Greetings Dice Slingers!
We’re excited to bring you another update, packed with balance tweaks, bug fixes, and a
free demo for everyone to try!
[h3]Balance Changes[/h3]
We’ve been closely watching your feedback since the last update, and the discussions on our Discord leads us to believe that
Earth has been underperforming, especially in Descent runs. While our changes in this update aren’t as dramatic as Air’s buffs in 1.0.1, we’ve made targeted improvements to Earth Spells to give Hazel more breathing room.
Blessing-focused Spells in particular have been enhanced, along with several items and upgrades with low win rates or pick rates. These changes are a strong step toward bringing Hazel more in line, and we’re excited to hear how she plays for you in Descent runs!
Change Examples: Pox Flare’s dice socket and damage, +1 blessing, +1 marked, extra dice value.We’re still seeing some imbalance in enemy encounters. In particular, the
Act 3 fight with four random Voidlings has been noticeably tougher than intended, so we’ve made adjustments to smooth things out. Similarly,
Mushroom groups in Act 1 were hitting a bit too hard so the Friars have lost their direct damage, but still apply poison as a threat.
The late-act voidling group has had a voidling replaced by a pylon.You’ll also find a handful of tweaks to the other Spells, Events, Enemies and so on. See the full details at the bottom of this post.
[h3]Try the SpellRogue Demo![/h3]
Curious about SpellRogue? Now’s the perfect time to jump in,
our free demo is live on Steam! The demo includes two acts, Lapis the Azur Seer, with different spell sets to choose from, and hours of dice-slinging fun.
With the demo, you can purchase the full game mid-run and
seamlessly continue your progress in the full version! Simply exit the demo, launch the full version, and pick up where you left off.
Play the demo today and see why players are calling SpellRogue their favorite roguelike!
[h3]Spoilers for the true ending![/h3]
We’ve been re-evaluating how players access Act 4. As a first step, we have removed the shard cost when transmuting the Void Essence potion into the partial Void Key. This action still takes a full Sanctuary tile, but should now feel less punishing for your upgrade economy.
The overall pathing requirements remain the same for now, though we’re continuing to explore ideas for improvements to that as well.[h3]Shout out to our Community[/h3]
We’re incredibly grateful to our amazing community who are currently busy updating the
SpellRogue Wiki and collecting helpful tips and tricks for new players. For example Rae has been making some great guides for learning to play our newest Dice-Slinger, Sefyra the Windcaller.
https://steamcommunity.com/sharedfiles/filedetails/?id=3470011971
SpellRogue 1.0.2:
Changes with 🧙 have been reported by the community. A huge thanks to our amazing community who give feedback and help us make SpellRogue what it is! ❤️
[h3]Overview: [/h3]
- Spell balance tweaks (especially Earth buffs).
- Enemy balance tweaks.
- Mutator balance tweaks.
- Removed Shard cost for crafting a Void Key fragment used to access Act 4.
- 🧙Randomly morphing Spells with a Rune now replaces that Rune randomly.
- 🧙Reduced 100.000 dice roll achievement to 30.000.
- Changed all Water “hold dice” Spells to release dice AFTER initial rolls.
- Fixed more music issues for "Streamer Mode" to avoid Content ID problems.
- QOL: Daily Challenge shows a score breakdown when hovering leaderboard entries.
- 🧙QOL: Searching in Codex now includes spells that upgrade with those keywords.
- 🧙QOL: Vsync and FPS cap is mutually exclusive options.
[h3]Bug Fixes: [/h3]
Bug: Fixed enemy placement reordering issues.
Bug: Fixed Heart of the Forest missing Codex tooltip.
🧙Bug: Fixed Mutator-3-choice drafts not previewing Spells from yellow bonus boons.
🧙Bug: Fixed adjacent targeting spells “missing” enemies.
🧙Bug: Fixed “Overachiever” achievement awarded for hitting yourself on enemies with Thorns.
🧙Bug: Fixed quit & continue not correctly using random seed for Rune drafts and Upgrade modifier (random seed in more instances).
🧙Bug: Fixed Custom Modes adding act 4 tiles.
🧙Bug: Fixed Barrier not providing Block before damage sources (e.g. Tempest, Cataclysm, Crystal Golem)
Bug: Fixed Djinn intent UI not showing tooltip for Enrage.
🧙Bug: Fixed Codex Search scroll bar not always resetting correctly.
🧙Bug: Fixed instance of not being able to replace Runes.
🧙Bug: Fixed Daily Challenges not always seeding correctly.
🧙Bug: Fixed softlock with Automation Rune and reset turn.
🧙Bug: Fixed duplicated Darkstar infinite loop on immortal enemies (Darkstar no longer triggers on duplicate).
🧙Bug: Fixed typo in Custom Mode Modifiers.
🧙Bug: Fixed Ghost Light enemies sometimes flashing violently.
🧙Bug: Fixed duplicated Shift Rune puts all bonus on one Spell.
🧙Bug: Fixed preview issue with Frenzy + autocasting Spells at end of turn.
🧙Bug: Fixed preview issue when Block removed then gained.
🧙Bug: Fixed Crystallize Azur triggering before enemy intents updated.
🧙Bug: Fixed Final Gift Mutator giving Undying to enemies on player death.
🧙Bug: Fixed Balanced Manapearl description being misleading.
Bug: Fixed Void Key continue game softlock.
🧙Bug: Fixed Relief + Aethercrest description issue.
🧙Bug: Fixed Cricible triggering after Malady and similar effects.
[h3]FULL BALANCE CHANGELOG:[/h3]
Spell (Air) ABSORB POTENTIAL Sockets: [5-6] -> [=6]
Spell (Air) ABSORB POTENTIAL Electrified: 1 -> 2
Spell (Air) ABSORB POTENTIAL+A '[3-6]' -> '[4-6]'
Spell (Air) ABSORB POTENTIAL+B 'depleted: Adj. -3 countdown' -> 'depleted: Adj. -4 countdown'
Spell (Air) AETHERCOIL Sockets: [*11*] -> [*10*]
Spell (Air) AFTERIMAGE Charges: 1 -> 2
Spell (Air) AFTERIMAGE+A '-4 countdown adj.' -> '-5 countdown adj.'
Spell (Air) AFTERIMAGE+B '+1 charge' -> '[ ]'
Spell (Air) WHISPERING GALE Sockets: [1-2][1-2] -> [1-3][1-3]
Spell (Air) AUMKAR Sockets: [1-3] -> [1-4]
Spell (Air) AUMKAR Charges: 2 -> 1
Spell (Air) AUMKAR+A '2 static -3 countdown ALL' -> '2 static -4 countdown ALL'
Spell (Air) CONJUGATE STATIC Sockets: [*9*] -> [*7*]
Spell (Air) DARK CLOUD Return Value: 1 -> -1
Spell (Air) DARK CLOUD Damage: 1 dicex -> 2 dicex
Spell (Air) DARK CLOUD+A Damage: 2dicex -> 3 dicex
Spell (Air) DISSONANT VOICE+A '+1 discordant' -> '+2 discordant'
Spell (Air) FERROMAGNETIZE Conduit: 3 -> 4
Spell (Air) FLURRY Sockets: [*24*] -> [*20*]
Spell (Air) FLURRY Damage: 2 -> 3
Spell (Air) FLURRY+A '[*18*]' -> '[*14*]'
Spell (Air) FULGUR Has Status Effect: 0 -> 2
Spell (Air) FULGUR+A '2 static: 2 conduit.' -> '2 static: 3 conduit.'
Spell (Air) GATHER Charges: 3 -> 2
Spell (Air) GATHER Static: 2 -> 3
Spell (Air) OVERCLOCK Static Cd Reduction: -2 -> -3
Spell (Air) SHIFTING WINDS+A 'shifted: +2 block' -> 'shifted +1 block'
Spell (Air) SOLID ELECTRICITY Block: 8 -> 6
Spell (Air) SPIRIT STEP Charges: 2 -> 1
Spell (Air) TWIN-SHIELD Sockets: [*5*] -> [*4*]
Spell (Air) TWISTING EDGE Damage increase: 3 -> 2
Spell (Air) WAILING WINDS Sockets: [*9*] -> [*5*]
Spell (Air) ZEPHYR’S TOUCH Electrified: 4 -> 5
Spell (Earth) BLOSSOM Repeat: 2 -> 3
Spell (Earth) FIXATION Marked: 1 -> 2
Spell (Earth) FIXATION+A '+2 marked' -> '+5 damage'
Spell (Earth) FLEETING MIGHT Charges: 2 -> 3
Spell (Earth) FLOURISH Sockets: [*11*] -> [*10*]
Spell (Earth) GLEAMING EXTERIOR Blessing: 1 -> 2
Spell (Earth) GLEAMING EXTERIOR+A '+1 blessing' -> '[4-6]'
Spell (Earth) GLEAMING MANA Charges: 2 -> 1
Spell (Earth) GLEAMING MANA+B 'dice6: 1 blessing' -> 'dice6: 2 blessing'
Spell (Earth) IMPURE OFFERING Sockets: [*4*] -> [*2*]
Spell (Earth) INFUSE POTENCY Dice: 0 -> 1
Spell (Earth) OAKEN SELF+B 'depleted: +3 blessing' -> 'depleted: +4 blessing'
Spell (Earth) POX FLARE Sockets: [=4] -> [4-6]
Spell (Earth) POX FLARE Deal Damage: 8 -> 2×dicex
Spell (Earth) PREEMPTIVE STRIKE Charges: 3 -> 2
Spell (Earth) PRIMAL CRAZE+A '[*6*]' -> '[*4*]'
Spell (Earth) PROLIFERATE Sockets: [*13*] -> [*11*]
Spell (Earth) PROLIFERATE+A 'Random dice +2' -> 'Random dice +4'
Spell (Earth) RELIEF Sockets: [*10*] -> [*9*]
Spell (Earth) RELIEF Blessing: 5 -> 6
Spell (Earth) RELIEF+B '+2 blessing' -> '+4 blessing'
Spell (Earth) SAVAGERY Sockets: [Odd]=[Odd] -> [Odd][Odd]
Spell (Earth) SEISMIC Damage: 4 -> 6
Spell (Earth) SOLIDIFY+A '+3 block +1 power' -> '+2 block +1 power'
Spell (Earth) SOLIDIFY+B '3 blessing 1 fortify' -> '2 blessing 1 fortify'
Spell (Earth) TRACKING Block: 3 -> 4
Spell (Earth) TRACKING+A '3 delayed block' -> '4 delayed block'
Spell (Earth) TWINLEAF Charges: 2 -> 3
Spell (Fire) BURN SCAR Ignite: 2 -> 1
Spell (Fire) CHAOS BOLTS Charges: 2 -> 3
Spell (Fire) FLAME STORM Sockets: [*20*] -> [*18*]
Spell (Fire) HEATSTROKE Sockets: [1-3] -> [=2]
Spell (Fire) HEATSTROKE+A '+1 weak' -> '+2 weak'
Spell (Fire) HEMOPHAGE+A '+6 block' -> '+16 block'
Spell (Fire) IRONGUARD Charges: 2 -> 3
Spell (Fire) MAGNIFICENT GLOW Sockets: [*7*] -> [*6*]
Spell (Fire) PHLOGISTON+A '+2 banefire' -> '+1 banefire'
Spell (Fire) REFORGE+A '+1 charge' -> '+1 dice'
Spell (Fire) SUPERHEAT Damage: 5+1 per Weak on target -> 3+1 per Weak on target
Spell (Water) CHEMICAL REACTION Rarity: Rare -> Uncommon
Spell (Water) CHILLING TOUCH+B 'dicex weak' -> '+1 weak'
Spell (Water) COLD SNAP Icy: 2 -> 1
Spell (Water) COLD SNAP Block: 5 -> 6
Spell (Water) ENGULF Sockets: [*10*] -> [*9*]
Spell (Water) FOCUSED TOXIN Poison: 7 -> 8
Spell (Water) FOCUSED TOXIN+A '+2 poison' -> '+3 poison'
Spell (Water) INCISION Rupture: 7 -> 8
Spell (Water) MANA INVERSION+B 'If dice6: 4 fury' -> 'If dice6: 5 fury'
Spell (Water) POISONOUS BILE Sockets: [*5*] -> [*4*]
Spell (Water) RISING TORRENT+A '+2 damage /cast' -> '+1 damage /cast'
Spell (Water) ROIL Sockets: [*7*] -> [*6*]
Spell (Water) ROIL Charges: 1 -> 2
Spell (Water) ROIL Fury multiplier: 3 -> 4
Spell (Water) SEA WARD+B '+1 charge depleted: 1 rain' -> '+1 charge depleted: 2 rain'
Spell (Water) TOXIC MIST Sockets: [=3][=3] -> [=3][=2]
Spell (Water) TOXIC MIST Poison: 2 -> 3
Spell (Water) TOXIC MIST+A '+2 rupture' -> '+3 rupture'
Spell (Water) TRICKLE Sockets: [*7*] -> [*5*]
Spell (Water) TWISTED GEYSER Charges: 2 -> 3
Spell (Water) VILE LITURGY Power: 3 -> 4
Spell (Water) WATER VORTEX+B '+1 charge' -> '+2 charge'
Artifact GUIDING EYE Max spells: 7 -> 8
Artifact LIFEBLOOD VESSEL Heal: 10 -> 12
Artifact PRISM Cooldown: 10 -> 12
Artifact IGNIS INSIGNIA Cooldown: 4 -> 6
Artifact IGNIS INSIGNIA Weak: 1 -> 2
Mutator DULLING Damage Reduction: -2 -> -3
Mutator DULLING+ Damage Reduction: -4 -> -6
Mutator DULLING++ Value: 4 -> 3
Mutator DULLING++ Damage Reduction: -8 -> -10
Mutator ECHO SNARE+ Value: 4 -> 3
Mutator ENDURING ADVERSARIES Value: 2 -> 1
Mutator FRANTIC Value: 2 -> 1
Mutator FRANTIC+ Value: 4 -> 2
Mutator FRANTIC+++ Power: 3 -> 4
Mutator LAST ACT+ Damage: 20 -> 25
Mutator AUSTERITY Value: 6 -> 7
Mutator BURNOUT Value: 3 -> 4
Mutator BURNOUT+ Value: 5 -> 6
Mutator BURNOUT++ Value: 7 -> 8
Mutator CRIPPLING CURIOS++ Value: 5 -> 6
Mutator SHROUDED FOES Value: 2 -> 1
Mutator TOLL OF RESPITE+ Value: 4 -> 5
Mutator OBSTACLE+++ Value: 5 -> 4
Mutator PENANCE+ Value: 3 -> 4
Mutator PENANCE++ Value: 4 -> 6
Mutator PYROMANIAC Immolate: 1 -> 2
Mutator PYROMANIAC+ Value: 3 -> 2
Mutator PYROMANIAC+++ Value: 6 -> 5
Mutator PYROMANIAC++++ Immolate: 2 -> 3
Mutator THRESHOLD++ Max: 15 -> 16
Mutator THRESHOLD+++ Max: 13 -> 14
Mutator THRESHOLD++++ Max: 10 -> 12
Enemy CORRUPT FRIAR Action 1: '3 Damage. 1 Curse.' -> '1 Curse.'
Enemy CORRUPT FRIAR Action 2: '4 Fungus Armor. 2 Power.' -> '3 Fungus Armor.'
Enemy DEVIL SPELLCASTER HP: 60 -> 65
Enemy IMP WARRIOR Action 1: '5 Damage 2 times.' -> '4 Damage 2 times.'
Enemy MAGUS HP: 100 -> 90
Enemy MAGUS Action 3: '8 Damage. 3 Marked.' -> '8 Damage. 2 Marked.'
Enemy ABYSS WALKER Action 4: '12 Damage.' -> '14 Damage.'
Enemy CHAOS ANGEL HP: 210 -> 225
Enemy CHAOS ANGEL Power: 4 -> 5
Enemy CHAOS ANGEL Action 4: '4 Power. 25 Block.' -> '5 Power. 25 Block.'
Enemy MAJOR VOID OOZE Action 3: '25 Damage.' -> '22 Damage.'
Enemy FIERCE VOIDLING Power: 5 -> 4
Enemy FIERCE VOIDLING Action 2: '5 Damage. 5 Power.' -> '5 Damage. 4 Power.'
Event THE MIRROR GARDEN Gift 1: 'Receive 2 point Mutator: Duplicate Spell' -> 'Receive 1 point Mutator: Duplicate Spell'
Event RIFT IN REALITY Gift 1: 'Receive 1 point Mutator: Ritual' -> 'Receive 1 point Mutator: Choose and gain Ritual'
Event TRAVELER Gift 2: 'Pay 90 Gold: Upgrade random Spell' -> 'Pay 40 Gold: Upgrade random Spell'
Event VAULT Gift 1: 'Take 15 Damage: Choose and gain Artifact' -> 'Take 12 Damage: Artifact'
Event VAULT Gift 2: 'Lose Spell: 90 Gold' -> 'Lose Spell: 100 Gold'
That's all for now!May your dice roll true 🧙
Tim, Thorbjørn & Paw