1. Incursion Red River
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  3. Hotfix #1.1.0.1

Hotfix #1.1.0.1

Hey everyone!


We spent the last couple of days (& nights) addressing many bug reports. Thank you all for doing the reports and providing feedback; it helps us a lot in polishing the game!

Here is the full patch note list:

**Disclaimer**: You might need to restart the game to fix certain textures that are that don't load the first time.

[h2]Level/Lighting Fixes:[/h2]

- Fix Rock Collision
- Fix Floating APC
- Fix Gap in Rocks on Quarry
- Adjusted Barrier Position for easier Maneuverability
- More AO Prop Fixes
- Improve Riverside Collisions
- Soften Sun Shadows
- Remove Foliage from Indoor Areas
- Fix Block Collision
- Reduce Darkness
- Add Lens Flare Effects
- Additional Detailing to Bunker
- Added Signal Flares to Extracts
- Fix Cave Ground Material
- Add Boulder Collisions
- Fix Holes in Ceiling

[h2]Content/Feature Fixes:[/h2]

- reworked NVGs
- added AI voice lines when their armor breaks
- added AI voice lines when they lose sight on Player
- added sks to the standard ai patrol looting pool
- tweaked ai investigating
- tweaked spawn chance for okp-7 & okp-77
- tweaked armor penetration -> easier for lower caliber to penetrate
- tweaked loot pool for main containers
- tweaked rare collectibles prices -> halfed the price
- removed visual effects option -> caused texture to not load properly
- increased item name font size in inventory/stash
- increased free look range
- fixed items disappearing when dragging into secure container
- fixed pressing 4 again not unequipping GCPS
- fixed fn fal without iron sight not working
- fixed ai can see through towers at quarry
- fixed interaction for secure & place items not always appearing
- fixed coop crash -> needs to be tested, but likely
- fixed tracked mission when loading into the game not showing correctly
- fixed audio randomly disappearing
- fixed uics giving wrong rep
- fixed attachment container for hhv helmet missing