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Breachway News

Breachway Demo update

Hello everyone!

We are happy to release another update to our demo, and look forward to getting your feedback and suggestions as the Early Access launch approaches.

We've added some major new features to Breachway since the last update, including a meta-progression system and an incrementally scaling difficulty system.
Along with these, there are numerous smaller changes and new content additions—too many to list individually. Here's a breakdown of the key updates:

[h3]Main Changes and Additions:[/h3]


  • Persistent progression - As you play, you will unlock perks you can add to your ship on starting a new run, giving you some much-needed assistance in tackling all the challenges you'll face.
  • Escalation levels - On completing the demo, you will unlock Escalation levels that add more and more challenges to your run.
  • The Lancer - You've seen it in the hangar a few times, and now you can unlock it by defeating the first system boss on Escalation level 5.
  • Longer runs - We've increased the number of nodes you can visit before facing the first boss, giving you more options to upgrade your ship and find better gear.
  • Boss rebalancing - The boss should now be easier to beat, reflecting his status as a first system boss.
  • Cheaper equipment and repairs - allowing you to experiment more with different equipment builds and reactor power without being punished too harshly for taking damage in combat. (this is just the first system after all :) )
  • Card balance changes and additions - We've done a significant amount of balance changes to cards and cost and added some new cards since the last build.
  • Reworked the waypoint node system - You can now discover new events on the map as you travel, potentially changing your route through the system.
  • Drafting changes - We've made some changes to the way drafting works; you will now only draft once every 2 fights against regular enemies, but you have 2 options to pick from per piece of equipment. We're still playing around with various setups for drafting cards.
  • More crewmembers and events for you to discover. Each crewmember will have their own event eventually, but for now there’s a generic placeholder event when you come across them.
  • A LOT of bug fixes (we lost count , but somewhere around a couple hundred), this should result in a smoother play experience.


Any Escalation levels or meta-progression perks you unlock in the demo will carry over to the full game.


We hope you enjoy the update, and we look forward to discussing the game with you in the Steam forums and on our Discord.

Victor

Breachway News: Important Announcement

Hello everyone!

We want to share some significant development updates with you:

Breachway will now launch on September 26, 2024.

I understand that repeated delays are tough and can raise questions. It's certainly been tough on us as developers, as we've worked so hard on this game and want to release it in the best state possible.
While it wasn't an easy choice, we ultimately decided together with our publisher that the additional time was better for the project and better for you, the players.

I sincerely hope you understand. Rest assured that the new date is locked in tighter than an airlock.

In addition to bug-fixing and polishing, the extra time has allowed us to add and refine features such as the meta-progression, an Ascension-style progressive difficulty system and a persistent ship damage system.

[h2]The Firebrand[/h2]
We've also added a new ship, the Firebrand. Check it out in the screenshots below:

Say hello to the Firebrand. It starts with Radiators cause it's packing some HEAT.

[h2]Join Us at Gamescom[/h2]
In addition, Breachway will be showcased at Gamescom, where you can play the latest version of the Breachway demo.

If you’re attending, visit us at Hall 10.2, booth nr. F010g - E019 to play some Breachway and say hi to the developer team.

Thanks for sticking with us through the cosmic dust. September 26th can't come soon enough.

See you then, Space Cowboys,

Victor

Highly wishlisted space roguelike Breachway confirms new launch date

Take the ship-building of No Man's Sky and Starfield, add in the tactical combat and roguelike structure of FTL, and supplement it with a card system reminiscent of Slay the Spire or the recently released Zet Zillions, and you have Breachway. One of my most-wanted indies of 2024, the space game has already shot up into the higher echelons of the Steam rankings with over 150,000 wishlists, but developer Edgeflow Studio and publisher Hooded Horse made the decision to push it back from its original launch date to ensure a strong debut. Now, it's finally almost ready to go.


Read the rest of the story...


RELATED LINKS:

One of 2024's most wanted new roguelikes has just been delayed

Promising space strategy game gets launch date and a free Steam demo

Deck-building space sim Breachway re-emerges from warp with an August early access release date


In theory I'm down to review Breachway, a roguelike deck-building space sim which is sort of FTL but 3D and with cards. The second I wrested this privilege from Ed Thorn's resentful fingers, however, developers Edgeflow Studio and publishers Hooded Horse delayed the early access release. Perhaps this reflects Hooded Horse's atypically forgiving, when-it's-ready approach to game publishing. Or perhaps they just hate me and wish to deny me things that might bring me pleasure. It matters not, because the game now has a new early access release date - 30th August 2024 via Steam, GOG, and the Epic Games Store. Catch a celebratory trailer below.


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Breachway Early Access

Hi friends,

We’re excited to announce that Breachway is finally ready for its Early Access launch, scheduled for August 30th.

While this is a month later than we initially planned, and we apologize for the delay, rest assured that the extra time has has gone into adding more content, bug-fixing and polishing everything up. (It also allowed us to add things that are just plain cool, like having battle damage persist between fights until repaired at a hangar.)

Check out our latest trailer for a glimpse of some of the new things we've added recently.
[previewyoutube][/previewyoutube]

[h2]What’s Coming in Early Access?[/h2]
  • 4 playable ships, each with its own flavor and play-style.
    Start your journey with the versatile Arbalest, and later unlock the aggressive no-holds-barred Marauder, the precise Railgun-wielding Lancer, and something to bring the heat to both yourself and (especially) your enemies, the Firebrand.
  • Multiple equipment classes: pulse lasers, beam weapons, heavy blasters, missiles, flak, railguns, hacking, point defense cannons, shields, engineering bays, and resource bays. Customization is key, with dozens of modules and subsystems available to tailor your ship.
  • Explore and utilize space stations for repairs, stores, and events. Build your strategy with a vast collection of cards, and navigate the complex politics of four fully fleshed-out factions, each with their events and allegiances.
  • The fuel system will challenge you to navigate difficult-to-reach areas while events and missions add depth to your adventure.
  • Manage your crew, each with their combat abilities, specialization, and the power to influence events, creating a rich tapestry of gameplay experiences.
  • Unlock new permanent bonuses, modules, and (eventually) ship variants as you progress. With (currently) two regions packed with unique events, enemies, and bosses, there’s plenty of space for exploration, customization and conquest.


[h2]Community Involvement and why we chose Early Access [/h2]
We've tried to create a game that goes beyond a typical deck-builder, and fully embraces its space theme and setting.

So far our focus was on implementing the core elements of a solid entry into the deck-building genre, and your response to our work has been more than we could have hoped for. However, there's still a lot of untapped potential in our design.

We've laid the groundwork for various features such as different factions and how your standing with them unlocks new events or changes interaction options with existing ones, a crew ability and morale system, crew levels, missions, special events that can trigger in combat and lead to different outcomes and rewards, items you can trade and use in various ways in events, and much more.

Exploring all of these systems with your involvement will open up possibilities we wouldn't have considered on our own, and harnessing the creativity and feedback of our players as we develop the game further will not only make the journey more enjoyable, but ultimately result in a better game.

See you on the launch pad, Space Cowboy

Victor

PS: Breachway will have a stand in the Indie area at Gamescom, and the whole developer team will be there so come say hi if you're attending!