Merry Christmas and Happy New Year! + Patch 0.3.3
Hey, everyone! We wanna wish everyone a happy festive season!
You guys are legendary, thank you so much for being with us, livening our chats, bringing us awesome feedback and helping us stomp out all those pesky bugs. Hope that next year we'll all enjoy an amazing finished game! 🎅
We also present the festive patch 0.3.3, and here are its changes:

Stay cool, as always!
Yours,
Atom Team
You guys are legendary, thank you so much for being with us, livening our chats, bringing us awesome feedback and helping us stomp out all those pesky bugs. Hope that next year we'll all enjoy an amazing finished game! 🎅
We also present the festive patch 0.3.3, and here are its changes:
- Fixed typos in dialogues and item names;
- Added new random encounter images;
- Fixed illegal trade logic;
- Fixed the ghost questline;
- Fixed NPC naming in dialogues (Ožka);
- Fixed Å varno's quest logic and dialogue options;
- Fixed the statuette selling process;
- Added to and improved existing localizations;
- Child sleeping logic fixed;
- Fixed inventory filter system;
- Fixed Viper Shoal exit being available before completion of the dungeon;
- Improved some tooltips and stat descriptions, as well as character creation information sheets;
- Fixed an animation issue with 2-handed swords;
- Fixed numerous situations where you were able to abandon party members;
- Fixed discount hints;
- Added to crocodile animation list;
- Improved the Daggerfang summoning animation and logic;
- General logic fixes to Grainhold NPC dialogues and quests;
- Fixed crafting UI glitching on some resolutions, as well as general crafting issues like duplicating items, jumping icons, etc;
- Improved pathfinding;
- Improved crafting chances;
- Improved fire damage and how fire attacks work;
- Fixed children sleep animations;
- Made changes to the EXP table;
- Added more glue;
- Much smoother dialogue window performance;
- Tarnished Sabatons—improved the model;
- And many more minor fixes, tweaks and optimizations for FPS in larger locations.
- Show/Hide Armor/Helmet in the game settings.
- Fixed Grainhold's well interactivity;
- Fixed the opening for non-English localizations;
- Improved sounds and animations for Firecrafker;
- Improved battle music mixing in Grainhold;
- Fixed a certain key-related exploit;
- Fixed multiple dialogue issues from Irmant, Lapsene;
- Added fashion options - display helmet, display armour toggles that remove armours and helmets visually to customize appearance;
- Grainhold pathing optimized;
- Improved watermill quests;
- Fixed wolves and dogs dodging animation;
- Fixed sneak attack glitch;
- Quiver autofills;
- Improved controls via controller in dialogue, reversed polarity of the right stick in scrolling;
- Vibration during knockdown lessened in intensity;
- Dialogue position snaps to end after viewing history now;
- Fixed map pins for houses, mainly Ozka;
- Fixed OSX controller hints;
- Slave Camp bugfix.
- World map save/load fixed;
- Chinese voiceover fixed;
- Gamepad auto-selection fixed;
- Wustus quest bugs fixed;
- Pushback fixed;
- Custom attack sounds added;
- Cutscene ESC issue fixed;
- Enemy swing fixed;

Stay cool, as always!
Yours,
Atom Team