1. Rift Wizard 2
  2. News

Rift Wizard 2 News

Beta Branch Patch 27

Patch 2 Update 3

NEW ITEMS:
Neanderthal's Tooth: Metallic spells gain -1 requires LOS. Blood spells gain +1 radius. Slime spells gain quick cast.
Wyrm Spirit Armor: When a Dragon ally dies, gain 10% resistance to damage types matching their tags until the end of the realm. Dragon spells gain +2 max charges.
Balor's Eye Staff: When you deal damage with an Eye spell, deal that much damage again in a beam to the target, destroying walls and clouds in the way.
Tundra Mantle: Each turn, soaked enemies in a 5-tile radius are frozen for 3 turns. +2 charges to Ice spells. 75% Ice resistance.
Explosive Spore Manual: Cast your Combust Poison for free at the end of each turn.
Veilpiercer's Monocle: Gain Clarity when you cast a Translocation spell. Buff duration equals the spell’s level.
Wound Rot Amulet: Enemies receive 3 turns of Poison when they take physical damage.
Mask of Woe: At the end of your turn, increase the duration of debuffs on enemies in a 3-tile radius by 1.
Caustic Sprig: Poisoned enemies lose one temporary buff each turn.
Fast Hand Gloves: Consumables are now quick cast.
Helm of Hexes: When an enemy receives a debuff, there is a 50% chance they gain another random debuff for the same duration. (Chosen from Blind, Poison, Stun, Frozen, Petrified, Feared, Silenced)


Bugfixes:
Spell upgrades that add tags now update the current charges of affected spells, and no longer cause spells to load into levels with reduced charges.
Plague of Undeath buff is now correctly typed as a debuff.
Earthwrath updated to not travel over chasms or through walls.
Fixed Death Cleave’s Marked for Death upgrade crashing the game.
Fixed Toxin Burst’s Withertoxin upgrade adding a second Dark tag, causing double dipping from Dark damage bonuses.
Fixed a bug where Lightning Storm’s Particle Storm upgrade continued dealing Arcane damage even after clouds expired.
Fixed a bug where Dreamwalk Nightmare Form upgrade caused a crash when dealing damage from sources without tags.
Fire Wyrm Eggs and Ice Wyrm Eggs should hatch into their worms from any kill effects instead of only damage. (e.g., Mass Calcification)
Fixed a bug where Magnetize Liquid Magnetism reduced the player's Mercurize spell duration to 1.
Fixed a bug with Darkness' Dark Clouds upgrade that caused a crash if minions acquired the buff.
Fixed Natural Healing triggering from all wizard spells, now only triggers from Nature spells.
Fixed Codex of Sacrifice giving Word Spells in Oner (Oner now removes unlearned spells from the Spellbook)
Fixed a bug where certain status effects with shorter duration would override the same effects with permanent duration.


Balance:
Gravity Blade updated to keep the blade active longer, scaling with duration. Pull now occurs on cast and at the end of each of its turns.
Boss modifier HP propagation fixed: now always applies unless the unit is a splitter (e.g., Boneshamblers, Wormballs), matching intended behavior.
Venom Spit gains a duration stat, as implied by its tooltip.
Chaos tags added to Mutant Wolf and Mutant Wizard upgrades to reflect chaotic nature.
Holy Armor smiting thorns SP cost increased from 3 → 4. Now scales with damage stat. (Hovering over the buff shows damage.)
Lightning Storm’s Lightning Star upgrade removed (too confusing/weird to implement), replaced with Surestrike (+50 strike chance).
Chaos Lord updated. Now gives 33% bonus to Chaos max charges, damage, num_targets, num_summons, and minion_damage.
Clarity now clears Stun and Silence effects. (Added Clarity text to the (H)elp page)


UI & QoL:
Can now PgUp/PgDn while hovering over a spell in the left panel to view upgrades.
Can now PgUp/PgDn while hovering over an unlocked portal to examine contents.
Hallucinogenic Spore Staff tooltip updated to clarify when Berserk is applied.
No more duplicate hats in damage conversion chests.
Spells with random damage types now show "or" between types instead of "and".
Plague of Undeath extra examine tooltip now shows the Zombie it summons.
Gates of Helheim tooltip updated to reflect Aelf lightning stats instead of melee attack.
Wyrm Eggs spell tooltip simplified.
Spider spawning skill tooltip simplified.
Faehaunt Garden Guardian Gnomes tooltip updated to show scaling with num_summons.
Death Cleave’s Marked for Death upgrade now highlights connected Reapers when mousing over afflicted units.


Trials:
Weekly was incorrectly setting RespawnAs 100% of the time instead of 10% as intended.
Added 50% damage to all spells to the weekly modifier pool.
Added 50% range to all spells to the weekly modifier pool.
Added 50% max charges to all spells to the weekly modifier pool.
Added 50% duration to all spells to the weekly modifier pool.
Added +3 and +5 turn cooldown to all wizard spells to the weekly modifier pool.
Added +2 and +3 HP cost to all spells to the weekly modifier pool.
Added All Flying to the weekly modifier pool.
Added All Burrowing to the weekly modifier pool.
Added Super Spawners modifier to the weekly modifier pool. (Enemy spawners get 2x HP and -4 spell cooldown)
Added -5 and -10 max HP at the end of each level to the weekly modifier pool. (Will not kill you)
Added Memory Leak to the weekly modifier pool. (Forget a random spell at the end of each realm. Cannot be purchased; SP refunded.)
Added Empty Pockets modifier to the weekly modifier pool. (No consumables)
Added Forgetful 3 and 6 to the weekly modifier pool. (Every 3 or 6 turns, lose a random spell charge)
Added Awestruck 5 and 10 to the weekly modifier pool. (Every 5 or 10 turns, get stunned for 1 turn)
Added Treachery 10 and 15 to the weekly modifier pool. (Every 10 or 15 turns, a random ally joins the enemy team)
Added Thieving 20 and 30 to the weekly modifier pool. (Every 20 or 30 turns, a random object on the level is removed. Includes SP orbs, Portals, Chests, Hearts, Consumables)
Added Crumbling 10 and 20 to the weekly modifier pool. (Every 10 or 20 turns, unoccupied tiles adjacent to chasms have a 10% chance to turn into chasms.)
Added Corrupted to the weekly modifier pool. (Triggers an Orb of Corruption effect when a level is completed.)

Added Corrupted Trial. (Triggers an Orb of Corruption effect when a level is completed.)

Beta Branch Patch 26

Patch 2 Update 2 Notes:

Huge thanks to all the beta players for the feedback, bug reports, and busted strategy discoveries. This update brings some slimy new content, a rework to Devour Mind, a handful of balance tweaks, and fixes for bugs both new and old.

Balance Changes:

Devour Mind reworked:
Level 3
Arcane/Conjuration/Dark/Sorcery
Range: 4
Max Charges: 8
Minion Damage: 5

Deal 24 arcane and 24 dark damage to an enemy unit. Then, if the target is under 50% HP, deal that damage again. If this kills the target, they are raised as a zombie. Can only target living, demon, and arcane units.

Upgrades:
Horde Mode: cost 5 : Zombies raised by this spell can cast it on a 7 turn cooldown.
Gluttony : cost 4 : If Devour Mind kills the target, heal for half the target's max HP. Adds Blood tag.
Brain Freeze: cost 3 : Devour Mind: deals ice damage in addition to arcane and dark. If the target lives, they are frozen for 3 turns. Additionally, each of their abilities gains +3 cooldown. Adds Ice tag.

Slimeshot added functionality:
Now explodes your slime if cast on it and adds that slime’s max HP to the damage dealt

Slimy Boss modifier tuned down:
HP regen reduced to flat 2 per turn
Slime splits when max HP > base HP + 10
Always chooses a matching slime type (Green is fallback only)

Regeneration Aura - Regenerative Goop reworked:
Slimes healed by the aura now heal adjacent allies

Invoke Savagery – Savage Leap tuned:
now scales with radius stat

Pain Mirror – Dulled Pain:
cost reduced from 5 → 3

Spikeball Factory – Defense System:
now prefers spawning Spikeballs over shooting

Codex of Sacrifice changes:
Now only grants SP-learnable spells (no more cheesing those tag specific archmage trials)
The word spell is awarded after other level completion events (Grants the word after spells are awarded in Wild Magic, although rerolling causes it to be lost)

Bug Fixes and Misc:
Various Tooltip and typo fixes. (Thanks for continuing to report these!)
Fixed Holy Flame – Heaven’s Call not refunding charges
Fixed Lightning Form – Crackling Aura damaging allies
Fixed Magnetize damage attribution (now correctly counts as Enchantment tagged damage)
Fixed Rain Storm - Acid Rain damage attribution (now correctly counts the spell as the source)
Fixed Ice Vortex – Drake Calling spawning too many Ice Drakes when combined with Ice Tap or Draco Antiphony Scepter
Fixed crash from cloud removal with Storm Legion Banner & Blizzard Legion Banner
Fixed Vampiricism's Enthrall upgrade incorrectly working on non-living targets
Fixed Glass Orb's Enchantment Refraction recasting all enchantments, instead of only self-targeted ones
Fixed a bug with Slimeshot - Storm Transmutation which caused newly summoned slimes to be hit by the spell

New Content:

Amalgamate Slime: (Spell)
Level 3
Slime/Sorcery
Max Charges: 3
Range: Global
Requires LoS: False

All slime units in a connected group are amalgamated onto the target. The target gains the max hp, resists, spells, and spell damage, of the affected units. Target loses the base slime buff, and gains the Slimy boss buff. This spell must target a friendly slime unit.

Upgrades:
Global Network: cost 2 : Affects all friendly slimes in the level instead of those in a connected group.
Slime Drinker: cost 3 : You may target yourself with this spell. Casting it on yourself causes you to ignore its other effects, and heal for the total health of slimes absorbed.
Absorption: cost 4 : Slimes steal 1 max hp from adjacent enemy units before amalgamating. Adds the Blood tag.
Slimy Mimic: cost 6 : Instead of consolidating into the target slime, summons a random monster with the slimy boss modifier. The monster summoned depends on the total health of the absorbed slimes, with higher health pools yielding more powerful monsters. The summoned monster's health is set to the total health of the absorbed slimes. Adds the Chaos tag.


Slimebirth Cantromancy (Skill)
Level 5
Arcane/Slime

When an allied slime is spawned, it casts a random cantrip you know that shares a tag with it


Macrophagic Mask: (Head Equipment)
When a Living or Slime ally deals damage to an enemy, they gain 1 max HP.


Oozing Scale Armor: (Robe Equipment)
When you take damage from an enemy, spawn a slime matching the damage type. If none match, spawn a random slime.


Slimy Voodoo Mantle: (Robe Equipment)
If you would take damage, deal that damage to an adjacent slime ally instead.

Beta Branch Patch 25

Patch 2 Update 1 Notes:

Balancing:

Cost Changes:

Cleaving Whirlwind: Cost reduced from 6 → 4.
Mutant Wolf: Cost reduced from 3 → 2.
Fenris: Cost reduced from 5 → 4.
Summon Wizard – Mutant Wizard: Cost reduced from 3 → 2.
Summon Wizard – Jealousy: Cost reduced from 8 → 7.
Burning Idol – Bone Explosion: Cost reduced from 3 → 2.
Burning Idol – Indiscriminate Hunger: Cost reduced from 6 → 4.
Searing Orb – Matter Melting: Cost reduced from 4 → 2.
Siege Golems – Assistant Cannoneers: Cost reduced from 3 → 2.
Siege Golems – Recycling: Cost reduced from 5 → 3.
Siege Golems – Chaos Cannon: Cost reduced from 7 → 5.
Heaven’s Wrath: Base charges increased from 2 → 4.
Heaven’s Wrath – Culling: Cost increased from 3 → 4.
Heaven’s Wrath – Halt Heretics: Cost reduced from 3 → 2.
Searing Orb – Matter Melt: Cost reduced from 4 → 2

Buffs:

Aura of Purity: Cost increased to 2. Now cleanses existing debuffs when applied.
Boots of Imminent Doom: Now uses the spell's range rather than a fixed radius of 4.
Petrification Aura reworked, the duration of petrify is equal to the spell's duration. (was previously fixed at 2 turns) charges reduced 3 → 2, duration reduced 7 → 6.
Plague of Filth's Plague Horseman upgrade now summons a permanent Black Rider.
Eye Spells with the 'onlooker' upgrade will now summon that unit on recasting the spell.
Dispersion Field now stacks duration by default.
Gave Sight of Blood the Eye tag.

Nerfs:
Floating Eyeball's Eyemage upgrade restricted to other level 2 Eye spells. (2 turns to get 10+ sets of Ion tentacles was a little too silly.)

Bug Fixes

Fixed crash when using Death Cleave's Cleaving Whirlwind teleport over chasms.
Vampiricism no longer triggers Thorns. Thorns no longer trigger on allied attacks.
Fixed Magnetize’s Hemomagnetism upgrade not functioning.
Fixed Icicle’s Storm Spike targeting web tiles incorrectly.
Underworld Passage – Make Entrance: Tooltip now correctly appears.

AI Behavior

Lifedrain AI will now avoid targeting units already affected by the debuff.
Berserk units no longer prioritize the player over other valid targets.

UI & Miscellaneous

Reinstated Fireball's Ash Ball upgrade.
Ion Tentacles: Tooltip now shows more useful information on behavior.
Mass Calcification: Now previews affected allies before casting.
Rain of Thunderbolts Everstorm upgrade renamed to Stormbringer to reflect behavior.
Slime Form – Blood Slimes now inherit all minion bonuses correctly.
Regenerative Goop – Regen Aura tooltip now shows added Slime tag.
Fixed a handful of typos and missing tooltips in examining spell upgrades.

Beta Branch Patch 24

Today we will begin public testing of the next patch. This patch will focus on upgrade revamps and slime magic.

TLDR Big Picture Breakdown:
removed 15 underperforming spell upgrades
modified/reworked 17 existing spell upgrades
added 84 new spell upgrades. (this includes upgrades which are replacing basic stat upgrades like +3 duration etc.)

removed conjuration tag from 2 skills

added 5 new spells, each with 3 upgrades
added 6 new skills
added 5 monsters
buffed 4 items

SPELL AND SPELL UPGRADE CHANGES:
Many spell upgrades now add tags to those spells on purchase. Many upgrades have had their costs increased or decreased to reflect these changes or for other balancing reasons.
The general rule is that if it adds an effect or damage type from another spell school, it will also add the associated tag.
The exception to this rule is Conjuration. If a spell transmutes existing matter into a creature, it probably doesn't get the conjuration tag. If it calls it from another plane, then it probably does.
Spell Upgrades which only had their costs adjusted or now add tags aren't included in these notes.
Spell Upgrades which increased basic statistics and were removed aren't included in these notes.
What follows is the list of upgrades which have been either Reworked to have their behavior modified, Removed altogether, or are completely New.

====LEVEL 1====


Death Bolt:
Soul Battery: (Reworked) : cost increase to 3, changed bonus to all Dark Spells and Skills but bonus is decreased from 3 to 1

Fireball:
Ash Ball: removed
Shaped Blast: (New) : cost 4 : Increase radius by 1 for every 4 tiles away that you cast it. Fireball no longer damages the caster or their allies

Icicle:
Icicle Harvest: removed
Storm Spike: (New) : cost 5 : Deals lightning damage to all units in the radius. Can be cast on any tile containing a cloud. Adds Lightning Tag
Corrosive Shard: (New) : cost 5 : Deals poison and dark also to main target. Main target receives corrosion, a -10% resist debuff to a random resistance. Adds Dark Tag

Life Drain:
Bloody Hexes: (New) : cost 4 : Whenever you cast an enchantment spell other than Lifedrain targeting an enemy unit, Lifedrain is cast for free on that target.

Magic Missile:
Shield Burn: (Reworked) : cost increased to 3, now strips all shields.

Poison Sting:
Stinging Rebuke: (New) : cost 4 : Each turn, cast your poison sting on up to 2 enemies in los who deal damage to you.

Wolf:
Ice Hound: removed
Clay Hound: removed
Mutant Wolf: (New) : cost 3 : Applies a random boss modifier to the summoned wolf.
Werewolf: (New) : cost 1 : Summons a werewolf instead of a wolf. Adds the Dark Tag.
Fenris: (New) : cost 5 : Uses all charges to summon Fenris instead of a wolf. Fenris has more health and damage for each charge consumed, and continues to grow each time he kills a unit. Fenris is berserked when he is summoned.


====LEVEL 2====


Annihilate:
Assured Destruction: (New) : cost 1 : If you are able, use an additional charge to cast this spell again if the target survives.

Boiling Blood:
Holy Fury & Dark Fury: (reworked) : cost increased to 5, combined into one upgrade, Twilight Fury
Endless Fury: (New) : cost 5 : Boiling Blood now has a permanent duration, and deals 1 fire damage per turn to affected creatures.
Fire Bomber: (New) : cost 2 : Affected creatures recieve a fire damage aura and a fiery death explosion effect while they have the buff.

Devour Mind:
Spirit Eater: included in base spell, increased spell level by 1 to compensate
Gluttony: (reworked) : cost increased to 5, instead of refunding charges, heals you based on the killed creatures maximum HP.
Insanity Attack: (New) : cost 3 : summons 3 temporary insanity imps if Devour Mind fails to kill its target.

Disperse:
Void Sickness: (New) : cost 2 : Teleported units receive 10 turns of silence and poisoned. Adds Dark Tag.

Dreamwalk:
Memory Walk: replaced with Astral Projection
Astral Projection: (New) : cost 2 : When dreamwalking ends reset all Translocation spell charge counts to what they were at the beginning of the walk.
Nightmare Form: (New) : cost 5 : Damage from dark spells and skills inflict 1 turn of fear. Adds Dark Tag.

Eye of Fire:
Eye of Fireballs: (Reworked) : now Eye of Immolation, casts your Immolate spell.

Eye of Ice:
Eye of Freezing: removed
Icy Array: (New) : cost 4 : Eye of Ice stacks Intensity

Eye of Rage:
Lycanthropy: (Reworked) : now checks if the target is below 25% HP rather than a flat 25 HP.

Healing Light:
Purifying Light: (Reworked) : Now cures Berserk and Poison before attempting to heal units.

Immolate:
Damage scaling per turn now matches the initial damage of the spell rather than being locked to 3.
Dragon Soul: (Reworked) : cost increased to 3, and removed the level cap of Dragon Spells refunded. Adds Dragon Tag.
Unquenchable Flames: (New) : cost 4 : Immolate gains permanent duration.

Invoke Savagery:
Savage Spree: (New) : cost 7 : Cast Invoke Savagery for free when an ally kills a unit.

Magnetize:
Base duration increased from 5 to 10.
Radioactivity: (Reworked) : Now deals poison damage to all units in range each turn.
Hemomagnetism: (New) : Magnetize can now be cast on living units. Adds Blood Tag.

Melt:
Ice Penetration: removed
Plasmify: (New) : cost 1 : summon 2 fire slimes on kill. Adds Slime Tag.
Melting Point: (New) : cost 4 : If you end your turn in range of a Frozen or Soaked enemy, cast your Melt on them.

Mercurize:
Corrosion: removed
Toxic Fumes: removed
Mercurial Temper: (New) : cost 3 : At the end of their turn, units affected by Mercurize with less than half health are berserked for the remainder of its duration.

Moon Glaive:
Steelshaping: removed
Gravity Blade: (New) : cost 2 : Pulls all enemies in a 4 tile radius toward the blade.
Glaive Warden: (New) : cost 5 : Moon Glaive gains +1 damage for the rest of the level each time a Nature or Arcane ally is summoned. Adds Nature Tag.

Petrify:
Panic: (New) : cost 6 : Enemies in line of sight of the target are feared for 1 turn.

Plague of Undeath:
Now deals poison damage each turn rather than all at once. Base damage down from 6 to 1.
Max Health Loss: removed
Fire Vulnerability: removed
Plague Bringers: (New) : cost 4 : Your undead minions gain access to your version of this spell.
Pandemic: (New) : cost 2 : The curse spreads from cursed units to adjacent living enemies each turn.

Pyrostatic Pulse:
Spirit Calling: (New) : cost 4 : Summons a Fire Spirit for each unit killed by the fire beam, and Lightning Spirits for units killed by the lightning beams. Adds Conjuration Tag.

Regeneration Aura:
Death Defiance: (New) : cost 6 : On cast, grant allies in range +1 reincarnations.
Regenerative Goop: (New) : cost 5 : Spawns a slime when a non-slime unit in range dies while the buff is active. Adds Slime tag.

Scourge:
Redemption: removed
Conversion: removed
Ascension: (New) : cost 6 : When a enemy Scourged Demon dies, casts a random Holy conjuration you know.
Painful Lesson: (New) : cost 2 : The target is feared for 5 turns after Scourged ends.


Soul Swap:
Spirit Tutor: (New) : cost 4 : Swapped undead gains your Death Bolt on a 4 turn cooldown.
Soul Ward: (New) : cost 3 : Target unit loses up to 1(scales with damage) max HP, and you gain that many SH. This will not kill units.

Touch of Death:
Touch of the Reaper: removed
Final Touch: (New) : Touch of Death deals additional dark damage equal to the target's max HP.


Toxin Burst:
Gas Cloud: (New) : cost 3 : Affected enemies are afflicted with 5 turns of blinded and soaked.


====LEVEL 3====


Bloodshift:
Blood Greed: (New) : cost 3 : You and only you are healed by this spell, even if you are out of the targeted area
Blood Freeze: (New) : cost 2 : Affected enemies are frozen for 3 turns. Adds Ice Tag.

Darkness:
Eternal Darkness: (Reworked) : cost reduced to 2, now increases duration by 15 rather than refunding charges for dark damage dealt.

Dominate:
Cult Leader: (New) : cost 7 : Dominated targets gain your Dominate spell on a 30 turn cooldown.

Earthquake:
Safety incorporated into base spell, spell level increased to 4 to compensate.
Shrapnel Quake: (New) : cost 7 : Casts your Shrapnel Blast on affected wall tiles.

Flame Gate:
Searing Gate: (New) : cost 4 : Deal 1 fire damage to enemy units in a 1 tile radius around you each turn. This radius increases by 1 each time you cast a fire spell.

Floating Eye:
Base cost lowered from 3 to 2

Giant Bear:
Base charges increased from 2 to 3

Ghostball:
Haunting: (New) : cost 3 : Curses affected enemies with Haunted, which summons a ghost near them each turn. Lasts for 10 turns.

Glass Orb:
Orb Shards: (Reworked) : cost increased from 3 to 4. Number of shards now scales with num_targets and their damage with minion_damage.

Mystic Power:
Occult Power: (New) : cost 4 : Kill allies in a 4 tile radius. Get +1 bonus damage and duration for each one killed. No longer stacks. Adds Dark Tag.
Explosive Power: (New) : cost 4 : Your spells and skills gain +2 radius for the duration.

Mystic Vision:
Now has the Eye tag.
Overwatch: (New) : When you cast Mystic Vision, cast your FLoating Eye on unoccupied adjacent tiles.

Nightmare Aura:
Summons from upgrades are no longer temporary.

Plague of Filth:
Plague Horseman: (New) : cost 4 : If you channel this spell for its full duration, summons a Black Rider.

Prison of Thorns:
Grasping Vines: (New) : cost 3 : Thorns gain a 2 range physical attack, which pulls enemies towards it.

Psychic Seedling:
Parasitic Growth: (Reworked) : HP requirement removed

Silver Spear:
Astral Spear: (New) : cost 4 : No longer requires Line of Sight.

Underworld Passage:
Tremorsensitivity: (Reworked) : Now uses num_summons to determine how many worms will be summoned. Worms now receive minion bonuses. Adds Conjuration Tag.
Make Entrance: (New) : cost 1: You can cast this spell from any location. Creates a chasm in the location you cast from.


====LEVEL 4====


Bone Barrage:
Piston Barrage: (New) : Damage dealt by Metallic allies is multiplied by 4. Adds Metallic Tag.

Burning Idol:
Indiscriminate Hunger: (New) : cost 6 : The Idol of Burning Sacrifice will switch teams each turn.

Call Seraph:
Base minion duration increased from 14 to 20

Conductance:
Mass Conductance: (New) : cost 4 : Targets a connected group of enemies.

Death Cleave:
Base duration increased from 2 to 3
Marked For Death: (New) : cost 5 : If a spell you cast targeting an enemy fails to kill its primary target, summon a Reaper near their location. The Reaper will disappear if the marked target dies. Adds the Conjuration Tag.
Lightning Cleave: (New) : cost 3 : Your lightning spells and skills gain +100% num_targets, +100% cascade range, and +100% radius. Adds the Lightning Tag
Cleaving Whirlwind: (New) : cost 6 : When your spell kills its primary target, teleport to that location. Adds Translocation Tag.

Essence Flux:
Essence Stabilizer: (New) : cost 4 : Allies affected by the spell match the higher of each pair, rather than swapping resistances.
Essence Degradation: (New) : cost 3 :Enemies affected by the spell match the lower of each pair, rather than swapping resistances.
Banishment: (New) : cost 2 : Temporary creatures in the affected area are killed. Adds the Sorcery Tag.

Ice Vortex:
Embodied Vortex: (New) : cost 2 : You may cast Ice Vortex on yourself.
Drake Calling: (New) : cost 6 : If a target is killed by this spell, casts your Ice Drake spell at their location. Adds Dragon Tag.
Channeling: (New) : cost 1 : Ice Vortex can be channeled for up to 2 turns.

Orb Control:
Orb Magnets: (New) : cost 5 : Allied orbs become Metallic. Casts your Magnetize spell on each of your allied orbs. Adds Metallic Tag.
Orb Fortification: (New) : cost 2 : Set all allied orbs' resistances to 100%
Orb Pulse: (New) : cost 3 : Deal 25 arcane damage to enemy units in a 3 tile radius around each of your allied orbs. Adds Arcane Tag.

Permanence:
True Permanence: (New) : cost 3 : Permanence duration is now permanent.
Reality Hold: (New) : cost 4 : On cast, temporary allies become permanent.
Immutable Flesh: (New) : cost 4 : You heal for half of all damage dealt to you. Adds Blood Tag.

Purity:
Sin Eater: (New) : cost 2 : Each debuff removed grants 3 SH. Adds Dark Tag
Crusader: (New) : cost 3 : Casting a Holy spell extends this buff's duration by 1 turn
Aura of Purity (New) : cost 1 : The purity buff is also applied to allies in a 5 tile radius.

Siphon Shields:
Base shields stolen increased from 1 to 3. Base max charges decreased from 3 to 1.
Shield Steal: (Reworked) : cost increased from 1 to 2, now adds +7 to shield steal.
Retributive Siphon: (New) : cost 5 : If a shielded unit damages you, steal one of their shields.

Vampiric Gaze:
Now has the Eye Tag.

Void Drake:
Essence Drake: (Reworked) : Instead of giving a temporary ally +5 turns left, it now makes them permanent.

Wheel of Death:
Channeling: (New) : cost 4 : Wheel of Death can be channeled for up to 4 turns.
Shared Misfortune: (New) : cost 4 : Wheel of Death instead deals damage to 2 targets. The damage to each target is divided by the number of targets hit. (scales with num_targets)


====LEVEL 5====


Mega Annihilate:
Giant Slayer: (New) : cost 4 : Mega Annihilate deals its damage to every tile of multi-tile units

Ring of Spiders:
Base cost decreased from 5 to 4.

Slime Form:
Base cost decreased from 5 to 4. Added Slime Tag.
Upgrades now make the chosen slime the exclusive summon.
Electric Slime: (New) : cost 3 : Instead of Green Slimes, summon Electric Slimes. Adds Lightning Tag.
Blood Slime: (New) : cost 3 : Instead of Green Slimes, summon Blood Slimes. Adds Blood Tag.


====LEVEL 6====


Twilight Gaze:
Piercing Gaze: (New) : cost 3 : Twilight Gaze affects all enemies, not just those in light of sight.


====LEVEL 7====


Rain of Thunderbolts:
Now correctly hits only 12 clouds instead of every one.
Tempest Drakes: (Reworked) : Chance to summon dragons decreased from 50% to 25%. Adds Dragon Tag.

====LEVEL 8====


Ion Tentacles:
Growing Power: (New) : cost 4 : The damage dealt also increases by 1 each turn for the first half of the duration and decreases by 1 each turn for the second half.
Bloody Tendrils: (New) : cost 6 : Damage dealt by the spell heals the caster for 50% of the damage dealt. Adds Blood Tag.
Cthulhu Form: (New) : cost 3 : Increase the starting number of targets by 1 for each Eye spell you know. Adds Eye Tag.

Summon Wizard:
Jealousy: (New) : cost 8 : When you cast this spell, an enemy wizard in line of sight of the summoned wizard becomes your ally.
Dragon Wizard: (New) : cost 4 : You always summon the Dragon Wizard. Adds Dragon Tag.
Mutant Wizard: (New) : cost 3 : A random boss modifier is applied to the summoned wizard.
Global Summoning: (New) : cost 2 : This spell gains global range and doesn't require line of sight.


====LEVEL 9====


Rain of Fire:
Rain of Dragons: (Reworked) : Chance to summon dragons decreased from 50% to 25%. Adds Dragon Tag.


SKILL CHANGES:
Toadblood Transmutation no longer has the Conjuration Tag.
Serpents of Chaos no longer has the Conjuration Tag.



NEW SPELLS & SKILLS
Slime Magic is here.

SPELLS:

Slimeshot:
Level 2
Sorcery/Slime
Range: 12
Max Charges: 6
Deals 12 poison damage to units in a 3 tile burst. Inflict 10 turns of Soaked on affected units.

Upgrades:
Slimification Shot: cost 6 : Casts your Slimify on affected enemy units.
Storm Transmutation: cost 4 : Storms in the affected area get turned into slimes of matching types. Lightning Storms spawn Electric Slimes. Blizzards spawn Ice Slimes. Rain Clouds spawn Green Slimes. Adds Nature Tag.
Slime Rust: cost 2 : Slimeshot deals physical damage in addition to poison. Affected units get a non-stacking debuff which reduces all of their resistances by 10%. Adds Metallic Tag.


Slimify:
Level 4
Enchantment/Blood/Conjuration/Slime
Range 5
Max Charges 4
Deals 10 physical damage to the target each turn for 5 turns. Their maximum health is decreased by the damage dealt, and a slime is spawned nearby.

Upgrades:
Rainbow Slimes: cost 3 : Slimes can be of any variety, not just Green Slimes.
Contagion: cost 5 : Slimify will jump to the nearest enemy unit in line of sight if the affected target dies.
Rapid Decomposition: cost 6 : The damage and spawning effects are triggered any time the affected target takes damage from a slime.


Slime Orb:
Level 5
Conjuration/Orb/Slime
Range 9
Max Charges 2
Minion Health 10
Radius 4
Summon a slime orb next to the caster. Each turn the orb summons a slime next to enemy units in a 4 tile radius. The orb has no will of its own, each turn it will float one tile towards the target. The orb can be destroyed by dark damage.

Upgrades:
Adaptive Slime: cost 5 : Slime Orb will attempt to summon the type of slime that enemies are weakest to, rather than a Green Slime.
Explosive Growth: cost 5 : Slime Orb will summon 3 slimes instead of 1 per enemy.
Orb Detonation: cost 3 : Targeting an existing slime orb detonates it, dealing 100 poison damage in a 4 tile burst and summoning a Green Slime Cube in its place.


Eye of Blood:
Level 2
Blood/Enchantment/Eye
Max Charges: 2
HP cost: 10
Every 3 turns, deals 10 dark damage to a random enemy unit in line of sight, healing the caster for damage dealt. Lasts 20 turns.

Upgrades:
Eye of Lifedrain: cost 4 :Eye of Blood instead casts your Lifedrain spell.
Hag's Eye: cost 7 : Increase shot cooldown by 3. Shoots at all targets in line of sight.
Eye of Plasmoid: cost 4 : When it deals damage, the target's max HP is reduced by the damage dealt, and a blood slime is summoned nearby. Adds Slime Tag.


Vampiricism:
Level 3
Blood/Enchantment
Range: Melee
HP cost: 25
Grants an ally Vampiricism, causing them to heal for any damage they deal.

Upgrades:
Vampiric Regent: cost 7 : Grant the target your Dominate spell on a 20 turn cool down.
Wicked Fangs: cost 3 : The target's melee attacks gain +7 damage.
Enthrall: cost 6 : You may cast this on living enemies if you have more health than them. If you do, they become your ally.



SKILLS:

Grey Goo:
Level 5
Slime/Metallic
Slimes you summon receive the Metallic boss modifier and the Ecophagy buff. Ecophagy causes slimes to eat any adjacent walls at the end of their turn. The slime gains 1 maximum and current health for each wall consumed this way.

Slime Time:
Level 5
Arcane/Slime
Whenever an allied slime is summoned, their chance to grow is set to 75% rather than the base 50%.

Slime Lord:
Level 7
Slime
Slime spells get +3 max charges.
Slime spells and skills gain +3 range.
Slime spells and skills gain +10 minion health.
Slime spells and skills gain +2 minion range.


Chaos Lord
Level 7
Chaos
Chaos spells and skills gain +3 to the following stats: damage, num_targets, duration, num_summons, minion_damage, minion_duration, minion_range.


Menacing Gaze
Level 5
Eye/Dark
When one of your Eye spells damages an enemy, inflict 2 turns of fear on them.


Hex Specialist:
Level 5
Enchantment
Each turn, deal 1 arcane damage to enemy units for each debuff they have.


NEW MONSTERS:
Added Electric & Blood Slimes

Added Fortress units to the rare spawn pool. Fortresses are like 3x3 spawners, with some special effects.
If enemies are in range, fortresses will fire from each of their tiles to any targets in range of that tile.
Otherwise, they will build an ever expanding network of spawners, pumping out more and more units.
On death, fortresses will spawn 9 of their inhabitants.

Fortress Units:
Duergar Fortress
Gnome Castle
Kobold Camp

ITEM CHANGES:

Fanged Amulet now deals damage based on the number of SP you have spent on Blood Magic.
All boots that summon per steps have had the number of required steps reduced by a quarter.
Chalice items now refund all charges of appropriate spells, rather than just one charge.
The Boiler now has its own asset and had its damage buffed to 25 per turn.
Fixed a bug where Blood Shield gave shields for using the look and move spells for keyboard players.


GENERAL BUGFIXES AND CHANGES:
Teleport now lets you teleport into chasm tiles if you have flying, and into wall tiles if you have burrowing.
The game ends if Mordred joins your team.
Fixed a bug that allowed the wizard to channel multiple spells at the same time.
AI units that can't reach the target they're trying to path to will now move around randomly.
Miscellaneous typos and bugs.

Patch One

Patch 1 notes:
Added 31 new items, 5 new Trials, 5 new Monsters, 2 new Spells, 1 Skill, and 1 new Boss Modifier, alongside balance changes, tooltip updates, and typo fixes

NEW ITEMS:

Earthquake Boots: Casts your Earthquake every 8 steps.
Rift Key Staff: Creates a Rift at the wizard's location upon level victory.
Fanged Amulet: Each turn, an adjacent unit takes 3 physical damage and you are healed for the damage dealt.
Stoneeater Amulet: Each turn, eat an adjacent wall. Gain 1 HP if you do.
Stormeater Amulet: Each turn, consume all adjacent lightning storms. When you do, you regain a charge of your highest level lightning spell of level equal to or less than the number of storms eaten.
Talking Hat: Your enchantment spells gain quickcast (the first one cast each turn does not conclude the turn).
Blizzard Beacon: Each turn, summons a random number of blizzards across the map. The maximum number summoned each turn is the sum of all SP spent on ice magic.
Raiment of Eyes: Grants your allies your eye enchantment spells that they have matching tags for. Each level, a number of allies may be granted these spells equal to the sum of all SP spent on eye magic.
Draco Antiphony Scepter: When you cast a level 4 or lower sorcery spell, your dragon allies with matching types will attempt to cast that spell also.
Annihilator Staff: Deals 2 physical, 2 fire, and 2 lightning damage to creatures before they would be damaged by your sorcery spells.
Crisis Charm: If you would die, your health is restored to full and you are protected from all damage for one turn.
Codex of Sacrifice: At the end of each level, lose 25 max HP and learn a Word spell. Stops functioning once all Word spells are known
Chalice of Light: Whenever you pick up an SP orb, each of your holy spells regains one charge.
Chalice of Iron: Whenever you pick up an SP orb, each of your metallic spells regains one charge.
Chalice of Warp: Whenever you pick up an SP orb, each of your translocation spells regains one charge.
Chalice of Dragons: Whenever you pick up an SP orb, each of your dragon spells regains one charge.
Volcanic Lance: Increases range of Fire spells and skills by 3. When you cast a fire spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing fire damage equal to the sum of all SP spent on fire magic.
Erebus Lance: Increases range of Dark spells and skills by 3. When you cast a dark spell targeting an enemy, send out a destructive beam toward the target, destroying walls and dealing dark damage equal to the sum of all SP spent on dark magic.
Crown of Ragnarok: Nine turns after you enter a realm, cast Earthquake, Flameburst, Stormburst, and Word of Chaos.
Blood Shield: When you cast a spell, sacrifice 1 HP and gain 1 SH.
Heavenrender: Whenever you cast a holy spell, deal fire and lightning damage to all enemies in a 2 tile burst around the target. The damage dealt is equal to the sum of all SP spent on fire and lightning magics, respectively.
Storm Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Storm Cloud, the summon consumes it, and gains the stormtouched modifier.
Blizzard Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a Blizzard, the summon consumes it, and gains the icy modifier.
Death Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a chasm, the summon consumes it, and gains the ghostly modifier.
Terracotta Legion's Banner: Whenever an ally is summoned, if it is on or adjacent to a wall, the summon consumes it, and gains the claytouched modifier.
Blood Legion's Banner: Whenever you summon a unit with a spell or skill, if it is summoned adjacent to yourself or another Fleshbound unit, the summon gains the Fleshbound modifier.
Boots of Imminent Doom: Upon entering a rift, immediately cast your Seal Fate on all enemies in a four tile radius.
Boots of Heaven's Assault: Upon entering a rift, immediately cast your Heavenly Blast on all demons and undead in line of sight.
Staff of Heaven's Vengeance: When you or one of your living or holy allies takes damage from an enemy, this staff deals 7 holy damage to the source of that damage.
Ring of Magnetic Charisma: When you enter a level, turns the nearest enemy spawner or construct into an ally
Hallucinogenic Spore Staff: Whenever poison is inflicted on an enemy, they are berserked for three turns.

NEW TRIALS:
Cryomancer: Ice magic only.
Amnesiac: Your spells, spell upgrades, and skills, are removed and no longer available after you complete a level. Spent SP is refunded.
Wild Magic: After you complete a level, your spells and skills are randomly rerolled. Levels have no SP. Rerolling rifts also rerolls your spells and skills.
Blood Rites: Each time you cast a spell, increase its HP cost by its spell level. If it doesn't have an HP cost, it gains one. Resets at the end of each level
Flawless: You have 1 HP.

NEW RARE MONSTERS:
Shrapnel Beast: A 3x3 Living Fire Metal creature with Shrapnel Blasts, molten spears, AOE spike damage, and physical→fire damage conversion
Animikii: A 3x3 thunderbird that fires huge Lightning blasts, summons more thunderbirds, and punishes you if you kill its allies
Mothman: A 3x3 butterfly demon with regenerating shields and massive Arcane and Lightning attacks
Ultimate Troubler: A 3x3 troubler that fires teleporting bolts in barrages, scattering units around the map
Crystal Golem: A golem that changes color to match its current damage type and vulnerability

NEW BOSS MODIFIER
Slimy: Has a 50% chance each turn to gain 10% current/max HP. On reaching double its original max HP, splits into 5 slimes. Whenever it is damaged, a slime spawns nearby. Can spawn slimes which it has matching tags for.

NEW SPELLS (2 total)
Rain of Thunderbolts: Casts your thunderstrike spell targeting 12 random Storm Clouds each turn. This spell can be channeled for up to 12 turns. The effect is repeated each turn the spell is channeled. Can be upgraded to summon storm drakes, cast Iceball on Blizzards, or summon Storm Clouds.

Wizard Replica: Forges a living replica of the wizard and their equipment. Can be upgraded to refund its charge on the Replica's death, summon a giant immovable statue of the wizard instead, or teach it up to three of your cantrips.

NEW SKILL
Focused Channeler: When you cast a channeled spell, gain 4 turns of Clarity

BALANCE CHANGES:
Monsters:
Giant Mind Maggot queen spawn rates changed, she can now be encountered at earlier levels.
Pope the Frog's damage gating can no longer be bypassed with poison.

Spells:
Dragons' Breath Attack stat has been removed, and rolled into minion damage.
Burning Idol no longer sacrifices allies if no enemies remain on the level.
Blood Anima summons happen at the end of the turn, preventing them from dying to your spells which may have created them.
Pain Mirror now counts sacrificed health as damage.
Gold Drake's Healing Light can now heal the wizard.
Earthquake no longer converts chasms into floors.
Magic Missile's Ricochet now bounces from the most recent target, and chooses the nearest target that hasn't been hit yet.
Lightning Form ends only if you fail to cast a lightning spell
Dreamwalk Dream Form upgrade reinstated, granting multiple high damage resistances during the spell's duration.

Equipment:
Geometer Staff radius bonus increased 1->2
Crackledarkener will no longer hit units raised on the same tile for a given instance of dark damage (for example, it won’t kill your summoned skeleton).
Seasonal Crowns have an increased summon radius for more reliably getting all of their summons

GENERAL:
A damage instance cap of 1000 instances/unit/turn has been implemented to prevent getting stuck in infinite damage loops.
A portal will spawn at the end of the level if none exist, rerolling will always leave an available portal for the wizard to path to.
Soaked, Fear, and Silence descriptions can now be found in the (H)elp screen.
Silence no longer prevents you from using the “look” command (default v)
You can now use the Next Tooltip/Prev Tooltip keybinds (default pgup/pgdown) to navigate up and down pages of text for a turn in the combat log.

Various tooltip/description updates for clarity and excising typos.

UI & VISUALS:
Challenge name now appears in the character panel, hovering over it with the mouse brings up a tooltip of challenge details and mutators
Exotic Pet previews now display correct resistances
An equipment list has been added to the Character Screen (C), navigable via arrow keys or by scrolling down from the skill menu

BUGFIXES:
Summoning units on a full level should no longer crash the game.
Rain of Fire no longer accidentally casts your mega-annihilate instead of annihilate
Orb threat indicators now match their actual threat.
Goblin Wizard's Ignite Poison no longer has global threat range.
Reincarnation no longer duplicates buffs.
Multicolor Rage Rod bonuses can be regained if they are removed.
Spells targeting connected groups can now appropriately chain to and from multi-tile units.
Soul Jarred units will no longer trigger their reincarnation effects until after the buff is removed.
Soul Jarred units with 1 HP will no longer be attacked by AI units.
Healing Light now highlights the units it will affect.
Seal Fate's Genocide upgrade now highlights units it will affect.
Treant threat range fixed.
Teleport spells and effects can now teleport you over a chasm if you are flying.
Hatebolts now ignores portals and objects when pathing.
Silkshifter no longer triggers from minion's teleporting.
Blizzard's Snow Feathers upgrade now grants charges up to max rather than being hard-capped to 3.
Word spell upgrades which apply boss modifiers don't attempt to apply them to ineligible creatures.
Starfire Gate now matches Flame Gate behavior
Chaos Casting only triggers from the wizard’s chaos spells
Plague of Undeath only targets valid creatures and still spawns zombies on those with other respawn methods
Dark Clouds upgrade for Darkness is now functional
Soul Tax can target allies, matching its description
Iceball’s Cloud Combustion upgrade shows the correct impacted tiles when targeting blizzards
Armageddon Blade is only castable on allies, and Mass Armaments shows which allies are linked
Wheel of Death’s Cheat Fate upgrade no longer crashes if only high-dark-resistance targets are available
Ghostly Wormballs now have the ghostly random teleport
Some 3x3 ranged attacks had inaccurate threat range, which is now fixed