No Creeps Were Harmed TD: 1.0 Now Available!
No Creeps version 1.0 is finally here! This update features 5 new maps, bug fixes, tuning changes and tweaks. The game has evolved a lot during its time in early access, thanks to player feedback and suggestions. It’s been an amazing journey getting to 1.0, and I hope you all enjoy No Creeps Were Harmed 1.0!
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[h2]2 NEW STATIC MAPS[/h2]
Recoil: A long track with two huge spiral tracks, surrounded by plenty of booster opportunities.
Meld: The new hardest static map the game has to offer, with four twisted and contorted paths to deal with.
[h2]3 NEW RANDOM MAPS[/h2]
Cubed: A 6 sided nightmare inspired by Voxel.
Cycle: A tight spiral map inspired by Apogee.
Citadel: A massive vertical map inspired by Tower.
[h2]TUNING[/h2]
Beam Emitter purchase cost reduced from 150 to 140.
Ranger Turret purchase cost reduced from 360 to 350.
Ranger Turret upgrade cost reduced from 140 to 135.
Lag Field purchase cost increased from 300 to 325.
Lag Field upgrade cost increased from 120 to 130.
Ground Pounder purchase cost increased from 340 to 350.
Ground Pounder upgrade cost increased from 150 to 160.
Snap Trap purchase cost reduced from 285 to 275.
SRM Launcher purchase cost increased from 425 to 450.
Laser Gate purchase cost reduced from 380 to 375.
Chrono Ray purchase cost reduced from 700 to 650.
Chrono Ray upgrade cost reduced from 200 to 185.
Gatler purchase cost reduced from 650 to 640.
Flame Turbine purchase cost increased from 275 to 285.
Flame Turbine upgrade cost increased from 85 to 90.
Boost Injector duration increased from 15 seconds to 18 seconds.
[h2]FIXES[/h2]
Fixed scroll bar getting messed up sometimes in settings menu.
CHECK OUT THE 1.0 TRAILER
[previewyoutube][/previewyoutube]
THE 1.0 DEV LET'S PLAY
[previewyoutube][/previewyoutube]
What's in No Creeps Were Harmed 1.0?
[h2]2 NEW STATIC MAPS[/h2]
Recoil: A long track with two huge spiral tracks, surrounded by plenty of booster opportunities.
Meld: The new hardest static map the game has to offer, with four twisted and contorted paths to deal with.
[h2]3 NEW RANDOM MAPS[/h2]
Cubed: A 6 sided nightmare inspired by Voxel.
Cycle: A tight spiral map inspired by Apogee.
Citadel: A massive vertical map inspired by Tower.
[h2]TUNING[/h2]
Beam Emitter purchase cost reduced from 150 to 140.
Ranger Turret purchase cost reduced from 360 to 350.
Ranger Turret upgrade cost reduced from 140 to 135.
Lag Field purchase cost increased from 300 to 325.
Lag Field upgrade cost increased from 120 to 130.
Ground Pounder purchase cost increased from 340 to 350.
Ground Pounder upgrade cost increased from 150 to 160.
Snap Trap purchase cost reduced from 285 to 275.
SRM Launcher purchase cost increased from 425 to 450.
Laser Gate purchase cost reduced from 380 to 375.
Chrono Ray purchase cost reduced from 700 to 650.
Chrono Ray upgrade cost reduced from 200 to 185.
Gatler purchase cost reduced from 650 to 640.
Flame Turbine purchase cost increased from 275 to 285.
Flame Turbine upgrade cost increased from 85 to 90.
Boost Injector duration increased from 15 seconds to 18 seconds.
[h2]FIXES[/h2]
Fixed scroll bar getting messed up sometimes in settings menu.