Enter the Chronosphere - Version 101
Another week another playtest update... This one is mainly aesthetic changes, but we've also added the ability to replace a weapon mod if you've already maxed out your three slots.
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
Here's the full changelog:
[h2]Changelog:[/h2]
🖼️ Art
🗺️ Level Generation
🤖 Tech
✅ UI
🏓 Gameplay
Check out the full changelog.
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team
⚠️ If you haven't joined the playtest, sign up on our store page now to get access to the build!
Here's the full changelog:
[h2]Changelog:[/h2]
🖼️ Art
- Added some new decorative bits to the Native Chronosphere regions
🗺️ Level Generation
- Added some checks to prevent certain wall decorations from overhanging the wall they attach to.
🤖 Tech
- Cursor is hidden and moved to not overlap with UI when using a controller.
✅ UI
- Navigation markers no longer overlap poorly with UI.
- Differentiate navigation markers of used stations.
- Update top-of-screen control prompt UI styles.
- Fixed minor flicker when world-space UI is first hovered.
- Improve feedback when trying to use a stabilizer when you are not able to.
🏓 Gameplay
- Mods can be replaced on full equipment.
Check out the full changelog.
Just a reminder that we want to hear your feedback (good or bad) via Discord and Steam Discussions.
—Chronosphere Team