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Stick It to the Stickman News

This Is Not A SITTSM Dev Log

New year, new updates!

The team has been hard at work on Stick It to the Stickman, diving into 2D mode and flying propane tanks (in slow motion, obviously).

Check out what’s happening behind the scenes! 👇
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Stick It To The Stickman Wins Big

[h2]Attention Interdepartmental Personnel (And Gamers) [/h2]

It is with great pride that we announce our latest accolade.

[h3]We won Best Late Stage Capitalism Roguelite at the prestigious 15th Annual Devolver Delayed Awards 2024!!!![/h3]

This win represents a critical milestone in our ongoing mission to leverage disruptive stick-figure mechanics and redefine workplace combat games.

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Big thanks to our cross-functional team for thinking outside the box (and occasionally punching through it)

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Stick It To The Stickman Dev Log #5

Hello Stick people!
It's another exciting Stick It To The Stickman Dev Log!

What sounds need to be made?
What can Evan achieve in 15 minutes?
What's happening with Rohun's computer?


Grab your favorite coffee mug and stick around for all the juicy details.

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Till soon,
The Stickman Team

IT'S A FOURTH STICKMAN DEV LOG

Behold, the fourth dev log of "Stick It To The Stickman" has arrived!
We've been as busy as bees, if bees were obsessed with coffee and weaponised farts.

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There's a lot going on here but we promise there's a method to all the madness

Till soon,
The Stickman Team

Working hard.....

We've been hard at work trying not to outshine our extra-brilliant colleagues who just released Anger Foot.

But we have been working! Though a lot of the work we've been busy with is the boring sort, the kind that makes a game experience seamless and intuitive, the kind you don't notice when it is functioning, the kind of work that depressingly doesn't qualify as a killer feature ready for it's own 5 part documentary series.

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But as you can see in this devlog, it is not all heroically complex and inexplicably boring. There's also Rohun's, very relatable, terminal hared of economic dissidents, brought to life, and the tantalizing promise of exotic new potentially upgradeable special-abilities each programmed in 15 minutes or less... and for good measure there's a briefly alluded to storyboard spoiling the entire elaborate (and some have said unnecessary) backstory for Stick It To The Stickman.

Till soon,
The Stickman Team