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1.4 Hazard Patch Notes - Beat Slayer

The Steam Rythm Festival is coming round the corner and what better way to celebrate than with a big patch for Beat Slayer :D In this patch we have prepared a few things for you to make Mia's journey through Berlin even more varied and to provide more "destruction".

[h2]New Hazard: Laser Walls[/h2]
Some Levels in Act 3 now have Laser Barriers that turn on and off to the beat.
Getting caught in the beam will hurt you, but enemies take even more damage from it!



[h2]Destructibles[/h2]
You can find destructible objects (like Crates and Vases) in most levels.
Destroying them has a chance of granting you some Currywurst and other Powerups!
Be Careful - many levels also have explosive barrels that, when destroyed, do massive damage to anything nearby!



[h2]Enemy Spawner Improvements[/h2]
We tweaked the enemy spawning system, allowing enemies to use the whole level to determine where to spawn.
Enemy spawns are now less "clustered" and will often lead to situations where the player is in danger of being surrounded.
This also increases the enemy density in some levels in Acts 2 and 3.


[h2]Hammer Improvements[/h2]
The Hammer's Basic Attack area of effect has been increased.
It's now easier to hit enemies, especially when they're close to you.



[h2]Donna Balancing[/h2]
Donna had already adjusted her training a little in the last patch. In the interests of fairness, however, we would like to inform you about this as well.

To provide a more well-rounded power progression, we added additional levels for some of Donna's Upgrades:
Combat Style: +3 additional Levels
Tanzrausch Effect: +3 additional Levels
Energy Gain upgrades: +3 additional Levels


Now it's the best time to check out Beat Slayer. Let us know what you think and write us here on Steam, Discord or Twitter/X!

Until then, stay tuned!