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Enter the Chronosphere News

Enter the Chronosphere - Version 101

Another week another playtest update... This one is mainly aesthetic changes, but we've also added the ability to replace a weapon mod if you've already maxed out your three slots.

⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!

Here's the full changelog:

[h2]Changelog:[/h2]
🖼️ Art
  • Added some new decorative bits to the Native Chronosphere regions

🗺️ Level Generation
  • Added some checks to prevent certain wall decorations from overhanging the wall they attach to.

🤖 Tech
  • Cursor is hidden and moved to not overlap with UI when using a controller.

✅ UI
  • Navigation markers no longer overlap poorly with UI.
  • Differentiate navigation markers of used stations.
  • Update top-of-screen control prompt UI styles.
  • Fixed minor flicker when world-space UI is first hovered.
  • Improve feedback when trying to use a stabilizer when you are not able to.

🏓 Gameplay
  • Mods can be replaced on full equipment.


Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 99

Quick hotfix for the controls rebinding menu.

[h3]Changes[/h3]

✅ UI
  • Binding labels refresh after updating a control binding.

🖼️ Art
  • Added weapon swap & reload animations for Urtar. :gun::bear:
  • Restore missing Barfight Knife reload animation.

Enter the Chronosphere - Version 98

[h2]Big update alert![/h2]

It's been a little while, so we've got a lot to share in today's playtest update.

⚠️ If you haven't joined the playtest, sign up now to get access to the build!

You now select a chronosphere before each run, deciding which biomes you'll see (this decision will become more interesting in future).



We've also got a boatload of art, usability updates and bugfixes. Not to mention gamepad is back at full support in this version (long time coming, thanks for your patience).

[h2]Highlights:[/h2]
  • 🌐 Choose between three different chronospheres at the start of your run.
  • 🎮 Full gamepad support (and other input improvements).
  • 🗺️ Improved map generation algorithms, maps feel more interesting and feature more open areas.
  • 🕺 Player and enemy animation updates.
  • 🖥️ UI rework, including new title flow.
  • ⚖️ Big rebalancing pass:

    • Removed drawbacks from common mods.
    • Made weapon mods more useful.
    • Nerfed many drawbacks.
    • More weapons appear during a run (and they are more likely to have mods).
    • Tuned and updated many enemies and weapons.
    • Porber porbs differently!
    • …and more!

Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 97

We're back. Happy new year! 2025 is going to be a big one for Enter the Chronosphere.

We just dropped Open Beta version 97. This update adds new art and UI upgrades, and a bunch of tuning and bugfixes reported by community. Thank you, thank you!



[h2]Highlights:[/h2]
  • 🌐 Chronosphere exterior is now shown in the menu
  • 📊 New and improved health bar and ammo UI
  • 🧱 Native biome environment has been extended
  • ➡️ Level generation is now deferred so it's quicker to start a new game
  • 🩸 Specific new blood effects for sword slashes, hammer smashes, explosions and direct damage


Check out the full changelog (all of version 95 and 97 are new).

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 92

The Open Beta has been up for one week, and this is our first update. We will be making these regularly!

Thanks to everyone who has reported an issue or given feedback or suggestions. If you do have any feedback on the game, please let us know via Discord and Steam Discussions. We read it all!

This update fixes bugs and balance issues, adds new outer walls to each level, and introduces a cool new distortion visual effect.



[h2]Highlights:[/h2]
  • 🧱 Added outer walls to each level.
  • 🌈 New and improved trippy distortion visual effect.
  • 💀 Reduced instances of player causing damage to themselves.
  • 🏃‍♂️ Added new animations to “Grenadier” and “Radgunner” enemies.
  • 💊 Reworked mod drawbacks to be less punishing.
  • 💊 Make mod early mod stations more relevant to your build.
  • 💊 Weapons with mods only appear later in the run.
  • ⚙️ General gameplay tuning and bugfixing.
  • 🎮 Slightly improved controller support (still WIP).
  • 🔥 Flames now set enemies on fire (and look more like flames).
  • 🥚 Larvae spawned as a result of the Ovipositor are now friendly, so you can build-up a small army of bugs.
  • 🪲 Reduced enemy health in Bellusect biome.


Check out the full changelog.

We’re going to be taking some time off for the end of year, but we’ll still be around on Discord and responding to feedback. Looking forward to the next update in January!

Happy holidays!

—Chronosphere Team