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  3. Devlog From Behind The Bars #6 - Dealing "stuff" - the REAL prison job

Devlog From Behind The Bars #6 - Dealing "stuff" - the REAL prison job

Hello Prisoners!

Stand up! Be quiet! Your fav CO is speaking! ;)

Hey there, future prison kingpins!
Time to talk about one of the most "productive" ways to spend your time behind bars: dealing stuff.

Clients: Friend or foe?


Your clients? Fellow inmates with a range of personalities and needs. Some are desperate for a fix, others are opportunists looking to flip your goods for a profit. Each interaction will test your negotiation skills, timing, and awareness of who’s watching.

In this devlogs i will show you how me made it from scratch - a dealing stuff system. Yeah, thats how i call it.




Don't get caught doing business!




Basics:
-get a client
-get a clue about the stuff
-get the stuff (don't be catched in the meantime)
-go back to client
-get your money or items (prepare for negotiate)
-REPEAT

Simple? And a new movement mechanisc will help you with that! Also some missions will need you to fight or get stealthy. But the main premise will remain.


Get ready to become the prison’s top dealer—or if you just want to survive without getting busted.
Guards, cameras and even other inmates can interrupt your business!

Blue Stuff vs. Red Stuff


Here’s the deal (literally):
-Blue Stuff: High-quality, high-demand, and gets you big bucks. But it’s more risky.
-Red Stuff: Cheaper, easier to move, but not as much profit.

Movement is CRUCIAL. Also specific clients need specific stuff. But sometimes can take the other one. Pick your poison wisely.



Until next time, stay sneaky! ;)


Take care, inmates!
Baked Games Team

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