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Patch #6 - Addressing RNG, and more balancing

Hi everyone,

We're excited to bring you another patch that addresses reported issues and enhances your overall experience with the game. We focused on the randomness (RNG) elements causing frustration this time. One common concern was the second node of the first map, where players choose a weapon for their run. Some options were significantly less viable than others, leading to unnecessary restarts.

If you have any issues to report, please use the bug reporting forum on Steam. You can also join our Discord and report your issues in our bug reporting forum. We also have a subreddit community found here.

[h2]Now, let’s dive into the patch notes:[/h2]

[h3]Fixes:[/h3]
  • Fixed Hot Reload Perk consuming its active buff of no ordnance cost with a free repeating beam attack at the beginning of the player's turn
  • Fixed Player not getting a new Crewmember because of AI-filled slots in the outcome of the Colony Defender event. If the player has a whole crew and AI installed, the AI will be uninstalled, and an AI Core item will be placed in his cargo bay, thus allowing for the new crewmember to come on board. If the player has a whole crew and is all human, the Colony Defender character will not offer to join your crew but will give you the other rewards.
  • Fixed Advantage card Reactor Boost giving just +1 Reactor power instead of 2
  • Fixed a potential soft lock on defeating an enemy caused by the explosions on death


[h2]Balance Changes[/h2]