Devlog 6
Thank you everyone for supporting the Early Access phase of Paper Kingdom. Feedback you provided paints a clear picture on where to improve and hopefully you will like what you see in this devlog.
[h3]These changes are work in progress and NOT in the current version of Paper Kingdom.[/h3]
[h3]Neighbors[/h3]
Settlements and animals are no longer just in-game events but living entities.
You can discover other settlements while working on various jobs, assign diplomats or pay tributes to improve their opinion of you and send spies to gather intel about their forces.
You can invade settlements for their resources. Settlements with low enough prosperity can be conquered for good.
You can also trade with these settlements as long as they are not rivalrous.
Each settlement has a hidden "culture" some are rarer than others and their culture determines their market and what they drop when conquered.
[h3]New Features[/h3]
[h3]Changes[/h3]
[h3]New Cards[/h3]
[h3]New Situations[/h3]
See you at next devlog, these are not the only changes in version 4.
[h3]These changes are work in progress and NOT in the current version of Paper Kingdom.[/h3]
[h3]Neighbors[/h3]
Settlements and animals are no longer just in-game events but living entities.
You can discover other settlements while working on various jobs, assign diplomats or pay tributes to improve their opinion of you and send spies to gather intel about their forces.
You can invade settlements for their resources. Settlements with low enough prosperity can be conquered for good.
You can also trade with these settlements as long as they are not rivalrous.
Each settlement has a hidden "culture" some are rarer than others and their culture determines their market and what they drop when conquered.
[h3]New Features[/h3]
- Some jobs are no longer guaranteed to succeed and is chance based.
- You can hold right click to keep getting more cards from the stack, also increased attach to stack range.
[h3]Changes[/h3]
- Having a recipe also unlocks it now, so if you buy a recipe from your neighbors you will permanently unlock it.
- Settlers can eat Meals that are attached to other cards as long as they have unreserved amounts. So you can safely attach your 10k stack of Meals to Port now.
- If a settler doesn't eat at least half of their monthly Meal requirement, they will lose 1 Health point. This means some characters can die before they get angry enough to leave. Not paying them still makes them angry but no health penalty.
- If a settler eats half or more than half of their monthly Meal requirement it will auto heal the settler for 2 Health points.
- Idle Settlers tip is now separated into Idle Settlers and Idle Ships
[h3]New Cards[/h3]
- Tribal Bow (Crafted with Sticks and Raw hide)
- Hunter (Tribesman + Tribal Bow = Hunter)
- Horseman (Hunter + Horse = Horseman, Horsemen are really strong early game soldiers but they require Coins to maintain and only way to get Coins early on is invading higher ranked settlements)
- Deer (Can be hunted at Forest with Hunter, gives 5 Meat and 1 Raw hide same as Cow)
- Fishing Net (Crafted with Raw hide)
- Fisher (Character + Fishing Net = Fisher)
- River (Fisher can fish here, it has limited Fishing jobs)
- Fishing Ship (Fisher + Ship = Fishing Ship, can fish at Sea, fishing at Sea is also limited now)
- Gold Ore (Obtained through Mine, can be smelted into Coins at Forge)
- Herb (Can be collected by Witch and Scholar at Forest, used to cure Plague)
- Spear
- Spearman (Early game soldier)
- Axe
- Axeman (Early game soldier)
[h3]New Situations[/h3]
- Flax Discovered (Discovery of Flax similar to how you get Wheat for the first time, you can still get Flax at Farmlands)
- River Discovered
See you at next devlog, these are not the only changes in version 4.