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Walk of Life News

v0.42.6

  • Added a update menu (wow!)
  • Fixed a bug where players couldn't rejoin an online game if more than one player had left it.
  • Fixed a bug that occurred if your pet died.
  • Fixed a few possible bugs that were connected to our debug tools which partially went into the build.
  • First iteration of asset optimizations, more of these will follow.
  • Update Unity and any used plugins to the newest version.
  • Updated our credits to include the people who localized our game.
  • Fixed some localization issues with our in-game prompter.

v0.42.5

  • Removed the Peons from the game map as we believe they were causing massive slowdown and crashing games. We're working on writing the system from scratch for a future update.
  • Added push rate limiters to buttons.
  • Added safety checks for players that are rejoining online games to stop them from receving instructions when they are still loading game data and UI.
  • Removed a mostly unused font from the project that might have been causing some issues with the Workaholic.
  • Added safety checks to the Report screen in case players get desynced in online games.
  • We now hide "out of bounds" Report and Event cards when playing on aspect ratios other than 16:9.
  • Added full cleanup functionality of animations when transtitioning between Main Menu and the Game.
  • Fixed a bug where Pets were not synced properly in online games.

Dev Blog: First Fixes and Tuneups

[p]Hello walkers![/p][p]No? Okay, I’ll stop trying to make “walkers” happen.[/p][p][/p][p]The gang at Porcelain Fortress is currently dealing with a snowstorm in Iceland. It's fine. Whatever. We like not being able to go anywhere.[/p][p]Hopefully you have all been having fun with Walk of Life so far. We’re aware that there have been some bugs of varying sizes, ranging from annoying to game breaking. The team has been hard at work trying to fix them over the last few days and we’ve think we’ve squashed the worst offenders.[/p][p]We’ve put in a couple of smaller patches where we made some minor tweaks alongside the bugfixes, including some changes to role scoring and adding animations to some of the taxidermied NPCs. Experimental mode has also been removed as it was creating more problems than it fixed. We’ll still keep some of the more experimental roles available but marked for you to try at your own risk.[/p][p][/p][p]The adventurer is playable right now, but will be getting a little facelift before we move it into the main roster. We’re aiming to drop the updated version onto the client alongside some fun new features very soon.[/p][p]That’s it for now! Swing by our Discord and see what's going on! Here are the changes if you missed them:

- Removed Experimental mode, it was causing more troubles than it solved.[/p][p]- Added animated NPCs in Bank and Clothing locations.[/p][p]- Balanced Workaholic and Hoarder Roles.[/p][p]- Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.[/p][p]- Attribute costs for all works has been decreased.[/p][p]- End-Score for Work Level has been decreased.[/p][p]- End-Score for Educations has been decreased.[/p][p]- End-Score for Role Quests has been decreased.[/p][p]- Fixed a bug that could cause crashes if multiple games were played in a row.[/p][p]- Some Role states were not loading correctly, this has been fixed.[/p][p]- Fixed "For a Biblical Flood" achievement so it completes properly.[/p][p]- Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.[/p][p]- Fixed an inventory bug where you couldn't remove an item if your inventory was full.[/p][p]- Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.[/p][p]- Emojis and popping in players no longer block clicks.[/p][p]- Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...[/p][p]- Fixed a bug where the Adventurer would cause a crash after receiving a set amount of quests.[/p][p]- Voting for Edgar A. as the mayor no longer makes all actions in the game free, now only Feed the Crows is free...[/p][p]- Global Events now trigger properly in 30 round games.[/p]

v0.42.3 - Hotfix

  • Removed Experimental mode, it was causing more troubles than it solved.
  • Added animated NPCs in Bank and Clothing locations.
  • Balanced Workaholic and Hoarder Roles.
  • Mayor Edgar now makes feeding Crows free, but the crows get angry if you don't feed them.
  • Attribute costs for all works has been decreased.
  • End-Score for Work Level has been decreased.
  • End-Score for Educations has been decreased.
  • End-Score for Role Quests has been decreased.
  • Fixed a bug that could cause crashes if multiple games were played in a row.
  • Stopped burglars from stealing your Cardboard Bed and Plastic Chair.
  • Fixed a bug where the Adventurer could have two quests that blocked him from completing either one.
  • Some Role states were not loading correctly, this has been fixed.
  • Fixed "For a Biblical Flood" achievement so it completes properly.
  • Fixed an inventory bug where you couldn't clean dirty potatoes if your inventory was full.
  • Fixed an inventory bug where you couldn't remove an item if your inventory was full.
  • Fixed a bug where buying two fishing poles and then selling one would not allow you to fish using the remaining one.
  • Emojis and popping in players no longer block clicks.
  • Rent no longer constantly increases, this was a feature we added last year and everybody forgot it was there...

Walk of Life is OUT NOW in Steam Early Access!

[p]Gadzooks! Hot damn! Yahoo![/p][p]It's here! It's finally here![/p][p]We at Porcelain Fortress are absolutely elated to announce that Walk of Life has finally landed in Steam Early Access![/p][p]After years of gruelling work in the game development trenches the world's most hilariously depressing life simulator has hit the digital shelves of Steam! We want to start things off with a huge round of thanks for all of you that have been followed us on this journey and assisted in the form of feedback, testing, or just overall good vibes.[/p][p]Our community is the reason we decided to take Walk of Life into Early Access. We want to continue shaping this weird little creation of ours with your help so that the end product ends up being something we can all love and share custody of. [/p][p]There are some things that are a bit too WIP to throw them into the default build, but we still want to let you try them, so we've added an experimental mode to game setup if you want to give the WIP stuff a whirl. Try it out![/p][p]Here's a list of some thing you can expect to see in Early Access! [/p][h3]New Roles!
[/h3][h3][/h3][p]We hope you're into roleplay, you little freak, because we have a bunch of new roles that will be introduced to the game! They'll start off in the experimental mode and we'll work with the community to finetune the role before it leaves the nest and joins the roster in regular games.[/p][h3]Jobs, Perks and Life Events[/h3][p]While routinely banned from Goldeneye 64, we here at Porcelain Fortress love an Oddjob! Sorry. We want Walk of Life to be full of odd and quirky jobs that bring colour to your games, introducing new strategic choices to make with new job perks. Life events tailored to your current job are another feature that we hope will bring a level of immersion not seen since the days of Virtual Boy. That's it for Nintendo references.[/p][h3]Education Redux[/h3][h3][/h3][p]Walk of Life's current education system is staler than its real life counterpart, and we aim to change that. We want players to make choices when it comes to education that allows them to specialize and aim towards different paths.[/p][h3]Unique Items and Furniture[/h3][p]We will introduce new items and furniture to the game that give you special benefits (or drawbacks) that you can gain through various paths in the game.[/p][h3]Vexcorp 2.0[/h3][p]Vexcorp's h̶u̶m̶a̶n̶ ̶e̶x̶p̶e̶r̶i̶m̶e̶n̶t̶s̶  quests are just the tip of the iceberg for the e̶v̶i̶l̶ ̶t̶e̶c̶h̶ ̶e̶m̶p̶i̶r̶e̶  friendly neighbourhood startup. Expect to see new rewards for doing stuff around Vexcorp.[/p][h3]The Stock Market[/h3][p]The doors to the stock market remain closed, but will soon open to satiate all of you STONKS hungry maniacs out there. Line chart goes brrrr.[/p][h3]New Game Modes[/h3][h3][/h3][p]The game mode cauldron is currently bubbling with ridiculous new game modes that will turn the Walk of Life experience into something new and exciting.[/p][h3]Pawn Shop Update[/h3][p]As soon as the pawn reaches G8, the pawn shop will be upgrading to a queen shop. Haha. Seriously though, the pawn shop is currently rather static and we want it to be a fun place to stop by to see whatever oddities they might have on offer at any given time.[/p][h3]Fire Safety and Security[/h3][p]Waves of the crime and heat variety are meant to really mess with players if they don't invest in proper countermeasures. Items granting fire safety and security will allow players to keep their valuables safe and sound.[/p][h3]Map Layouts[/h3][p]Different layouts of Calicornia should shake things up if games are getting stale. They put Clucker's next to the bank?!?!! Oh my god this will literally alter the metagame in ways no game has ever seen before![/p][h3]Longer Game Modes[/h3][p][/p][p]Some of you seem hellbent to live out that Dr. Manhattan meme. We'll do our best to cater to you with a marathon mode where you can play some really long games.[/p][h3]New Map[/h3][p]We don't want you to end up washed up, having never left Calicornia. A new map with new mechanics, characters and adventures is something we're very excited about.[/p][h3]Improved Interface[/h3][p]We realize that the current interface and overall experience can be a bit confusing, which is why we're designing new ways to shove information ever so gently into your pretty little heads.[/p][h3]MORE CONTENT[/h3][p][/p][p]More is more! You want more? We hear you! That's why we will more. MORE!

And that should about cover it for now! If you want keep track of our lofty promises, take a look at our roadmap that should be popping up on the storepage any second now. Until next time, go out and take a Walk of Life![/p]