Experimental Branch Update #3 – Equipment upgrades
Hi everyone, it’s time for another update.
This patch focuses on adding the last missing bits of content on the Experimental Branch in preparation for the meta-progression update.
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Read on how to access the experimental branch here: https://store.steampowered.com/news/app/2118810/view/536594572115968105?l=english
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Let's break the three main additions in this update:
[h3]Finalized equipment rework[/h3]
We now have all the equipment pieces we wanted to add for this update, that means dozens of new cards since the last update, and dozens more upgraded cards, so you can look forward to a lot of new content, especially for hacking , PDCs and Radiators!
[h3]Equipment upgrades[/h3]
One of our most requested features is finally implemented. You can now upgrade any equipment on your ship when visiting a hangar, either by adding more card slots, more subsystem slots, or improving its drafting library
[h3]All ships are now playable[/h3]
As the equipment rework is finished, all the content we've had before is now back in the game. In total , we've more than doubled the amount of cards, compared to the stable version on the main branch.
We're almost done implementing the new unlock system for the improved meta-progression, which should make for a smoother introduction to the game for new players, as all the new game content is unlocked.
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[h2]Help Steer the Future of Breachway[/h2][hr][/hr]Breachway keeps evolving, and your feedback drives each update. From balance changes to new mechanics, we’re always listening. If you’re enjoying the game—or have ideas for improvement—leaving a Steam review is the best way to support development and influence what comes next.
We’re always looking for player insights, discussions, and ideas to improve Breachway. If you want to share feedback, report issues, or talk strategy live, join us on Discord and the subreddit—your input helps us make the game better with every update.
[hr][/hr]
Without further delay, here are the main changes in this patch:
The above list does not include all the bug fixing we've done thanks to your reports, keep them coming!
Please keep in mind, this version is still Experimental so it is not guaranteed to be totally stable at this point.
[hr][/hr]
We’re very grateful for your continued support —it means a lot. Whether you’re leaving feedback, testing out new features, reporting bugs, or just enjoying the game, you’re helping us improve Breachway every day. We can’t wait to get the meta-progression update out there and hear what you think!
– The Breachway Team
This patch focuses on adding the last missing bits of content on the Experimental Branch in preparation for the meta-progression update.
[hr][/hr]
Read on how to access the experimental branch here: https://store.steampowered.com/news/app/2118810/view/536594572115968105?l=english
[hr][/hr]
Let's break the three main additions in this update:
[h3]Finalized equipment rework[/h3]
We now have all the equipment pieces we wanted to add for this update, that means dozens of new cards since the last update, and dozens more upgraded cards, so you can look forward to a lot of new content, especially for hacking , PDCs and Radiators!
[h3]Equipment upgrades[/h3]
One of our most requested features is finally implemented. You can now upgrade any equipment on your ship when visiting a hangar, either by adding more card slots, more subsystem slots, or improving its drafting library
[h3]All ships are now playable[/h3]
As the equipment rework is finished, all the content we've had before is now back in the game. In total , we've more than doubled the amount of cards, compared to the stable version on the main branch.
We're almost done implementing the new unlock system for the improved meta-progression, which should make for a smoother introduction to the game for new players, as all the new game content is unlocked.
[hr][/hr]
[h2]Help Steer the Future of Breachway[/h2][hr][/hr]Breachway keeps evolving, and your feedback drives each update. From balance changes to new mechanics, we’re always listening. If you’re enjoying the game—or have ideas for improvement—leaving a Steam review is the best way to support development and influence what comes next.
We’re always looking for player insights, discussions, and ideas to improve Breachway. If you want to share feedback, report issues, or talk strategy live, join us on Discord and the subreddit—your input helps us make the game better with every update.
[hr][/hr]
Without further delay, here are the main changes in this patch:
[h3]Patch notes 1.77.0.0 (Experimental branch):[/h3]
- Added Quality levels, new cards and upgraded cards to the PDC Equipment
- Added Mk.II and Mk.II versions of PDC equipment (was missing before)
- Added Quality levels, new cards and upgraded cards to the Radiator Equipment
- Added Mk.II and Mk.II versions of Radiator equipment (was missing before)
- Added Quality levels, new cards and upgraded cards to the Corruptor Hacking Equipment
- Added Quality levels, new cards and upgraded cards to the Disruptor Hacking Equipment
- Added Equipment upgrades: You can now add more card slots, subsystem slots, or improve the drafting library on your ship's equipment , when docked at a space station. The maximum quality level is 6 currently (purple), you can't upgrade equipment beyond that for now.
(Please note that only a few equipment types have the Mk.III drafting library available, we will add it to the rest in the coming weeks)- The Pyroclast is now playable again
- Reduced price of equipment across all quality levels
- Fixed an update issue that prevented players from adding or removing cards from equipment they just bought
- The PDC has been changed to now be a Kinetic Area weapon, enabling it to be buffed by anything that buffs that category. This gives the PDC more interaction with the other weapons, and a greater offensive power.
The above list does not include all the bug fixing we've done thanks to your reports, keep them coming!
Please keep in mind, this version is still Experimental so it is not guaranteed to be totally stable at this point.
[hr][/hr]
We’re very grateful for your continued support —it means a lot. Whether you’re leaving feedback, testing out new features, reporting bugs, or just enjoying the game, you’re helping us improve Breachway every day. We can’t wait to get the meta-progression update out there and hear what you think!
– The Breachway Team