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Patch #15 - Bug Fixes, Meta-Progression Update, and Third Sector Teaser

Hi everyone,

We're happy to report we’ve got this bi-weekly update ready to go, addressing some of the issues many of you have brought up on the Steam forums and our Discord. Your feedback has been invaluable and keeps us pushing to make Breachway the best it can be—thank you for that!

[h3]An Update on Meta-Progression[/h3]
We know a lot of you are excited about the meta-progression update we’ve been teasing, and we wanted to give you a quick update. After taking some much-needed time to recharge over the holidays, we’ve made solid progress, and it’s almost ready to head into internal testing. This update is shaping up to bring a lot to the table—better balance and power scaling, new cards, upgraded cards, more meaningful progression and ways to track it, and plenty of reasons to dive back in for another run.
It's turning into our biggest update yet!

[h3]A Peek at the Third Sector[/h3]
While we’ve been working on meta-progression, we’ve also been adding more content in preparation for the game’s third sector. We’re really excited about the powerful ships you’ll encounter there, and we wanted to share a little sneak peek of one of our latest designs: the Starkin Heavy Cruiser. Check it out!
[h3]Patch Notes for This Week[/h3]
Here’s what’s new and improved in this patch:
  • Fixed some Deadweight enemies always starting with missile fire support.
  • Fixed Force Optimization card disabling specified productions for the rest of the fight instead of 1 turn
  • Fixed Force Optimization card disabling wrong amount of resource production
  • Fixed Force Optimization depleting despite not saying so
  • Fixed Force Equivalence card disabling specified productions for the rest of the fight instead of 1 turn
  • Fixed Force Equivalence card disabling wrong amount of resource production
  • Fixed Force Equivalence depleting despite not saying so
  • Fixed Forced Conservation card disabling specified productions for the rest of the fight instead of 1 turn
  • Fixed Forced Conservation card disabling wrong amount of resource production
  • Fixed Forced Conservation depleting despite not saying so
  • Fixed Drilling Beam depleting despite not saying so
  • Fixed Uranium Slug sometimes not dealing additional equipment damage
  • Fixed Uranium Slug only dealing damage to the first enemy equipment when working
  • Thermal blockade: card effect now reads "Apply 1 Coolant Loss to the enemy ship for every 3 shield points it currently has."

We’re very grateful for your continued support—it means a lot. Whether you’re leaving feedback, reporting bugs, or just enjoying the game, you’re helping us improve Breachway every day. We can’t wait to get the meta-progression update out there and hear what you think!

– The Breachway Team