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Simulakros Demo - Patch Notes

We updated the Demo for Simulakros with a bunch of fixes and improvements:

  • Fixed some holes in some maps
  • Fixed a problem where switching Lumen Global Illumination to off during a run would cause the enviroment to appear too dark
  • Fixed Homing Shots skill not targeting enemies after spawning when targeting was active before the spawn
  • Improved environment and lighting in big terminal rooms
  • Fixed some rooms spawning too many enemies
  • Fixed door sometimes not opening after completing a terminal room, preventing progress
  • Improved enemy movement in the environments
  • Added randomization rule that prevents spawning the same terminal room two times in a row across different runs