Minor Demo Update
Hello!
Just a very quick post to say thank you to everyone who downloaded and played the Badlands Crew demo. The response has been really positive for us, giving us a much needed boost as we embark on the final stretch of development.
An additional thank you to everyone who has left feedback for us; it's incredibly helpful and we appreciate you taking the time to let us know your thoughts and ideas! We do read all of it, but I hope you can forgive us for not responding to everyone, as we’re a small team of 4 and are now totally focused on making the game as good as it can be.
We’ve already made some changes based on your feedback, and a few of them were suitable to be included in a small update to the demo. Here’s a list of some of them courtesy of Jon:
As I said, these are not the only changes we’ve made, just the ones that are suitable to include in a minor demo update. We do not expect to make any more updates to the demo, as we now are 100% working on finishing the main game.
Some players have commented on the difficulty of the demo, and they’re quite right - In order to show you enough of the full Badlands Crew experience, the missions in the demo are set part-way through the campaign. There’s so many aspects to learn about, such as the combat mechanics, crew skills/perks, and constructing your Battle Wagon from the ground up (to name a few), that there’s just not enough space to explain everything in a few missions!
Thanks again for all your attention, support and encouragement!
Dave
Just a very quick post to say thank you to everyone who downloaded and played the Badlands Crew demo. The response has been really positive for us, giving us a much needed boost as we embark on the final stretch of development.
An additional thank you to everyone who has left feedback for us; it's incredibly helpful and we appreciate you taking the time to let us know your thoughts and ideas! We do read all of it, but I hope you can forgive us for not responding to everyone, as we’re a small team of 4 and are now totally focused on making the game as good as it can be.
We’ve already made some changes based on your feedback, and a few of them were suitable to be included in a small update to the demo. Here’s a list of some of them courtesy of Jon:

- Combat with boarding enemies has been adjusted. Nearby idle crewmates will automatically attack them.

- Crew are shown in their default stations in the Garage while building your vehicle.
- You can assign crew to specific stations when selecting a station in the Garage.

- Access space requirements for stations and utilities have been changed to be slightly less strict, allowing better placement of stations, weapons and utilities. In the example above, the Command Station is placed on the top of a stack of structure blocks with no additional space around it; this is now valid!

- Added Battle Wagon Showcase to the main menu, where you can see a selection of Battle Wagons built by other players for some inspiration!
As I said, these are not the only changes we’ve made, just the ones that are suitable to include in a minor demo update. We do not expect to make any more updates to the demo, as we now are 100% working on finishing the main game.
Some players have commented on the difficulty of the demo, and they’re quite right - In order to show you enough of the full Badlands Crew experience, the missions in the demo are set part-way through the campaign. There’s so many aspects to learn about, such as the combat mechanics, crew skills/perks, and constructing your Battle Wagon from the ground up (to name a few), that there’s just not enough space to explain everything in a few missions!
Thanks again for all your attention, support and encouragement!
Dave