Developer's Diary & Will attend BitSummit
【Delusions of a "Romp of Dump" spin-off?】
[previewyoutube][/previewyoutube]*English subtitles are available.
[h2]This is a psycho-horror otome game in which you become a victim of the "Limb-Stripping Machine Case" and spend your life in confinement for the first time.[/h2]
[h3]...However, this is just a delusion.[/h3]
In this prototype, we implemented a music video-style message window by customizing "Utage," a visual novel production tool for Unity.
The message window can be animated using only the same dialogue display commands as usual.
We wanted to challenge Live2D expressions that had not been used in our previous works, such as the double meaning of romance and horror, and the double meaning of a heart-pounding performance.
[h3]A bizarre criminal with an eerie and meaningful prosthetic hand with a rarefied sense of mortality.
Are there any observers out there who would like to be a part of his devotion?
If you would like to play this delusion when it becomes a game, please support us in the comments![/h3]
【"Animaloid Girl" will be exhibited at BitSummit Drift!】
[previewyoutube][/previewyoutube]
[h3]"Animaloid Girl," an indie game planned, Live2D, scenario, etc. by Zakurosuke, will be exhibited at BitSummit Drift.[/h3]
https://store.steampowered.com/news/app/2545200/view/4371389992155036845
BitSummit is one of the largest indie game real events in Japan.
It will be held in Kyoto, Japan from 7/19 to 7/21.
"Animaloid Girl" will also be exhibiting its latest playable demo.
Please register your wish list as well!
https://store.steampowered.com/app/2545200/_/
[h3]The playable demo's revamped UI is prototypical of the one developed for the aforementioned Romp of Dump spin-off delusion.
Many other technologies developed for Romp of Dump are also used, including Live2D and Unity Utage customization.[/h3]
- BitSummit official website:https://bitsummit.org/
- Click here to purchase tickets:https://bitsummit.org/ticket/
For the fans of "Animaloid Girl," I am just one of the nameless staff members.
It is no exaggeration to say that this work is built on the corpses of "Romp of Dump" and other individual productions, but few people are aware of this.
I would like as many people as possible to know about my individually produced works as well, but I am not good enough. So I have been very depressed in the past few months.
I prototyped new expressions in my spin-off delusion and updated effects in "Romp of Dump" because I have always worried that my games lacked visual appeal.
My problems have not gone away, and I have not and will not change the fact that I suffer from a lack of confidence.
I only hope that I can at least sublimate my dark feelings into my creative work, and I would appreciate your support.