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Golden Lap News

SPY UPDATE IS NOW LIVE! + SALE 🥳

[h2]Exciting news! The Spy Update is finally here![/h2]

Inspired by thrilling events from the 70s, the spy feature lets you send a spy to another team to sabotage the opponent or steal their best parts. But be careful - if your spy is caught, you’ll face penalties!

In addition to the new features, we've made significant balance changes and enhancements. We've limited part building to one per race weekend, ramped up the aggression of AI drivers, and increased the chance of team members "partying too hard" the night before a race.

ℹ️ The Spy Update levels the playing field, helps underdog teams compete, makes late game more competitive, and provides opportunities to spend your extra budget or playfully disrupt other teams.

🎁 To mark the occasion, we're celebrating this major release with a special sale! Enjoy 20% off Golden Lap until March 20th.

https://store.steampowered.com/app/2052040/Golden_Lap/

[h2]250313_f9ba3bde Changelog[/h2]

Spy Update
  • the player and the AI can send a spy to another team (costs $10 per spy, up to 1 spy per weekend, up to 2 spies per season)
  • the spy can copy a part design (gets you a free part)
  • the spy can sabotage a part (failure results in a penalty)
  • the spy can report a part with a copied design (results in a penalty for the team that stole the design)
Gameplay Improvements
  • you can now build only one part per race weekend (the change will apply in a new career or after you complete one race weekend in your current career)
  • AI will use high engine mode more often
  • AI will occasionally push the car past its limits
  • you can tune the car in Quali during red flag (send out is still after the red flag ends)
  • increased chance of getting the Partied Too Hard trait in Quali or Race
  • you can now cancel a pit order in Quali
UI Improvements
  • long driver and team names are handled gracefully
  • all retiring team members who participated in current or previous seasons will be included in the retiring members summary at the end of the season
  • added a Points column in race results screen
  • updated icons for track traits
  • added a link to the Golden Lap Booklet in main menu > extras
Localization Improvements
  • improved localizations for German, French and Turkish
  • resolved issues with localization text not fitting in buttons or tooltips
Mod Improvements
  • mod debug now checks the number of free drivers in the mod and returns a warning if there are too few
  • you can now disable driver deaths
  • you can now set the career decade to start in a year between 1900 and 9989
Bug Fixes
  • fixed an issue where AI drivers with puncture won't pit sometimes
  • fixed various issues with car speed and position in standings during yellow and red flags
  • fixed issues with sponsor challenges not clearing in certain cases
  • fixed issues with music and ambient sfx not playing in certain cases
  • weather overlay and effects now load correctly in career dashboard and preseason
  • sponsor challenge summary after a race now shows the correct sponsor logo (instead of STOPPE)
  • fixed sfx for cars passing near pit lane on Schwarzwaldring
  • fixed issues with performance values of newly build parts seen in pre-season


SPY UPDATE 🚨 Public Beta

Hello, Golden Lap enjoyers!

We’ve got fantastic news for you this week! The next major update is finally here!

[h2]Introducing the Spy Update[/h2]

Inspired by thrilling events from the 70s, the spy feature lets you send a spy to another team between race weekends. Your spy can then sabotage one of your opponent's parts or copy a design to get you a powerful part for free.

But be careful! If your spy is caught or your stolen part is reported as fraudulent, you’ll face penalties!

Both players and AI can send spies. You can deploy a spy once per race weekend and up to twice per season. Sending a spy costs $10 of your team’s budget.

Along with the new features, we're making other noteworthy balance changes and enhancements, including ramping up the aggression of AI drivers and limiting the building of parts to one per race weekend.

The Spy Update levels the playing field, helping underdog teams compete, making late game more competitive, and providing opportunities to spend your budget late in the game or playfully disrupt other teams.

ℹ️ These changes will significantly alter the game’s balance. To ensure everything is top-notch in the main releases, we'll start by sharing the Spy Update on the public beta branch.

✨ Your input is essential for refining the new features, so please try the Spy Update, complete a few seasons, and let us know what you love and what you'd like to see changed. We greatly value your feedback! 🙏

⚠️ As always, remember to backup your save data before trying the beta builds. If you experience a game-breaking bug, please avoid using the in-game report form. Instead, collect your save files and the error logs and send them directly to us by email or on Discord (for the file locations, see the How to Report a Bug post).

[h2]v250205_edacf2cc3 Changelog[/h2]

Spy Update
  • the player and the AI can send a spy to another team (cost is $10 per spy, up to 1 spy per weekend, up to 2 spies per season)
  • the spy can copy a part design (gets you a free part)
  • the spy can sabotage a part (failure results in a penalty)
  • the spy can report a fraudulent part (results in a penalty)
Gameplay Improvements
  • you can now build only one part race weekend (the change will apply in a new career or after you complete one race weekend in your current career)
  • AI will use high engine mode more often
  • AI will occasionally push the car past its limits
  • you can tune the car in Quali during red flag (send out is still after the red flag ends)
UI Improvements
  • long driver and team names are handled gracefully
  • retiring team members who participated in previous seasons, but were not hired in the current season, will be included in the retiring members summary at the end of the season
  • added a Points column in race results screen
Mod Improvements
  • mod debug now checks the number of free drivers in the mod and returns a warning if there are too few
Bug Fixes
  • fixed an issue where AI drivers with puncture won't pit sometimes
  • fixed various issues with car speed and position in standings during yellow and red flags
  • fixed issues with sponsor challenges not clearing in certain cases


[h2]How to access the Public Beta branch[/h2]

To access the public beta build:
  1. right click on Golden Lap in your Library
  2. select Properties
  3. go to the Betas tab and then select the public-beta branch (screenshot below)
  4. wait for the update to finish
  5. verify the installation

Introducing our next game - 🌲 over the hill 🌲

📢 Hey, everyone! 2025 just started, and we already have an exciting surprise for you!

[h3]We can't wait to share with you our next game, over the hill! 🚗✨⛰️[/h3]

🌄 Explore the world in the golden age of offroading. Drive iconic vehicles from the 60s to 80s by yourself or with friends through challenging trails and beautiful scenery.

📸 And just like in art of rally, you'll be able to grab stills of your favourite landscapes with the built-in photo mode.

An amazing adventure is ahead! You never know what you may discover just over the hill!

over the hill is developed together with our friends at Strelka Games!

Check out the trailer here: https://www.youtube.com/watch?v=hFi39URiesI

Wishlist on Steam: https://store.steampowered.com/app/2929250/over_the_hill/

Website:
https://funselektor.com/overthehill

Fancy some chill off-roading with cosy vibes? Art of Rally and Absolute Drift dev Funselektor's next game, Over The Hill, looks like it'll crank your winch

Funselektor, the studio behind indie racing games Art of Rally, Absolute Drift, and last year's Golden Lap - all of which are very cool if you're into artsy takes on things that go vroom vroom, has just announced it and collaborator Strelka Games' next title.

Read more

Spinning Wheel Hotfix

Happy New Year, Motorsport Fans! 🥳 We hope you had wonderful holidays! ✨

To kick off 2025, we've prepared a neat little update for you. This hotfix (build version 250109_b2843fa9 on Windows and 250113_b2843fa9 on Mac) resolves issues causing the spinning wheel loading animation to get stuck on screen when you load a saved career with mods. With this update, any save data affected by this issue should now load seamlessly.

If the spinning wheel loading animation is still getting stuck for you even after installing this update, please reach out to our team directly via email or on Discord, and we'll look into your issue ASAP.