October 10 update
This week we've prepared for you a substantial update addressing several community feedback points. Some of the highlights include changes to red flag rules, better AI tyre strategy, and mod support for customizing the point-scoring system and season monetary rewards. We hope you enjoy it!
[h3]Changelog v241009[/h3]
Bug Fixes
[h3]Changelog v241009[/h3]
Bug Fixes
-  Fixed driver’s stress bar filling up during pit stops 
-  Drivers can no longer get punctures in the pitlane
-  Fixed “Lord of the pits” achievement not being unlockable. The progression of the pitstop-time-based achievements is now 8s, 6s, 5s
-  Fixed “Home Sweet Home” achievement not being unlockable
-  Fixed the “Patriotic” trait not working for some drivers
-  Fixed “Steady hands” crew chief trait not working as intended (being a variant of “Risk taker” instead of its opposite)
-  Red flag change: all drivers keep running until the leader has stopped on the start/finish line. This avoids some drivers getting penalized if they were following a car but that car had crossed the start/finish line when the red flag came out
-  Red flag is now 8 mins to allow all the cars to complete the required laps while lining up behind the leader on the start/finish line.
-  Improved AI decisions (improved reaction times) on sudden track changes under rainy and torrential weather conditions
-  Fixed Mod selection screen not automatically refreshing after downloading to a mod
-  File loading for mods is now case-insensitive
-  Point-scoring system and end of season monetary rewards can now be modded
-  Added track background images in the career calendar and in the quick race track selection.
-  Reordered end of weekend notifications: player drivers replacement, then AI drivers replacement, then sponsor challenge notification.
-  Fixed long driver names not fitting in garage screen
-  Visually improved the shadows behind some panels
-  Introduced the feedback bar for Mac builds
-  Small localization fixes for French, English, Italian