November 21 public beta
๐ข Hey, everyone!
โน๏ธ We've been quiet for the past few weeks, but we've been hard at work on some huge changes to Golden Lap. We've fixed major bugs and made significant improvements to the gameplay and difficulty to offer a fresh challenge for those seeking it. This is a big update, and it may need some extra polishing, so please backup your save data before trying it. We're releasing the update as an early preview on the Steam public-beta branch to gather some feedback before fully releasing it.
๐ Weโre eager to see what you think!
Specifically, we would like to receive feedback on three key elements that we addressed in this update
They are:
๐ As always, you're welcome to leave your feedback using the in-game menu by pressing CTRL+F, or in the dedicated public-beta channel on the official Funselektor discord server!
๐ Thank you for your continued support!
[h2]v241114_a9e3d7775 Changelog[/h2]
[h3]Gameplay Improvements[/h3]
[h3]Bug Fixes[/h3]
[h3]Localization Improvements[/h3]
[h3]Mods Improvements[/h3]
[h2]How to access the Public Beta branch[/h2]
To access the public beta build:

โน๏ธ We've been quiet for the past few weeks, but we've been hard at work on some huge changes to Golden Lap. We've fixed major bugs and made significant improvements to the gameplay and difficulty to offer a fresh challenge for those seeking it. This is a big update, and it may need some extra polishing, so please backup your save data before trying it. We're releasing the update as an early preview on the Steam public-beta branch to gather some feedback before fully releasing it.
๐ Weโre eager to see what you think!
Specifically, we would like to receive feedback on three key elements that we addressed in this update
They are:
- The Team Member Market: An overhaul of the team-building process.
- Fuel Consumption: AI opponents will try to use all of their fuel during a race, in turn making more use of the engine 'Push' mode.
- Game Progression: We've heard your feedback, and with the implementation of several new systems our aim is to provide a more satisfying and challenging progression throughout the seasons.
๐ As always, you're welcome to leave your feedback using the in-game menu by pressing CTRL+F, or in the dedicated public-beta channel on the official Funselektor discord server!
๐ Thank you for your continued support!
[h2]v241114_a9e3d7775 Changelog[/h2]
[h3]Gameplay Improvements[/h3]
- a complete overhaul to the Team Member Market; teams will now pick their members based on their current position in the leaderboard (the first team picks first, the second team picks second, etc.)
- added an option at the start of a new season to secure team members from the previous season
- added an option to save and quit during the team member selection at the start of a new season
- AI drivers now use significantly more fuel and the engine 'Push' mode more often
- separated Tune and Send Out actions in Quali, so it's easier to avoid getting stuck in traffic (to get Clean Air)
[h3]Bug Fixes[/h3]
- fixed the "super driver bug" (where the stats of some drivers change after restarting the game)
- fixed UI issues in results screens and standings
- drivers in their Last Year now retire at the end of a season even if they were not on a team
- fixed issues with Golden Tune sponsor challenges not being awarded in certain cases
- fixed Tuning Master trait working only in first race weekend of the season
- fixed issues with car and part building animations
- fixed UI issues caused by names longer than 14 characters
- fixed wet range indicator in tire tooltip showing incorrect range in certain cases
- loading screen now adapts to screen size
[h3]Localization Improvements[/h3]
- added Turkish localization
- fixed issues with French and German localization
[h3]Mods Improvements[/h3]
- added team BFC textures to the BaseMod (BFC was previously available in the alpha preview of Golden Lap)
- improved handling of drivers with the 'DecadeStartContent' value set to true
- you can now set the 'DecadeStartContent' value for modded engineers and crew chiefs
- improved AI decision making when hiring drivers for modded teams
[h2]How to access the Public Beta branch[/h2]
To access the public beta build:
- right click on Golden Lap in your Library
- select Properties
- go to the Betas tab and then select the public-beta branch (screenshot below)
- wait for the update to finish
- verify the installation
