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Warhammer 40,000: Speed Freeks News

New PATCH Released + CONSOLE Announced ๐Ÿ“ข

[h3]DA MEK BOYZ BE FIXIN'โš™๏ธ[/h3][p]We've just dropped a new patch on Steam. Here's the full change list:[/p]
  • [p]Join/invite through Steam[/p]
    [p]Players can now use the Steam UI to invite their friend to the match their in, or join a match their friend is already in[/p]
  • [p]An option to have unrestricted team switching when creating a match [/p]
    [p]When this is enabled, players can switch teams regardless of scores, as long as there is a spot on the other team. This allows friends to more easily play on the same team[/p]
  • [p]Improvements to bot behaviour, including having Squigbuggies focus on healing much more. Bots also use dash and some abilities more.[/p]
  • [p]Significant gamepad input improvements[/p]
    [p]Including driving, aim assist, and adding a new trigger driving setup as an alternative to joystick driving. We've also made gamepad fully usable in Creation Mode[/p]
  • [p]Fixed issue with clients sometimes not joining the new match when the host is migrated [/p]
  • [p]Fixed issue with UI disappearing in certain cases[/p]
  • [p]Friendly Squigbuggies now appear as a blue + on the HUD instead of a dot[/p]
  • [p]Added race waypoint counter to Kustom Rally and Creation Mode[/p]
  • [p]Various UI and flow improvements, as well as bug fixes[/p]
  • [p]Optimizations to Ork characters[/p]
  • [p]Various other small fixes/improvements
    [/p]
  • [p]Deffkopta can no longer stun itself with its own bomb, and fixed an issue with flying speed. Also increased overall health by 5%[/p]
  • [p]Trukk now has +15 health and does 5% more damage per second[/p]
[p][/p][p]Onto da pretty big newz...[/p][p][/p][p][/p][h3]DEZE ORKS IZ COMIN' TO CONSOLEZ ๐ŸŽฎ
[/h3][h3]In case you missed it, Speed Freeks is on its way to Playstation 5 and XBOX Series X/S this spring![/h3][p]As mentioned in our previous announcement, development of these versions has been going on for a long time, but they're finally coming.[/p][p]This means CROSSPLAY between all three platforms, and more gits fer you'z to krump or team up wiv![/p][p][/p][p]Along with that console release we'll be patching in a new WAAAGH! Path full of free items on Steam as well ๐Ÿค˜[/p][hr][/hr][p]Maybe you can guess the type of Orks that are comin' with it as Pit Bosses? The first three to guess correctly get a Speed Freeks Steam key to give to a friend ๐Ÿ’ฅ[/p][hr][/hr][p][/p][p]Here's the console announcement from the official Warhammer channel:[/p][previewyoutube][/previewyoutube][p]So far we've seen great reception to the announcement, so you can expect plenty of gits to be JOININ' DA WAAAGH! once the console versions release ๐Ÿ”ฅ[/p][hr][/hr][p]There will be an FAQ in the future about crossplay and anything else pertaining to the console release (that is relevant to you guys)[/p][hr][/hr][p][/p][p]Hope you like the latest changes[/p][h3]Happy krumpin' ladz[/h3]

CROSS-PLAY with Consoles is Coming ๐Ÿ”ƒ

[h3]OI GITS![/h3][p]We can't believe it either, but the PlayStation & XBOX versions of Speed Freeks are finally getting wrapped up for release this spring ๐Ÿค˜[/p][p]The console version development actually started in 2023 and despite some big bumps along the way, they're almost here.[/p][p][/p][h3]Ok, so what?[/h3][p]What does this mean for PC players? Well, more players in general, and thus more matches to be found.[/p][p]The biggest complaint we see about the game is the lack of players to play with, so this will be a huge win in that department.[/p][p]The console release will also come with a new WAAAGH! Path full of items, which is obviously available to Steam players as well (for free, of course) ๐Ÿ‘[/p][p][/p][p][/p][h2]Next Patch ๐Ÿ› ๏ธ[/h2][p]We're soon releasing a regular update to the Steam version before the console release, so you can expect that in the next couple weeks. The main highlights of this patch are:[/p]
  • [p]Join/invite through Steam[/p]
    [p]Players can now use the Steam UI to invite their friend to the match their in, or join a match their friend is already in[/p]
  • [p]An option to have unrestricted switching teams when creating a match [/p]
    [p]When this is enabled, players can switch teams regardless of scores, as long as there is a spot on the other team. This allows friends to more easily play on the same team[/p]
  • [p]Improvements to bot behaviour, including having Squigbuggies focus on healing more (plus friendly squigbuggies now have a + sign on HUD instead of a dot)[/p]
  • [p]Significant gamepad improvements, including driving, aim assist, and adding a new trigger driving setup as an alternative to joystick driving[/p]
  • [p]Workshop and Kustom Rally UI and flow improvements[/p]
  • [p]Deffkopta can no longer stun itself[/p]
  • [p]And probably other stuff I'm forgetting[/p]
[p]We'll have full patch notes once it drops.[/p][p][/p][p][/p][p]Here's the PlayStation announcement trailer if you'd like a look:[/p][previewyoutube][/previewyoutube][h3] So, moar gits is comin' to get krumped. Sounds gud, ya?[/h3][p]Be sure to give em a very warm welcome once dey get 'ere ๐Ÿ’ฅ๐Ÿ”ฅ[/p][p][/p][p]We'll try to get the next PC patch out ASAP. Until then, happy krumpin'[/p][p][/p][p][/p]

Warhammer 40,000: Speed Freeks is coming to PS5

[p]itโ€™s happening! Warhammer 40,000: Speed Freeks is roaring onto PS5.[/p][p]Drive buggies, tanks and helicopters, mastering advanced movement and explosive weaponry online![/p][p]Get the lowdown on bringing high-orktane combat racing to console over on the latest PlayStation Blog.[/p][p][/p][previewyoutube][/previewyoutube][p]PS5 players will jump in with the complete Speed Freeks experience from day one, as they will be packed with every update, mode, vehicle and DLC released on PC so far. That also includes the full range of maps, weapons, customization options and the WAAAGH! Paths rewards. Itโ€™s the loudest, fastest and most content stacked version on Speed Freeks so far.ย  Warhammer 40,000: Speed Freeks will support full cross-play across PlayStation 5 and PC. So now is the best tome to get stuck in.

[dynamiclink][/dynamiclink]
As the boys would say:[/p][p]WAAAGH-list Warhammer 40,000: Speed Freeks on da PlayStation Store, den come mob up wiv da boyz on Discord, Twitter/X, TikTok, Instagram, Bluesky and Facebook to watch da Speedwaaagh grow![/p]

Plenty O' Fixes & Improvements

[p]As we wind down 2025, we as a team have got to say that we're pretty proud of what we've done with Speed Freeks this year.[/p][p]The game launched into 1.0, we added a wild new vehicle, a level editor with workshop, and a new mode for playing custom maps - along with a ton of bug fixes and improvements overall that brought the game up to to a higher level of quality. We're really happy with the current state of the game itself, and hope you gits are too. Just need more players now! [/p][p][/p][h3]Thanks to all the gits who stuck with us and continue to do so, we've used your positive feedback, crazy gameplay videos and awesome custom maps as fuel to keep us going. You da best Orks around ๐Ÿ’ช[/h3][p][/p][p][/p][p][/p][h3]DA UPDATE[/h3][p]As for our final update of the year, it's got plenty of changes, so have a look below ๐Ÿ‘€ [/p][p][/p][h3]VEHICLES โžค[/h3]
  • [p]Boomdakka Snazzwagon
    Burst Speshul weapon damage reduced by 15%, removed weapon rotation clamp[/p]
  • [p]Deffkopta
    Knockback from enemy weapons increased
    Brief timeout on accel/reverse inputs added when hit by a weapon with knockback[/p]
  • [p]Looted Wagon
    Fixed issue with Grot Bomm yeeting players randomly[/p]
  • [p]Fixed issue with Deffkilla Wartrike and Grot Mega Tank not taking damage from the front. Whoops[/p]
[p][/p][h3]TEAM BALANCE โš–๏ธ[/h3]
  • [p]Added team balancing pass right before the 3,2,1 countdown, to account for any payers that have left during warm-up[/p]
  • [p]Made changes to player skill rating calculation to be more accurate. This should result in more balanced matches[/p]
  • [p]Maximum difference in player count between teams due to balancing reduced to 2[/p]
[p][/p][h3]CREATION MODE ๐Ÿ› ๏ธ[/h3]
  • [p]Free Cam can now clip through geometry for easier movement[/p]
  • [p]Mouse wheel now increases free cam flying speed[/p]
  • [p]Added death volume assets for placing in maps[/p]
  • [p]Added spotlight assets[/p]
  • [p]Set rotation to snap to 5 degrees[/p]
  • [p]Fix for AZERTY keyboard issues[/p]
  • [p]Fixed issue with host not showing up as a player in Game Browser player count[/p]
  • [p]Stopped Creation Mode from sending host back to main menu if a network error occurs[/p]
  • [p]Improved thumbnails for some interactive assets[/p]
[p][/p][h3]MEK WORKSHOP โš™๏ธ[/h3]
  • [p]Added functionality for easily playing a map from anywhere in the Workshop. Now players can click on a map then go to Play หsteamthumbsupห[/p]
  • [p]Added a search bar to easier find maps[/p]
  • [p]Added sorting by author[/p]
  • [p]Name of the base level used now shown for custom maps[/p]
  • [p]Fixed issue with maps getting duplicated as well as other submission issues[/p]
  • [p]Fixed Workshop map reporting issue[/p]
  • [p]Improved handling of map IDs to avoid issues with overwriting or deleting maps[/p]
[p][/p][h3]KUSTOM RALLY ๐Ÿ [/h3]
  • [p]Added "GO TO NEXT MAP" vote in ESC menu[/p]
    • [p]An automatic vote prompt will pop up every 5 minutes in case players are stuck[/p]
  • [p]End of race timer increased to 60 seconds from 30[/p]
  • [p]Fixed issue with players not being able to respawn during end of race timer[/p]
  • [p]End of match timer is now cancelled when the last player finishes[/p]
  • [p]Removed start and end timers in solo matches[/p]
[p][/p][h3]MISC ๐ŸŽฒ[/h3]
  • [p]Bots now have a lot more fun while waiting for the match to start[/p]
  • [p]Reduced the amount of Stompa defense bots to 1, so most of them enter the fight[/p]
  • [p]Teammate bots now don't block players as much, having better avoidance code[/p]
  • [p]Enabled Dakka Frenzy in Kill Konvoy mode[/p]
[p][/p][h3]MENU / UI ๐Ÿ“œ [/h3]
  • [p]There's now a warning on the HUD for all players when the host's PC or network performance is poor[/p]
    • [p]This will make it more clear as to why there are sync issues in the match, if the host PC is struggling[/p]
  • [p]Switch teams prompt now showing on the HUD again[/p]
  • [p]Fixed issue with painting vehicle accessories[/p]
  • [p]Fixed issue with painting Ork Lootas[/p]
  • [p]Fixed "Distance Travelled" calculation for popup medal[/p]
  • [p]Changed eligibility text on Leaderboard screen to be more accurate[/p]
  • [p]Refactored player report/vote kick into a single screen in ESC menu called PLAYER LIST[/p]
  • [p]Optimized colour swatches UI in KUSTOMIZE screen, so now all colours have proper image associated[/p]
[p][/p][p]If you celebrate anything this time of year, we hope you have a great time with whoever's in yer mob (if it's a solo mob, too - dey still be krumpin' 'ard)[/p][p][/p][p]We'll be jumpin' in fer sum krumpin' over da holidays, so we'z see you'z on da battlefield n' racetracks. YA GITS![/p][p][/p]

PLAY & CREATE Custom Maps + NEW Item Unlocks, Changes & Fixes

[h3]Rapid fire of what this mega-update contains:[/h3][p]-DAKKA DAKKA DAKKA-[/p]
  • [p]MEK WORKSHOP (Custom Map Browser)[/p]
  • [p]CREATION MODE (Level Editor)[/p]
  • [p]KUSTOM RALLY (Plays custom maps)[/p]
  • [p]New WAAAGH! PATH with some of the best vehicle and Ork unlocks yet[/p]
  • [p]Improved Host Performance, Sync Issues & Hit-Reg[/p]
  • [p]Fixed Steam Deck performance issues[/p]
  • [p]Vehicle balancing, including Deffkopta[/p]
  • [p]A bunch of other changes & fixes[/p]
[previewyoutube][/previewyoutube][p]Let's get to it![/p][p][/p][h3][/h3][h3]MEK WORKSHOP โš™๏ธ[/h3][h3]Crazy Kustom Maps are now available[/h3][p][/p][p]There's races, stunt parks, hill climbs, skill tests, meme maps and other wacky things![/p][p]And they can all be played in multiplayer, providing some of the most fun we as a team have had in Speed Freeks ๐Ÿฅณ[/p]
[p][/p][p]The Workshop is easy to use, showing the name, author, difficulty, description and screenshot of each custom map. You can favourite maps to play in Kustom Rally, and also download them to check out how they were made in Creation Mode ๐Ÿ‘Œ[/p][p][/p][p]Again, we want to give a big thanks to maniac map-maker The Friendly Killa for creating over 100 (!!) custom maps he's put up on the Workshop.[/p][p][/p][p]There's a community maps showcase in the bottom right of the main menu where we'll feature some maps every week, too![/p][p] [/p][h3]CREATION MODE ๐Ÿ› ๏ธ[/h3][p]If you're a Mekboy who would rather make their own maps, then Creation Mode is for you - providing intuitive tools and a library of over 400 assets to choose from including rocks, structures, decoration, glyphs, machinery and even VFX![/p][p][/p][p][/p][p]NOTE: you can build maps with other players playing in it in real-time ๐Ÿ”ฅ[/p][p][/p][p]Then if you like your creation, share it with other players on the Workshop หsteamthumbsupห[/p][p][/p][hr][/hr][p]This video is a great intro to Creation Mode, taking you through how powerful it can be, and going over the basics of using its tools:[/p][previewyoutube][/previewyoutube][hr][/hr][p][/p][h3]KUSTOM RALLY ๐Ÿ[/h3][p]This revamped mode is now a gateway to playing the inventive maps from the Mek Workshop. Just favourite some maps on the workshop that you want to play, and then choose them when creating a Kustom Rally match.[/p][p][/p][p][/p][p]Or you can also join someone else's Kustom Rally match if they've got one running, playing their map roster as a surprise.[/p][p]Playing this mode in multiplayer is some peak fun in Speed Freeks ๐Ÿ’ฏ[/p][p][/p][p][/p][h3][/h3][h3]WAAAGH! PATH[/h3][p]On top of the massive Creation Workshop features, we've got a brand new WAAAGH! Path packed with snazzy unlocks including:[/p]
  • [p]Badass vehicle kits (really some of the coolest in the game)[/p]
  • [p]Ork Lootas as pit bosses[/p]
  • [p]Clan pole accessories[/p]
  • [p]Paint jobs, rims, and plenty more[/p]
[p]Here's a taste:[/p][p][/p][p][/p][p]AWWWWW YISSS -ahem- WAAAAAAAGGHHHH!!![/p][p][/p][p][/p][h3]PATCH NOTES ๐Ÿ“[/h3][p]This is a huge update so we're already a few pages into this blog before the actual patch notes, but here we go[/p][p][/p][p]GENERAL[/p]
  • [p]Improved sync issues, and host performance. In our testing we saw considerable increase in frames per second with a full lobby compared to previous patch[/p]
  • [p]Bullet hit-reg (hopeful) improvements[/p]
  • [p]Fixed mega brutal performance issue on Steam Deck. Please be sure to install Easy Anti-Cheat Runtime, which should already be available in your Steam library on your Steam Deck.[/p]
  • [p]Multiple crash bug fixes and general stability improvements[/p]
  • [p]Fixed issue with Stompa teleporting issue in Kill Konvoy - Scrap In Da Yard. Stompa no longer tries to sprint so hard it loses its feet.[/p]
  • [p]Game Browser now has colored game modes for readability and snazziness[/p]
  • [p]Camera proximity fade (see-through) distance adjusted to be universal for all vehicles, minimum opacity set to 20% (from 15%) to reduce disorienting situations[/p]
  • [p]Fixed issue with some some vehicle kits entirely disappearing because of proximity fade. Basically just washed off the purple paint.[/p]
  • [p]Fixed issue with map rotation loading the same map next cycle[/p]
  • [p]Fixed some visual issues on maps.[/p]
  • [p]Fixed some general audio mix issues.[/p]
[p][/p][p]DEFFKOPTA[/p]
  • [p]Hitbox has been enlarged (for real this time), now including the propellers. But the change is not drastic.[/p]
  • [p]Health reduced to 90 (from 100)[/p]
  • [p]Deffkilla Wartrike hook (both versions) now pulls the Deffkopta down to the ground for smashy smashy[/p]
  • [p]Fixed floating accessories on Deffkopta[/p]
[p][/p][p]BOOMDAKKA SNAZZWAGON[/p]
  • [p]Mek Speshul spread reduced to 5.5 degrees (from 6.25)[/p]
  • [p]Mek Speshul Burst yaw range reduced by 20 degrees to reduce OP-ness[/p]
[p][/p][p]MEGATRAKK SCRAPJET[/p]
  • [p]Rokkits no longer explode if coming close to team mates. We don't believe in git-on-git abuse [/p]
[p][/p][p][/p][h3]
What you waitin' fer, GET IN DERE![/h3][p]And get chattin' with otha gits:[/p][p]
-------> JOIN DA DISCORD! [/p][p][/p][p][/p][p][/p]