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Besiege meets base building in new action sandbox game Castle Craft

Take the blocky aesthetics and satisfying base building of Minecraft, combine it with the RTS elements of Age of Empires, and throw in the destructive delights of Besiege. What you've created is Castle Craft, a new action sandbox game all about constructing the ultimate fortress and demolishing any foe that attempts to stop you. Developed by Twin Earth and set to launch in April, you can try Castle Craft right now thanks to a new, free demo available as part of Steam Next Fest.


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Demo Patch Update!

Hey everyone, we have just publisher the first patch for the demo, taking various feedback into accound we've received. A HUGE thanks to everyone who has made suggestions and joined our discord. Here are the changes:

⏳ Gameplay & Controls:
* A separate stamina bar that is used for sprinting, double jumps, and shield smashes
* More Build Time in Easy and Default mode.
* Mouse Inversion Option for both character and building pawn.
* Pickaxe Speed Boosts at higher levels.
* Easier waves 1 and 2.
* Improved enemy army positioning.
* The tutorial can be skipped completely via a dialogue option in the first dialogue.
* Friendly archers aim better and predict enemy movement. They also don't charge into enemy units anymore when at a distance.
* We don't teleport minions home anymore if you build economic zones underneath them. We just lift them up.

🔥 Weapons & Combat:
* Improved Ballista and Multi-Ballista: they lock on target quicker and shoot more accurately
* Flamethrower Fixes & Improvements – Crash issue resolved while being destroyed, HUD updated, and fuel recharges faster.
* Smarter Army Composition Algorithm for more of a natural unit placement.
* The sword has a stronger knock-back effect & can be used while jumping
* Improved magnets: They now attract flying units too & have less of a performance impact.

📷 Visual & AI Enhancements:
* Improved Camera Angles when enemy armies spawn.
* Flying Skeleton Bombers Nerfed – Attack speed significantly reduced.

🔥Bug Fixes
* Crash fixed which was due to the flame thrower firing mechanism.
* Some players being stuck in the tutorial after the economic zone part.
* Sometimes brainlings don't get activated and stand around.
* Some players were stuck in the sword part of the tutorial.
* Enemy units now do the correct amount of damage to doors, traps, and other prefabs.

Let us know what you think!

By the way: Did you know that the game has voxel physics and falling voxels damage (friendly and enemy) units? Food for though: Mushrroom Traps.



Happy building & defending,
the Castle Craft crew

DEMO OUT! - It’s Time to Put Your Castle to the Test! 🏰💥

After nearly three years of passion, sweat, and (lots of) coffee, it’s finally time to share Castle Craft with you! We’re beyond excited to release our demo and can’t wait for you to dive into the chaos and creativity that makes this game truly special.



https://store.steampowered.com/app/2086680/QubiQuest_Castle_Craft/

[h2]The Demo[/h2]
Here’s what you can expect from our demo version:
  • ⚔️ 15 waves of tower defense madness with voxel destruction that’ll have you hooked!
  • 🌍 1 fully playable kingdom to explore, build, and defend.
  • 🦴 12 enemy unit types, each with endless procedural variation—no two waves will be the same!
  • 🪄 12+ magical abilities, allowing you to terraform the world in epic ways.
  • 🏰 Dozens of architectural elements to build your dream castle.
  • 🛡️ Dozens of traps to defend your kingdom from incoming mayhem.
  • 🔥 And much more!
Enjoy the demo?
If you do, we’d love your support Wishlist & Follow us on Steam and join our Discord to share your thoughts, ideas, and feedback. Many of the features you see in the game were inspired by YOU, our amazing community, and we take every suggestion seriously! 💬




[h2]What's Next[/h2]
What’s coming next in the full Castle Craft game? Get ready for even more chaos and fun with:
  • 🏰 Two more kingdoms to conquer in the main campaign.
  • 🌍 Procedural level generation, meaning new, unique challenges every time.
  • 🔄 New enemy evolutionary traits, making your foes even more unpredictable!
  • 🛠️ More base unit types from different kingdoms.
  • 🎮 New interactions with Nornme for even crazier surprises during streams.


We’re really excited about where this journey will take us, and we hope you’ll join us on Discord to help us make Castle Craft the best voxel-siege-simulator it can be! Let’s shape this adventure together! 🔨💥

— The Castle Craft Crew 🏰⚔️



PS: These 2 fantastic games are also participating in the Steam Next Fest with their demos, go and check them out!

https://store.steampowered.com/app/1805110/Solarpunk/

https://store.steampowered.com/app/2485350/River_Towns/

Castle Craft: Lovecraftian Days 2024

Lovecraftian Days 2024

Explore the rich tapestry of kingdoms in Castle Craft, each presenting its own unique set of challenges. During the Lovecraftian Days 2024 festival, have a glimpse into the enigmatic realm of Hyperborea—a land shrouded in mystery and danger, besieged by the sinister Acolytes, a faction inspired by Lovecraftian horrors.

[previewyoutube][/previewyoutube]

While the verdant plains of Valusia pit you against the might of conventional siege warfare, Hyperborea offers a departure into the realm of the unforeseen. Here, the Acolytes command forces that defy conventional wisdom, compelling you to evolve your strategies and think beyond the bounds of the ordinary.

The bulwark of your castle remains your last line of defense against the eldritch terrors unleashed by the Acolytes. Yet, victory demands more than strength; it requires ingenuity. You must harness the full potential of your fortress in innovative ways to fend off the encroaching darkness and secure your kingdom's survival.

Hero Fest & Internal Alpha Launch Date

Showcasing Castle Craft to the public for the first time at Hero Fest was both incredibly exciting and a tad intimidating! After three days at the booth, we left both happy and exhausted. Many visitors got to play the game, and a group of kids even came back three times to play again – that's how we know we're on the right track!



The event also gave us a valuable list of bugs and quality of life improvements to address. Over the past two weeks, we've tackled these issues head-on. We're now nearly feature-complete and are eager to polish the game as much as possible before its early access release. We anticipate being ready for the internal Alpha by the end of November. If you haven't already signed up, join our Discord and fill out the form. You’ll soon hear from us!

[previewyoutube][/previewyoutube]

Fun fact: Our team operates remotely and we've only met in person twice during development. We seized the opportunity at Hero Fest in Bern to gather for nerdy discussions, pizza, and beer. It was a great time filled with camaraderie and a flurry of new ideas!



Warm regards,
The Castle Craft team