1. SWORDHAVEN
  2. News
  3. August Dev Update

August Dev Update


Hello, friends! Another month, another update. Today, we have some hopefully interesting news to share with you. So, enough with the introductions—let's dive in!

[previewyoutube][/previewyoutube]

We are adding new animations to the game, primarily focused on different fighting techniques. But that's just the beginning :)

In any event, with these animations, the battles—both real-time and turn-based—will be much more visually interesting; the hits will feel meatier, and the heaves will feel heavier!



The land of Nova Drakonia is not only sunshine and lush, almost tropical greenery. It is also dotted with various ruins and dungeons, both recent and as ancient as the hills.

Here is a screenshot from one such dungeon we are currently working on. This mysterious place is well hidden, and not many adventurers will discover it. However, those who do will receive a truly 'serpentine' welcome...



But enough about the doom and gloom of the dank crypts. Here's a new location—an entrance to a cave situated near the western mountains. Its inhabitants may surprise you, and vice versa ;)



Traveling in Nova Drakonia (*cough, cough* World Map) is a risky endeavor, but it can also lead to pleasant—or profitable—surprises. Along the way, you'll encounter merchants who are always eager to make a few dinars by dealing with passing adventurers. However, be very cautious if you decide to attack them.



We also wanted to share a revamped version of the loading screens. Early Access will feature several beautiful images (currently, we have two, and a third is actively being created), and we will continue to add new artwork with each subsequent update!



To stay on track with the 2D art, each inventory item receives its own icon. There are *many* different items in Swordhaven, but we promise that in the final game, every one of them will have its own picture.



We want to thank each and every one of you who added Swordhaven to your wishlist on Steam. This really helps us determine which languages to prioritize for translation. And, as you might have guessed, work on some translations has already begun.

[Cave Entrance - Listen on SoundCloud]


Last but not least, here's one of the new music tracks for the game! Give it a listen and let us know your thoughts in the comments!

That's all for this month. We didn't cover a lot of the development happening behind the scenes, but we'll share more when we feel it's more or less ready.

Stay cool as a cucumber,
Yours, as always,
Atom Team