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Experimental Branch Hotfix #1 - UI fixes and improvements

Hey everyone
We've got some reports of the resource UI not displaying properly in combat for some players, rendering the game unplayable. Hopefully this hotfix will address these issues

Changelog:
  • Wreckage event: Fixed an issue where combat would not start on the disliked event branch
  • Charged shot+: Fixed an issue where the base damage would not be buffed by enemy brittle, added the total damage display to the upgraded card version, for consistency with the base card
  • Defense lattice: Removed it displaying the blind card as a child card on hover
  • Repurpose: Fixed an issue where the persistent effect card would not display the variable correctly
  • UI: Fixed issue where the reactor upgrade costing 400 credits would overflow
  • UI: Added tooltips to the Equipment upgrade buttons
  • UI: Added a failsafe to hopefully remove instances where the resource area is not completely visible in combat
  • UI: Scaled up the node labels in the map, as well as various tooltips
  • UI: Fixed Escalation checkmark being unresponsive
  • UI: Adjusted shop subsystem section to accommodate 2 extra slots
  • UI: Added equipment tier display in the equipment inspector window
  • UI: Updated Escalation UI description in the map


Thanks again for all the bug reports, keep them coming!

- The Breachway Team