1. Enter the Chronosphere
  2. News

Enter the Chronosphere News

Enter the Chronosphere - Version 125

Thanks to everyone who came to visit our PAX Aus booth. We had a lot of fun, and it seems most people who played did too! Hello to all our new players!

This is the first update to our demo. We delayed one week for PAX, but we're back to our two-week cycle from now on!

Biggest change here is adding aim and move indicators to enemies, as well as fixing indicators where they were wrong or missing, including melee weapons.

[h2]Changelog[/h2]

[h3]🏓 Gameplay[/h3]
  • Fixed an issue causing mods to not appear in the demo.
  • Prevent melee clash hitstop when two enemies are fighting offscreen.
  • Fix missing aura effect on Close Combat, Out of Touch, Broodmother, Twitch and Biofuel.


[h3]🤖 Tech[/h3]
  • Resetting control settings properly updates UI.
  • Fixed bug where resetting controls using a different device would fail.
  • Fixed a crash when abandoning run while exiting a level.
  • Optimization: Decorations that respond to touch now use a shader instead of the CPU.


[h3]✅ UI[/h3]
  • Fixed bug where run victory screen said that you died. (Reported by @reuben)
  • Gadgets with no charge limit show as :infinity: in HUD.
  • Fix error calculating scimitar's spinning slash aim indicator mesh.
  • Fixed visual bug where gamepad could focus and toggle task checkboxes.
  • Instability level up has been reduced to one screen.
  • Show enemy move indicators.
  • Show aim indicators for "fire point" spaced weapons (Starshard, Mining Laser).
  • Indicate initial angle of swinging laser attacks (Disintegrator draw attack).
  • Add aim indicators for melee weapons.
  • Beam attack aim indicators reflect beam width adjustment.
  • Extend projectile aim indicators to reflect the length of projectiles (not just the point they move to).
  • Show aim indicators for non-player actors.
  • Fix debrief button hover state.
  • Fixed aim and move indicators not displaying over pits in the tutorial.


[h3]🔊 Audio[/h3]
  • Fixed bug where UI audio played multiple times when hovering (Reported by @atezian)
  • More Rexogenous audio.


[h3]📚 Tutorialization[/h3]
  • Fixed issue where quickdraw tutorial could be completed with attack.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 123

Just a quick hotfix on yesterday's release. Turns out there was a bug that didn't save mission progress on save. Now fixed, so apologies for any lost progress.

We're generally on a two-week release schedule, but the next update may be delayed a little. We're going to have our hands full with Melbourne International Games Week in early October.

Speaking of—we'll be at PAX Aus. We'll post a proper Steam update with details soon. :-)


[h2]Changelog[/h2]
  • Play less intense music during intro story.
  • Fix issue where mission progress was not saved on save and quit.


Check out the full changelog.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere demo out now!

Enter the Chronosphere demo out now!


We released our new demo along with a new trailer!

[previewyoutube][/previewyoutube]

Thanks to everyone who has helped us with bug reports and feedback. The game is
in a much stronger place because of it—and there is much more to come!

We're shutting down the open beta too, so if you're still playing you'll need to
swap over to the demo. The demo is our new build target so we'll be updating it
regularly.

[h2]Highlights[/h2]

[h2]🦋 Progression[/h2]
  • Add intro story.
  • Added debrief conversations to main missions.
  • Re-ordered and updated some missions.
  • Regenerate spheres and update characters after mission debrief (so that newly unlocked options can be seen).


[h2]🏓 Gameplay[/h2]
  • Removed upgrader stations from all special floors.
  • Changed certain mission objectives.
  • Fixed an issue causing boss phases to count as separate unique enemies for the Beyond Reality mission objective.


[h2]🖼️ Art[/h2]
  • Added a floor path for stabilizers.
  • Adjusted the appearance of mod station floor paths.
  • Fixed explosions playing when re-entering a floor. (Reported by @chatman7304)


[h2]📖 Story[/h2]
  • Update Lillypilly dialogue art.
  • Correctly scale characters in narrative view.


[h2]✅ UI[/h2]
  • Fix issue where aim indicators appeared more opaque than intended (due to many overlapping aim indicators).
  • Tweak UI styles, using white text in more places.
  • A banner is displayed when a mission debrief is available.
  • Added a counter to track the number of new missions.
  • Update title screen and logo.


[h2]🗺️ Level Generation[/h2]
  • Many level generation improvements that should result in more interesting and rewarding maps.
  • Map generation should now be 30-40% faster than before.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 120

Chronosphere version 120


This build brings some major aesthetic improvements to the world choice screen (fancy new background, and a simplified UI). We've also continued with changes to the metaprogression, including a less overwhelming mission structure.

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]✅ UI[/h3]
  • Simplified world choice screen. 🪐 (Reported by @.pezi)
  • Show mission progress notifications sequentially so that only one can be seen at a time.
  • Returning to the menu at the end of a run now bypasses the title screen.


[h3]🦋 Progression[/h3]
  • Simplified main mission flow to be more linear.
  • Adjust mission styles so they have more appropriate thumbnails.


[h3]🖼️ Art[/h3]
  • Added new space backgrounds. ✨🌌
  • Fixed stars not appearing in the background of the main menus.
  • Change Faultliner projectile visuals to match weapon
  • Added temp 'fly forward' state for Urtar Voidwing attack.


[h3]🏓 Gameplay[/h3]
  • Fixed an issue causing certain sphere features to be unlocked by default.
  • Removed the Bellusect biome from all runs.
  • Beams are no longer blocked by environment unless it's a direct hit, broad beam enjoyers rejoice!
  • Fixed an issue causing drilling projectiles to exit drilling while inside large walls/blocks and overlapping colliders.


[h3]🗺️ Level Generation[/h3]
  • Changed station modifiers to instead adjust rarity of types of rooms instead.
  • Removed Flux Stations from all spheres.
  • Added a new octagonal grid type! It'll appear on some special floors.
  • Prevented the Safety Standards item from appearing within the Power of Friendship irregular sphere.
  • The staircase down to the boss arena now always uses the same visual theme as the arena itself.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

@notify-updates

Enter the Chronosphere - Version 118

Chronosphere version 118


New version drop. We're moving focus to building out the metaprogression now, so we've got a bunch of new missions. These are in a very rough state, and should be greatly improved over the next few weeks. Nevertheless we welcome your feedback!

We have also addressed a few outstanding issues reported by our Discord community, thank you! ❤️

⚠️ Updating to this version forcibly resets progression!

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]🦋 Progression[/h3]
  • Added a new starting sphere with reduced difficulty and simplified mechanics.
  • Added 20 new missions for unlocking specific existing weapons and gear from most biomes.
  • Added new missions for unlocking/tutorialising many core game mechanics and more difficult biomes.


[h3]🏓 Gameplay[/h3]
  • Tweaks to exit ambush events.
  • Pilebunker can no longer recieve several inappopriate mods.
  • Fixed a bug which caused Saucy Mule to sometimes fire infinite bullets. (Reported by @MegaQuack)
  • Hot shot now applies deterministically, and only to weapon projectiles. (Reported by @FlamingKetchup)
  • Enfilade now triggers correctly on quickdraw.
  • Player missiles no longer explode instantly when fired in the same turn as player bullet cutting projectiles.
  • Fixed an issue causing your teammates to occasionally attack you. They've learnt their lessons now. (Reported by @gudic, @ilovelizards)


[h3]🖼️ Art[/h3]
  • Added weapon model for disintegrator.


[h3]✅ UI[/h3]
  • Cooked up some goop for equipment chests. ??
  • Correct ammo icons for new weapons.


[h3]🤖 Tech[/h3]
  • Improved camera smoothing. This should be most noticeable when sprinting.


[h3]🔊 Audio[/h3]
  • Do not play equip audio for weapons already in inventory when entering a new floor. (Reported by @rymarq)


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

-Chronosphere Team