From Warlike to Breachway - dev diary recap
Hello friends!
To accompany our recent January development recap, we also thought we’d share a quick breakdown on the evolution of Breachway since we started the project. Fun fact: the game was originally called ‘Warlike’.
These dev diaries were all posted on our website. We’re not going to repost them all to Steam individually, but if you were interested in looking back through the game’s evolution up to the end of 2022, here are some links:
Devlog #10: Ways of World-building
The final devlog before signing with Hooded Horse, this entry looks at the various ways Breachway builds its world.
Devlog #9: Status update
This update is focused on recapping all of the improvements the game had been through since last time, as there was a bit of a break. It was also at this point that the project was officially renamed to Breachway.
Devlog #8: Laser burns, planets, and keywords
Details and images on a range of systems, as the project starts coming to together.
Devlog #7: Narrative events, shader tests, and images galore
This entry is mainly devoted to visual improvements.
Devlog #6: Music
Breachway’s composer takes over the devlog to talk about the game’s scoring and soundtrack.
Devlog #5: Meta-game
A look at Breachway’s early meta-game, as well as the first finished render of an enemy ship.
Devlog #4: One Year Later
After a break, the team shares how the game has developed, with a specific look at events and card keywords.
Devlog #3: Ups and Downs
A quick look at the various “gameplay loops” that are planned for the project.
Devlog #2: Updates and Subsystems
An early look at the hangar scene, as well as more details on how the team thought about subsystems and equipment at the time.
Devlog #1: Ships and Hardpoints
The first look at ships and how the concept of ‘hardpoints’ works in Breachway.
We hope you enjoy this trip down memory lane. See you for the next regular update!
To accompany our recent January development recap, we also thought we’d share a quick breakdown on the evolution of Breachway since we started the project. Fun fact: the game was originally called ‘Warlike’.
These dev diaries were all posted on our website. We’re not going to repost them all to Steam individually, but if you were interested in looking back through the game’s evolution up to the end of 2022, here are some links:
Devlog #10: Ways of World-building
The final devlog before signing with Hooded Horse, this entry looks at the various ways Breachway builds its world.
Devlog #9: Status update
This update is focused on recapping all of the improvements the game had been through since last time, as there was a bit of a break. It was also at this point that the project was officially renamed to Breachway.
Devlog #8: Laser burns, planets, and keywords
Details and images on a range of systems, as the project starts coming to together.
Devlog #7: Narrative events, shader tests, and images galore
This entry is mainly devoted to visual improvements.
Devlog #6: Music
Breachway’s composer takes over the devlog to talk about the game’s scoring and soundtrack.
Devlog #5: Meta-game
A look at Breachway’s early meta-game, as well as the first finished render of an enemy ship.
Devlog #4: One Year Later
After a break, the team shares how the game has developed, with a specific look at events and card keywords.
Devlog #3: Ups and Downs
A quick look at the various “gameplay loops” that are planned for the project.
Devlog #2: Updates and Subsystems
An early look at the hangar scene, as well as more details on how the team thought about subsystems and equipment at the time.
Devlog #1: Ships and Hardpoints
The first look at ships and how the concept of ‘hardpoints’ works in Breachway.
We hope you enjoy this trip down memory lane. See you for the next regular update!