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Enter the Chronosphere - Version 120

Chronosphere version 120


This build brings some major aesthetic improvements to the world choice screen (fancy new background, and a simplified UI). We've also continued with changes to the metaprogression, including a less overwhelming mission structure.

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]✅ UI[/h3]
  • Simplified world choice screen. 🪐 (Reported by @.pezi)
  • Show mission progress notifications sequentially so that only one can be seen at a time.
  • Returning to the menu at the end of a run now bypasses the title screen.


[h3]🦋 Progression[/h3]
  • Simplified main mission flow to be more linear.
  • Adjust mission styles so they have more appropriate thumbnails.


[h3]🖼️ Art[/h3]
  • Added new space backgrounds. ✨🌌
  • Fixed stars not appearing in the background of the main menus.
  • Change Faultliner projectile visuals to match weapon
  • Added temp 'fly forward' state for Urtar Voidwing attack.


[h3]🏓 Gameplay[/h3]
  • Fixed an issue causing certain sphere features to be unlocked by default.
  • Removed the Bellusect biome from all runs.
  • Beams are no longer blocked by environment unless it's a direct hit, broad beam enjoyers rejoice!
  • Fixed an issue causing drilling projectiles to exit drilling while inside large walls/blocks and overlapping colliders.


[h3]🗺️ Level Generation[/h3]
  • Changed station modifiers to instead adjust rarity of types of rooms instead.
  • Removed Flux Stations from all spheres.
  • Added a new octagonal grid type! It'll appear on some special floors.
  • Prevented the Safety Standards item from appearing within the Power of Friendship irregular sphere.
  • The staircase down to the boss arena now always uses the same visual theme as the arena itself.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

@notify-updates

Enter the Chronosphere - Version 118

Chronosphere version 118


New version drop. We're moving focus to building out the metaprogression now, so we've got a bunch of new missions. These are in a very rough state, and should be greatly improved over the next few weeks. Nevertheless we welcome your feedback!

We have also addressed a few outstanding issues reported by our Discord community, thank you! ❤️

⚠️ Updating to this version forcibly resets progression!

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]🦋 Progression[/h3]
  • Added a new starting sphere with reduced difficulty and simplified mechanics.
  • Added 20 new missions for unlocking specific existing weapons and gear from most biomes.
  • Added new missions for unlocking/tutorialising many core game mechanics and more difficult biomes.


[h3]🏓 Gameplay[/h3]
  • Tweaks to exit ambush events.
  • Pilebunker can no longer recieve several inappopriate mods.
  • Fixed a bug which caused Saucy Mule to sometimes fire infinite bullets. (Reported by @MegaQuack)
  • Hot shot now applies deterministically, and only to weapon projectiles. (Reported by @FlamingKetchup)
  • Enfilade now triggers correctly on quickdraw.
  • Player missiles no longer explode instantly when fired in the same turn as player bullet cutting projectiles.
  • Fixed an issue causing your teammates to occasionally attack you. They've learnt their lessons now. (Reported by @gudic, @ilovelizards)


[h3]🖼️ Art[/h3]
  • Added weapon model for disintegrator.


[h3]✅ UI[/h3]
  • Cooked up some goop for equipment chests. ??
  • Correct ammo icons for new weapons.


[h3]🤖 Tech[/h3]
  • Improved camera smoothing. This should be most noticeable when sprinting.


[h3]🔊 Audio[/h3]
  • Do not play equip audio for weapons already in inventory when entering a new floor. (Reported by @rymarq)


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

-Chronosphere Team

Enter the Chronosphere - Version 117

Quick hotfix that adds some localization that was missed in 116. Keep your eyes peeled for a real update next week. 👁️👁️

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team

Enter the Chronosphere - Version 116

Introducing irregular spheres! These special challenge runs can be unlocked by finding and extracting with coordinates in a run. So far there are 21 irregular spheres, including "Glass Dimension" in which all damage is an instant kill (including you), "Out of Touch" that makes enemies beyond a certain disance invulnerable, and a sphere in which you must escort a special friend!

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

[h2]Highlights[/h2]

[h3]🏓 Gameplay[/h3]
  • Added irregular spheres.
  • Add new aura system to visualize range of effect for certain items, abilities and mods.
  • Fixed an issue causing the Lucky Coin item to target hazards.
  • Flying enemies can now fly over holes.
  • Grounded enemies can fall down holes when knocked back.


[h3]🗺️ Level Generation[/h3]
  • Updated existing submaps to appear randomly as special floors in standard spheres.
  • Added 8 brand new special floors in addition to these also!
  • Fixed an extremely rare level generation softlock.
  • There is now a chance waves of enemies will block your exit on certain floors.
  • Added a new standard sphere with only 1 primary biome.
  • Updated level grid generations to be a little less noisy on average.


[h3]🖼️ Art[/h3]
  • Added art for Reverse Gun.


[h3]✅ UI[/h3]
  • Fix erroneous "out of stabilizers" message when unable to use stabilizer due to being on full health.
  • Show a hint to use a stabilizer when health drops below 40.
  • Add minimum duration to red bubbles above player head (out of ammo etc).
  • Improve feedback around reloading and out of ammo state. (Reported by @rhythmevan)
  • Fixed weapons not showing their ammunition in chests.
  • Fixed the Missions button being hidden.


[h3]🤖 Tech[/h3]
  • Knockback forces are now also applied to ragdolls from the killing blow.
  • Reduced issue of character model misalignment after framerate hitches.


[h3]📚 Tutorialization[/h3]
  • Fixed task completion issues relating to the exit and the ability tutorials.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

-Chronosphere Team

Enter the Chronosphere - Version 115

Massive weapon and item drop! Lots of fun ones in there (I haven't seen them all myself).

ℹ️ The Steam playtest is closed, but anyone who signed up will still have access (for now). If you would like to play, please join our Discord and ask.

We're moving to a new release flow, so you can expect more regular and (hopefully) less buggy builds in future.

[h2]Highlights[/h2]

[h3]🏓 Gameplay[/h3]
  • Added 25 new weapons.
  • Added 24 new items.
  • Reworked most 'shot' type gadgets into gear.
  • Removed trick shot, hearty beans and shiny belt (pending reworks).


[h3]🗺️ Level Generation[/h3]
  • Replaced Firearm Famine modifier with Ordnance Oversupply.
  • Increased rarity of sphere modifiers.


[h3]🖼️ Art[/h3]
  • Prevent acid pools from extending over holes.
  • Models for new weapons.
  • Added new ActorSpawn VFX.
  • Updated Beam VFX, including wall hit.


[h3]✅ UI[/h3]
  • Added text to ailments to differentiate them.
  • Fixed some main menu buttons not being pickable. (Reported by @juh9870)


[h3]🤖 Tech[/h3]
  • Disabled collision detection for ragdolls before they have flopped. This should improve performance, but alive actors can no longer push ragdolls.


[h3]🗺️ Level Generation[/h3]
  • Converted all submaps to special floors, increased rewards and retuned some difficulty.
  • Greatly improved accuracy of hole movement collision.
  • Randomised lighting angles per-sphere.


[h3]📚 Tutorialization[/h3]
  • Control instructions are now listed directly in tutorial steps.
  • Improved the detection of "a single quickdraw" to run over many turns.
  • Require aiming before spawning attack/quickdraw targets.
  • Require aiming and cooldown before passing ability obstacles.


Check out the full changelog.



Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.

—Chronosphere Team