Patch #14 -Happy New Year + Key Fixes and Updates for Breachway
[h3]Happy New Year, everyone![/h3]
We hope you all had a wonderful holiday season.
Over the past two weeks, we took some time off to recharge and spend quality time with our loved ones. 2024 was a whirlwind year for us — releasing Breachway and addressing the many challenges and surprises that came with it was incredibly rewarding but also exhausting. Toward the end of the year, we recognized the signs of burnout and knew it was time to step back, rest, and reconnect with why we started this journey: our love for games.
We’re back, re-energized, and excited to continue developing Breachway. Taking a break gave us the perspective we needed, and playing some games did a lot for rekindling our passion and reminding us why we chose this path. The fire in our bellies is back, and we’re genuinely thrilled about what 2025 has in store.
You’ve already seen part of our vision in the shared roadmap, but there are so many exciting directions that Breachway can grow in beyond that.

We’re deeply grateful for your trust in supporting the game during its early stages — it means the world to us and fuels our commitment to making Breachway the best it can be.
As mentioned in our last update, we’re aiming for a more regular update schedule.
Expect new content and bug fixes every two weeks, alongside larger updates every few months, to add the missing elements needed to unlock the game’s full potential.
We already have our first patch of the year ready to go right now, the contents of which you can read in the change log below. Most of these fixes are a direct consequence of bug reports by our players.
[h3]Patch #14 Change log:[/h3]
[h3]Here’s to an amazing 2025! [/h3]
Launching in Early Access has been a fantastic experience for us. Your feedback has been invaluable—seeing Breachway through your eyes has taught us so much and helped us grow as game developers.
We can’t wait to share more with you and hear your thoughts as Breachway evolves. Thank you for being part of this journey with us.
We hope you all had a wonderful holiday season.
Over the past two weeks, we took some time off to recharge and spend quality time with our loved ones. 2024 was a whirlwind year for us — releasing Breachway and addressing the many challenges and surprises that came with it was incredibly rewarding but also exhausting. Toward the end of the year, we recognized the signs of burnout and knew it was time to step back, rest, and reconnect with why we started this journey: our love for games.
We’re back, re-energized, and excited to continue developing Breachway. Taking a break gave us the perspective we needed, and playing some games did a lot for rekindling our passion and reminding us why we chose this path. The fire in our bellies is back, and we’re genuinely thrilled about what 2025 has in store.
You’ve already seen part of our vision in the shared roadmap, but there are so many exciting directions that Breachway can grow in beyond that.

We’re deeply grateful for your trust in supporting the game during its early stages — it means the world to us and fuels our commitment to making Breachway the best it can be.
As mentioned in our last update, we’re aiming for a more regular update schedule.
Expect new content and bug fixes every two weeks, alongside larger updates every few months, to add the missing elements needed to unlock the game’s full potential.
We already have our first patch of the year ready to go right now, the contents of which you can read in the change log below. Most of these fixes are a direct consequence of bug reports by our players.
[h3]Patch #14 Change log:[/h3]
- Set the Focused Fire attack reticle to display its status as a non-precision attack correctly
- Superposition is now correctly removed from your deck on play to be consistent with the way upgrade cards work
- Fixed display value on Force Multiplier to consistently display the correct cost (4)
- Added a potential fix for the Lock and Load perk, sometimes not correctly awarding subsystems that were compatible with a player's loadout
- Addressed an edge case where perk slots that had their unlock conditions already met before the previous fix would not be unlocked
- Made Coolant Loss stack correctly even above a ship's max dissipation
- Updated Coolant Loss icon
- Fixed issue with Overload triggering heat even if the effect is not fired on the turn end
- Fixed bug where playing Shimmer Strike twice in a turn would cause the game to freeze. The effect now stacks correctly (and is quite powerful).
- Fixed text for the Overload subsystem and card to display correct values
- Made some changes to reduce possible crashes and performance issues on the combat end
- Cut down a lot of needless logging to make detecting bugs from player logs easier
- Eliminated performance hiccup on first equipment hover in ship selector.
[h3]Here’s to an amazing 2025! [/h3]
Launching in Early Access has been a fantastic experience for us. Your feedback has been invaluable—seeing Breachway through your eyes has taught us so much and helped us grow as game developers.
We can’t wait to share more with you and hear your thoughts as Breachway evolves. Thank you for being part of this journey with us.