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Warhammer 40,000: Speed Freeks News

Plenty O' Fixes & Improvements

[p]As we wind down 2025, we as a team have got to say that we're pretty proud of what we've done with Speed Freeks this year.[/p][p]The game launched into 1.0, we added a wild new vehicle, a level editor with workshop, and a new mode for playing custom maps - along with a ton of bug fixes and improvements overall that brought the game up to to a higher level of quality. We're really happy with the current state of the game itself, and hope you gits are too. Just need more players now! [/p][p][/p][h3]Thanks to all the gits who stuck with us and continue to do so, we've used your positive feedback, crazy gameplay videos and awesome custom maps as fuel to keep us going. You da best Orks around 💪[/h3][p][/p][p][/p][p][/p][h3]DA UPDATE[/h3][p]As for our final update of the year, it's got plenty of changes, so have a look below 👀 [/p][p][/p][h3]VEHICLES ➤[/h3]
  • [p]Boomdakka Snazzwagon
    Burst Speshul weapon damage reduced by 15%, removed weapon rotation clamp[/p]
  • [p]Deffkopta
    Knockback from enemy weapons increased
    Brief timeout on accel/reverse inputs added when hit by a weapon with knockback[/p]
  • [p]Looted Wagon
    Fixed issue with Grot Bomm yeeting players randomly[/p]
  • [p]Fixed issue with Deffkilla Wartrike and Grot Mega Tank not taking damage from the front. Whoops[/p]
[p][/p][h3]TEAM BALANCE ⚖️[/h3]
  • [p]Added team balancing pass right before the 3,2,1 countdown, to account for any payers that have left during warm-up[/p]
  • [p]Made changes to player skill rating calculation to be more accurate. This should result in more balanced matches[/p]
  • [p]Maximum difference in player count between teams due to balancing reduced to 2[/p]
[p][/p][h3]CREATION MODE 🛠️[/h3]
  • [p]Free Cam can now clip through geometry for easier movement[/p]
  • [p]Mouse wheel now increases free cam flying speed[/p]
  • [p]Added death volume assets for placing in maps[/p]
  • [p]Added spotlight assets[/p]
  • [p]Set rotation to snap to 5 degrees[/p]
  • [p]Fix for AZERTY keyboard issues[/p]
  • [p]Fixed issue with host not showing up as a player in Game Browser player count[/p]
  • [p]Stopped Creation Mode from sending host back to main menu if a network error occurs[/p]
  • [p]Improved thumbnails for some interactive assets[/p]
[p][/p][h3]MEK WORKSHOP ⚙️[/h3]
  • [p]Added functionality for easily playing a map from anywhere in the Workshop. Now players can click on a map then go to Play ːsteamthumbsupː[/p]
  • [p]Added a search bar to easier find maps[/p]
  • [p]Added sorting by author[/p]
  • [p]Name of the base level used now shown for custom maps[/p]
  • [p]Fixed issue with maps getting duplicated as well as other submission issues[/p]
  • [p]Fixed Workshop map reporting issue[/p]
  • [p]Improved handling of map IDs to avoid issues with overwriting or deleting maps[/p]
[p][/p][h3]KUSTOM RALLY 🏁 [/h3]
  • [p]Added "GO TO NEXT MAP" vote in ESC menu[/p]
    • [p]An automatic vote prompt will pop up every 5 minutes in case players are stuck[/p]
  • [p]End of race timer increased to 60 seconds from 30[/p]
  • [p]Fixed issue with players not being able to respawn during end of race timer[/p]
  • [p]End of match timer is now cancelled when the last player finishes[/p]
  • [p]Removed start and end timers in solo matches[/p]
[p][/p][h3]MISC 🎲[/h3]
  • [p]Bots now have a lot more fun while waiting for the match to start[/p]
  • [p]Reduced the amount of Stompa defense bots to 1, so most of them enter the fight[/p]
  • [p]Teammate bots now don't block players as much, having better avoidance code[/p]
  • [p]Enabled Dakka Frenzy in Kill Konvoy mode[/p]
[p][/p][h3]MENU / UI 📜 [/h3]
  • [p]There's now a warning on the HUD for all players when the host's PC or network performance is poor[/p]
    • [p]This will make it more clear as to why there are sync issues in the match, if the host PC is struggling[/p]
  • [p]Switch teams prompt now showing on the HUD again[/p]
  • [p]Fixed issue with painting vehicle accessories[/p]
  • [p]Fixed issue with painting Ork Lootas[/p]
  • [p]Fixed "Distance Travelled" calculation for popup medal[/p]
  • [p]Changed eligibility text on Leaderboard screen to be more accurate[/p]
  • [p]Refactored player report/vote kick into a single screen in ESC menu called PLAYER LIST[/p]
  • [p]Optimized colour swatches UI in KUSTOMIZE screen, so now all colours have proper image associated[/p]
[p][/p][p]If you celebrate anything this time of year, we hope you have a great time with whoever's in yer mob (if it's a solo mob, too - dey still be krumpin' 'ard)[/p][p][/p][p]We'll be jumpin' in fer sum krumpin' over da holidays, so we'z see you'z on da battlefield n' racetracks. YA GITS![/p][p][/p]

PLAY & CREATE Custom Maps + NEW Item Unlocks, Changes & Fixes

[h3]Rapid fire of what this mega-update contains:[/h3][p]-DAKKA DAKKA DAKKA-[/p]
  • [p]MEK WORKSHOP (Custom Map Browser)[/p]
  • [p]CREATION MODE (Level Editor)[/p]
  • [p]KUSTOM RALLY (Plays custom maps)[/p]
  • [p]New WAAAGH! PATH with some of the best vehicle and Ork unlocks yet[/p]
  • [p]Improved Host Performance, Sync Issues & Hit-Reg[/p]
  • [p]Fixed Steam Deck performance issues[/p]
  • [p]Vehicle balancing, including Deffkopta[/p]
  • [p]A bunch of other changes & fixes[/p]
[previewyoutube][/previewyoutube][p]Let's get to it![/p][p][/p][h3][/h3][h3]MEK WORKSHOP ⚙️[/h3][h3]Crazy Kustom Maps are now available[/h3][p][/p][p]There's races, stunt parks, hill climbs, skill tests, meme maps and other wacky things![/p][p]And they can all be played in multiplayer, providing some of the most fun we as a team have had in Speed Freeks 🥳[/p]
[p][/p][p]The Workshop is easy to use, showing the name, author, difficulty, description and screenshot of each custom map. You can favourite maps to play in Kustom Rally, and also download them to check out how they were made in Creation Mode 👌[/p][p][/p][p]Again, we want to give a big thanks to maniac map-maker The Friendly Killa for creating over 100 (!!) custom maps he's put up on the Workshop.[/p][p][/p][p]There's a community maps showcase in the bottom right of the main menu where we'll feature some maps every week, too![/p][p] [/p][h3]CREATION MODE 🛠️[/h3][p]If you're a Mekboy who would rather make their own maps, then Creation Mode is for you - providing intuitive tools and a library of over 400 assets to choose from including rocks, structures, decoration, glyphs, machinery and even VFX![/p][p][/p][p][/p][p]NOTE: you can build maps with other players playing in it in real-time 🔥[/p][p][/p][p]Then if you like your creation, share it with other players on the Workshop ːsteamthumbsupː[/p][p][/p][hr][/hr][p]This video is a great intro to Creation Mode, taking you through how powerful it can be, and going over the basics of using its tools:[/p][previewyoutube][/previewyoutube][hr][/hr][p][/p][h3]KUSTOM RALLY 🏁[/h3][p]This revamped mode is now a gateway to playing the inventive maps from the Mek Workshop. Just favourite some maps on the workshop that you want to play, and then choose them when creating a Kustom Rally match.[/p][p][/p][p][/p][p]Or you can also join someone else's Kustom Rally match if they've got one running, playing their map roster as a surprise.[/p][p]Playing this mode in multiplayer is some peak fun in Speed Freeks 💯[/p][p][/p][p][/p][h3][/h3][h3]WAAAGH! PATH[/h3][p]On top of the massive Creation Workshop features, we've got a brand new WAAAGH! Path packed with snazzy unlocks including:[/p]
  • [p]Badass vehicle kits (really some of the coolest in the game)[/p]
  • [p]Ork Lootas as pit bosses[/p]
  • [p]Clan pole accessories[/p]
  • [p]Paint jobs, rims, and plenty more[/p]
[p]Here's a taste:[/p][p][/p][p][/p][p]AWWWWW YISSS -ahem- WAAAAAAAGGHHHH!!![/p][p][/p][p][/p][h3]PATCH NOTES 📝[/h3][p]This is a huge update so we're already a few pages into this blog before the actual patch notes, but here we go[/p][p][/p][p]GENERAL[/p]
  • [p]Improved sync issues, and host performance. In our testing we saw considerable increase in frames per second with a full lobby compared to previous patch[/p]
  • [p]Bullet hit-reg (hopeful) improvements[/p]
  • [p]Fixed mega brutal performance issue on Steam Deck. Please be sure to install Easy Anti-Cheat Runtime, which should already be available in your Steam library on your Steam Deck.[/p]
  • [p]Multiple crash bug fixes and general stability improvements[/p]
  • [p]Fixed issue with Stompa teleporting issue in Kill Konvoy - Scrap In Da Yard. Stompa no longer tries to sprint so hard it loses its feet.[/p]
  • [p]Game Browser now has colored game modes for readability and snazziness[/p]
  • [p]Camera proximity fade (see-through) distance adjusted to be universal for all vehicles, minimum opacity set to 20% (from 15%) to reduce disorienting situations[/p]
  • [p]Fixed issue with some some vehicle kits entirely disappearing because of proximity fade. Basically just washed off the purple paint.[/p]
  • [p]Fixed issue with map rotation loading the same map next cycle[/p]
  • [p]Fixed some visual issues on maps.[/p]
  • [p]Fixed some general audio mix issues.[/p]
[p][/p][p]DEFFKOPTA[/p]
  • [p]Hitbox has been enlarged (for real this time), now including the propellers. But the change is not drastic.[/p]
  • [p]Health reduced to 90 (from 100)[/p]
  • [p]Deffkilla Wartrike hook (both versions) now pulls the Deffkopta down to the ground for smashy smashy[/p]
  • [p]Fixed floating accessories on Deffkopta[/p]
[p][/p][p]BOOMDAKKA SNAZZWAGON[/p]
  • [p]Mek Speshul spread reduced to 5.5 degrees (from 6.25)[/p]
  • [p]Mek Speshul Burst yaw range reduced by 20 degrees to reduce OP-ness[/p]
[p][/p][p]MEGATRAKK SCRAPJET[/p]
  • [p]Rokkits no longer explode if coming close to team mates. We don't believe in git-on-git abuse [/p]
[p][/p][p][/p][h3]
What you waitin' fer, GET IN DERE![/h3][p]And get chattin' with otha gits:[/p][p]
-------> JOIN DA DISCORD! [/p][p][/p][p][/p][p][/p]

CREATION WORKSHOP Launching Next Week!

[h3]Soon there will be a slick Level Editor, and a Workshop full of custom maps and racetracks to play![/h3][p]If you couldn't already tell from past blogs, we're very excited to be releasing this feature. It's truly game-changing having map-making and workshop support for the Speed Freeks community, giving players power over what - and how - they play. [/p][p][/p][p]We've had so much fun testing custom maps, and can't wait to see what amazing creations the community comes up with.[/p][p][/p][p][/p][h3]THURSDAY, NOVEMBER 27th will be the launch of Creation Workshop! 🛠️[/h3][p] [/p][p][/p][h3]WATCH DIS![/h3][p]IGN have posted an exclusive video of Chris (Game Director) talking through some crazy custom maps, the Mek Workshop community, and the basics of how to use the Level Editor in Creation Mode. It's a great preview for what's coming 🔥[/p][p]
[/p][previewyoutube][/previewyoutube][p]

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[p]We want to give a big thanks to community member, and level-building maniac The Friendly Killa for creating so many insane maps to go with the launch of this massive update. If we show off a custom map to you guys before launch, there's a 95% chance it is one of TFK's. A true Mekboy 🛠️[/p][p][/p][p]Thanks as well to community members Only// and Cybercobra for also making maps and being stellar testers, and to the internal testing group in general who helped us make sure this update is as bug-free as can be.[/p][p][/p][p]We can't wait for you gits to get ya grubby hands on it![/p][p][/p][p][/p][h3]If you'd like to apply for early access to the Level Editor, feel free to ping @ChugzRokkitFuel or @Wired Gary on the official Speed Freeks Discord for a chance to get building before the update drops.[/h3][p](-DISCORD LINK-)[/p][p][/p][p]As always, that's for sticking with the game to continue krumping gits 💥 and giving it plenty of wazza 💨[/p][p]Next week we have such sights to show you 👀[/p][p][/p]

Crash Hotfix

[h3]We noticed a nasty crash slipped through the cracks, so that's been fixed now ːsteamthumbsupː[/h3][p][/p][p]Other notes:[/p]
  • [p]We're also aware that there's issues with a couple vehicle kits going invisible due to the new code around proximity fading when the camera is close to it. We're looking into why this is happening. In the meantime if you could please use a different kit temporarily, would be great.[/p]
  • [p]Steam Deck still has pretty bad performance issues that we're looking into. They seemingly popped up in one of the summertime patches, so we're narrowing down which change could have caused it. Apologies for the issue, we're on top of it though[/p]
  • [p]We are also looking into server host performance, as hosting a full server can be pretty heavy on a player's PC. Hopefully improving performance here will help with any server desync issues as well[/p]
[p]We're working on fixing other things as well, plus finishing up the Creation Mode LEVEL EDITOR + Workshop for release later this month.[/p][p]Stay tuned for more news on that[/p]

Hotfix for silly things + Deffkopta Rokkits

[h3]Quick one ladz. We needz ta fix sumfin' we'z dun mess'd up ːsteamfacepalmː[/h3][p][/p][p]A hotfix patch has just been pushed with:[/p]
  • [p]Fixed Deffkopta falling over drunk in various menu screens[/p]
  • [p]Fixed Stompa desync in Kill Konvoy - Scrap In Da Yard[/p]
  • [p]Fixed issue with wheeled vehicles getting squished/warped when switching to them from Deffkopta. Yes, you read that right[/p]
  • [p]Fixed issue with Squigbuggy Tires kit being purple invisible[/p]
  • [p]Fixed issue with some rims not using proximity fade like other items[/p]
  • [p]Fixed issue with accessories not being properly attached to Deffkopta[/p]
  • [p]Changed Deffkopta drop rokkits to have same proximity fuse and impact radius as the default rokkits[/p]
[p][/p][p]Fanks fer playin', ya gits![/p]