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Everhood 2 News

3D dimension trigger collider modified to avoid story problems

3d dimension collider modified to avoid story problems

Zombie pause retry softlock fix

Player cannot pause when the zombie does lethal attack!

Battle Colosseum - While motherboard and While RAM are functional!

While motherboard and while RAM enemies in battle colosseum are now functional!

Small post launch fixes

- Sorting issue on sam at pandemonium entrance
- If root of all evil gets angry they increase in damage. Reseting the battle adjusts damage to normal level
- If player by mistake managed to interact with corpses while claw picked them up the game softlocked, that has been fixed by disabling interaction a few seconds before claw catches player.

Gameover inventory softlock - final battle pause fixes

- If player gets defeated and opens up inventory inside the game over menu there was a chance the game got softlocked, this should now be fixed.

- During one of the riley battle if pausing/unpausing restarted some note behavior, this has been disabled.