Hi everyone,

We're excited to bring you another patch that addresses reported issues and enhances your overall experience with the game. We focused on the randomness (RNG) elements causing frustration this time. One common concern was the second node of the first map, where players choose a weapon for their run. Some options were significantly less viable than others, leading to unnecessary restarts.

If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

[h2]Now, let’s dive into the patch notes:[/h2]

[h3]Fixes:[/h3]
  • Fixed Hot Reload Perk consuming its active buff of no ordnance cost with a free repeating beam attack at the beginning of the player's turn
  • Fixed Player not getting a new Crewmember because of AI-filled slots in the outcome of the Colony Defender event. If the player has a whole crew and AI installed, the AI will be uninstalled, and an AI Core item will be placed in his cargo bay, thus allowing for the new crewmember to come on board. If the player has a whole crew and is all human, the Colony Defender character will not offer to join your crew but will give you the other rewards.
  • Fixed Advantage card Reactor Boost giving just +1 Reactor power instead of 2
  • Fixed a potential soft lock on defeating an enemy caused by the explosions on death


[h2]Balance Changes[/h2]

Hooded Horse Publisher Sale 2024

[h2]The Hooded Horse Publisher Sale Has Arrived![/h2]
Now through October 10, explore the galaxy, assemble your crew, and customize your ship in Breachway! Prepare for your next spacefaring adventure and take advantage of incredible deals across all Hooded Horse titles during the sale.





Breachway is a turn-based tactical game where you command a starship crew, engage in strategic card-based battles, and navigate the complex relationships between space factions. Customize your ship, manage your crew, and prepare for high-stakes adventures in the stars.


[h3]Here's what is waiting for you in Breachway's Early Access:[/h3]
  • Four Playable Ships: Each with unique layouts, synergies, and faction bonuses.
  • Diverse Combat Systems: Lasers, missiles, railguns, flak, and hacking—all in strategic, turn-based combat.
  • Over 300 Cards: Customize your ship’s loadout with a vast array of equipment.
  • 60+ Submodules: Enhance your ship with submodules that unlock synergies and power boosts.
  • 6 Recruitable Crew Members: Each with special abilities for combat.
  • Challenging Enemies: Battle 40 regular enemies, 16 elites, and two bosses.
  • 2 Star Systems: Explore unique systems with their events, enemies, and bosses.
  • Meta Progression: Unlock and combine bonuses across runs for evolving gameplay.
  • Escalation System: Master the mechanics and increase the difficulty for more significant challenges.
  • Faction Events & Allegiances: Interact with 4 fully developed factions with unique events.
  • Space Stations & Random Events: Discover new missions, items, and surprises.
  • Epic Soundtrack: Immerse yourself in 19 space-themed tracks as you explore and battle.
Hooded Horse Publisher Sale 2024

Hotfix #2 - Elite combat bugfixing

Hi everyone, we just caught and resolved a bug that would cause a soft lock if you were trying to provide the identity of your crew to a Starkin or Solarii Elite and had a Deadweight crewmember on board.

Patch 6 is out now. Check it out here:
https://steamcommunity.com/games/2118810/announcements/detail/4691151906596268402

If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

Patch #5 - Balance and Perk fixes

Hi everyone,
We’ve been truly blown away by your continued support and feedback over the past 24 hours. Your enthusiasm drives us, and we’re committed to improving Breachway until it reaches its full potential.

Today, we’ve got another balance and bug-fix update for you. This patch focuses primarily on balancing the second sector while addressing some key issues with first-sector enemies.
We have over-tuned most enemies, thus preventing new players from fully enjoying the game. The base level of the game's difficulty should be achievable by anyone willing to put some time into it.
For those of you who want a bigger challenge, we have our escalation mode , where you can test the limits of your skills in an ever-increasing difficulty mode.

We’ve also resolved several common issues players encountered when unlocking perks and perk slots.
[h2]Change log[/h2]

If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

[h3]Bug fixes[/h3]
  • Fixed bug that would prevent players from returning to the store once having left already
  • Fixed bug that would show the first unlockable slot locked even though you had met the conditions already
  • Fixed bug that would display the text of the first unlockable slot on the second unlockable slot, once the first slot was unlocked
  • Fixed bug where dragging and dropping a subsystem to your equipment when buying it from the shop did not register the equipment being bought and thus did not increment the counter for the Overstock perk


[h3]Balance changes[/h3]

  • Increased turns to play Heavy Blast on the Custodian (Sector 2 boss) from 1 to 2
  • Increased the Reload time on the Custodian's Torpedo launcher from 1 to 2
  • Increased the time it takes to play the Arm PDC card for the Custodian from 1 turn to 2
  • Removed the Custodian's instant shield equipment repair when starting the shield phase
  • Replaced the Buckler shield equipment on SOL-B02 with the Barrier Shield equipment - this will allow for a larger attack window between shield cards
  • Set the durability of the Flak Mk.I to 12 for all factions (was previously 15 for Solarii only)
  • The Hoplite Shield equipment type starter Rampart card now takes 2 turns to play, was previously 1 turn. Affected enemies are: FR-B04, SK-B04, SK-C02, SOL-C01
  • Fixed the child card display on Swift Charge
  • Reduced HP by 15 on: DW D03, DW D01
  • Reduced HP by 5 on DW D02, DW B03
  • Reduced HP by 10 on enemies: SK-D01, SK-D02, SK-D03, SK-D04, SOL-D02
  • Reduced the enemy equipment HP for Punisher Rack from 18 to 14
  • Reduced the enemy equipment HP for Service Bay from 20 to 16
  • Reduced the amount of repairs dealt by AI Card Convergent Repairs from 2 to 1 for each destroyed equipment
  • Reduced the number of missiles fired by vengeful volley/upgraded vengeful volley from 2 to 1 for each destroyed equipment
  • Increased turns to play for enemy's light flak Mk.II Card Twin Barrels from 1 to 2
  • Increased turns to play for enemy's light flak Mk.II Card Follow-up Fire from 1 to 2
  • Increased turns to play for enemy's light flak Mk.II Card CounterOnslaught from 2 to 3
  • Increased rewards for starkin espionage mission being complete to 90 (hated/disliked), 120 (neutral), 150 (allied)
  • Fixed Expulsion not responding to Blueprint's mass discount
  • Fixed Swift Charge not displaying the child card Blink



Thank you for your ongoing support and interest in our game—it’s a huge source of motivation for the entire team!

As always, we encourage you to keep sharing your thoughts and feedback. Every review and suggestion helps us make the game better, and we’re grateful for each one.