Vendor Kiosk Update
[h2]Vendor Kiosk[/h2][p]There is now a Vendor kiosk available to you![/p][p]
[/p][p]The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment.[/p][p]
[/p][p]To create a Vendor kiosk, go to the Lathe and use the recipe you find there for it. Once it is crafted, you can go to one of your Homesteads and place the kiosk there. You place the kiosk with the Fabricator, so you’ll need one of those before you can do so. NOTE: You may only have one Vendor kiosk per Homestead.[/p]
[/p][h2]Bug Fixes[/h2]
[/p][p]The recipe unlock is automatic for the moment and part of the Business skill tree. Everyone gets it for free at the moment.[/p][p]
[/p][p]To create a Vendor kiosk, go to the Lathe and use the recipe you find there for it. Once it is crafted, you can go to one of your Homesteads and place the kiosk there. You place the kiosk with the Fabricator, so you’ll need one of those before you can do so. NOTE: You may only have one Vendor kiosk per Homestead.[/p]
- [p]Any player may open the Vendor kiosk after it is placed and they can buy any item found there.[/p]
- [p]Only players with editing permissions on that Homestead can post items to sell into that kiosk.[/p]
- [p]You unlock the Homestead Crate recipe by unlocking the Architect skill tree. [/p]
- [p]You build the Homestead Crate at the Lathe.[/p]
- [p]After it is in your inventory, you place it like any other Building Tile by using the Fabricator.[/p]
- [p]Only yourself and people that you give permission to edit your Homestead will be able to access crates placed on that Homestead. (Later on, we’ll add more granular permission settings, but that’s how it is for now.)[/p]
- [p]There is a (minor) event. But we’re not giving you details so there are some surprises. Enjoy![/p]
- [p]It starts when this update goes Live and ends on November 1st.[/p]
- [p]Large glass walls and corners are added to the game. These are unlocked through the “Windows and Walls” skill node in the Architect skill tree. If you already have that unlocked, you’ll have access to the new tiles.[/p]
- [p]Mission and Ecology kiosks have visual upgrades.[/p]
- [p]There are now Tiers of missions available on the Mission kiosk. The more difficult tiers will be further away from the portal, requiring more travel time, but rewards are greater also.[/p]
- [p]A large number of flora items (trees and bushes) were improved, resulting in higher performance, but we’ll need to do another flora wipe to make them show up in game. Apologies to those of you that made gardens.[/p]
- [p]If a creature is immune to a status effect, you will now see text flyouts occur letting you know.[/p]
- [p]The “Bare” versions of soils that are in the game will no longer generate separate types of doobers. Previously, as an example, there were “Bare Alluvial” and “Alluvial” soil types. Those are still in the game, but you won’t notice it as much now because regardless of which type you extract, you will only get “Alluvial” soil now.[/p]
- [p]Repeatedly walking the same path across grassy areas will now start to form trails of bare soil.[/p]
- [p]The Planetary Health status is broadcast to all players regularly.[/p]
- [p]The Chat Pane has been improved and now has two channels. More channels are forthcoming after we test this further and enable a back-end piece that we’re still working on currently.[/p]
- [p]The “Stunt” function on the Pruning Tool now has a VFX associated with it.[/p]
- [p]Hitting ESC will now close announcements and hint dialogs.[/p]
- [p]“Inventory” is now called “Backpack”[/p]
- [p]Chat pane now defaults to open.[/p]
[/p][h2]Bug Fixes[/h2]
- [p]Fixed a reference on the Weaponsmith skill tree to say “Corrosion Drones” instead of “Acid Drones”.[/p]
- [p]Using the “Dupe” function on the Fabricator will no longer allow you to exceed building limits.[/p]
- [p]Errors with seed artwork that resulted in them showing random icons instead of the proper art have been fixed.[/p]
- [p]Crafting Pharmacology recipes now generates Medical XP (instead of Cooking XP).[/p]
- [p]Crafting Power Cell recipes now generates Crafting XP (instead of Cooking XP).[/p]
- [p]You no longer get a Health Wound when you die during the first-time user experience hallway.[/p]
- [p]We no longer spam the chat pane every time you place a building tile.[/p]
- [p]Fauna (creature) totals on the Ecology Kiosk have been corrected.[/p]
- [p]Improved calculation and handling of marketplace stack listings.[/p]