Update #7 - New Map, New Weapon Skill, Ash Rework and More! - v0.6.2
Hey Loners,
This update delivers fresh content, a reworked Ash, polished mechanics, and community-requested fixes to elevate your journey. Dive into the details below.


New Cursed Curios
We've remade some of the less-used Cursed Curios and created new ones with 2 brand-new stats!
[h2]Wind Blast[/h2]

[h2]Combat & Progression[/h2]
[h2]Quality of Life[/h2]
[h2]Visual & Immersion Upgrades[/h2]
[h3]Weapon Mods now need to be unlocked via Discoveries![/h3]
[h3]Ash's abilities and skills have been overhauled![/h3]
[h3]Discoveries balancing changes: [/h3]
This is one meaty minor update, right? We managed to squeeze a lot of fixes but also some cool stuff like the complete Ash Skills redesign and a brand new map for new players!
I'm very happy with what we managed to ship this time, but work hasn't stopped. We're doing some experimentation internally for new Curios and Evolutions. There are also a bunch of UI updates that we are also in the pipeline (and that the community has been asking for, btw). Exciting stuff!
One big focus for us on this minor update was the new player experience, but internally, we are also tackling community-related issues such as Solo vs. Multiplayer balancing and how combat will scale later on! Hopefully, I'll be able to share a bit more with you all soon!
See you at our next Picnic!
[h2]Join the Picnic[/h2]
Share feedback, report bugs, and showcase your builds on our forums or Discord. Your input shapes the future of the game.
[h3]Stay Connected[/h3]
We invite players to join the conversation and share their thoughts on the update:
This update delivers fresh content, a reworked Ash, polished mechanics, and community-requested fixes to elevate your journey. Dive into the details below.
Viridity Pass – A New Frontier
Explore: A sprawling starting map filled with open paths, dynamic challenges, and untapped resources. Perfect for testing new strategies and for a fast understanding of the game.- Viridity Pass will replace Train Plateau as the first map the players experience in Atomic Picnic. Train Plateau will be unlocked via Discoveries. Also, to streamline the user experience, Viridity Pass will not feature a Boss Fight; completing the map requires only 2 Main Objectives.
- Notice: Train Plateau might be locked for you once this update goes live. Just beat Viridity Pass to unlock it!



Evolution System Improvements
Unlock & Adapt: Discover evolution recipes mid-run via the ESC menu.- If more than one evolution has been found, the remaining will be displayed encrypted in the Atomic Font.
- New players: Unlock your first evolution to reveal the system.

New Cursed Curios
We've remade some of the less-used Cursed Curios and created new ones with 2 brand-new stats!
- Weapon Skill Fill - The higher it is the faster your Weapon Skill will charge!
- Weapon Skill Charges - The higher it is the more times you can use your Weapon Skill!
New Weapon Skill
[h2]Wind Blast[/h2]
- A great weapon against a group of smaller enemies! Enemies hit by its effect will receive damage and knockback!
- The more charges it consumes when activated, the higher the effect!

Key Additions
[h2]Combat & Progression[/h2]
- Unstuck Mechanic: Escape terrain traps (10s delay, 3min cooldown). Activate it on the ESC Menu.

- Weapon Mod Visuals: Enhanced VFX for mods like Sniper Trampoline to match their impact.
[h2]Quality of Life[/h2]
- Tab Menu Stats: Monitor your build’s stats in real time.

- New Enemy Healthbar: Elite, Normal, and Mini-Bosses now have different healthbars. Mini-Boss bars now persist throughout the combat!
- Combat Polish: Smoother dodging, absorbing, and UI responsiveness.
We reworked the Gear Dash Colliders and Mechanics, so it's easier to take advantage of Dodge-related Curios like Good Times.
[h2]Visual & Immersion Upgrades[/h2]
- Snowbro Redesign: A chilling new model for Alternate Actuality.
- Loading Screen Poses: Dynamic character art to set the tone.
- UI Revamp: Sleeker menus with animated backgrounds.
Changes:
- Bosses and Minibosses cannot be stunned by One-Eyed Whirli Curio anymore
[h3]Weapon Mods now need to be unlocked via Discoveries![/h3]
- As we said before, the Trial period for Weapon Mods is over now, and all players need to unlock them via Discoveries now!
- But for those of you who have been playing since the last update, you might've already reached the Discovery Threshold to unlock them, resulting in an auto-unlock!
[h3]Ash's abilities and skills have been overhauled![/h3]
- Scout (Passive): Ash has one extra Air Gear charge. Every time Ash uses Air Gear or Gear Bomb she gains a cumulative Movement Speed buff stack, max 10 stacks. Stacks are lost over time.
- On the Prowl (Passive): Whenever Ash moves a certain distance, gain a Fire Rate Buff stack, max 10 stacks. Stacks are lost over time.
- Flare (Passive): When Ash uses her last Air Gear Charge, her arm emits a special glow in an area around her. When a player touches or enters the area, they gain the Flare buff. When a Player with the Flare buff defeats an enemy, that Player's Air Gear cooldown is reduced by 0.2 sec.
- Dash Bomb (Active - Level 2): Every enemy hit creates a minor explosion. Gear Bomb damage now also multiplies based on Ash's Movement Speed modifier.
[h3]Discoveries balancing changes: [/h3]
- Damage Mult: 300 > 1.000
- Pebbles A3: 10.000 > 80.000
- Shotgun: 150 > 100 ; removed constraint (play in train plateau)
- JD: 200 > 400
- Attraction: 1200 > 5000
- Pebbles E2: 5.000 > 20.000 ; 500 > 1.000
- FireRate: 80 > 100
- Cooldown Reduction: 10 > 25
- Reroll: 30 > 36
Community-Driven Fixes
- Paulão Shop: There was a bug allowing Players to buy more items and upgrades than the cap allowed; the bug has been fixed, and the value has been updated to a maximum of 10 of a specific stat.
- The critical hit SFX now correctly plays when a critical hit defeats an enemy.
- Twister VFX now correctly stops when pausing the game.
- Fixed Incorrect Prompt for Curios Screen: "Touch Pad" Shown Instead of "Share" on PS5 Controller.
- Fixed PS5 controller glyphs. The scroll button was showing the Left Stick glyph instead of the Right Stick.
- Fixed Level up SFX playing in a loop when returning to camp via the ESC menu.
- Fixed Throwing Knifes Crosshair overlapping Weapon Skill Charges on UI.
- Removed a random explosion sound when healing shrine despawns.
- Fixed Deposits spawn overlapping other Deposits.
- Fixed Events spawn overlapping other events, often preventing completion.
- Fixed the terrain on the Tutorial map being more elevated than expected.
- Fixed Jonathan's health bar not being displayed for clients.
- Fixed Combat text and HP not being displayed for Mini Jelly and its egg.
Known Issues
- Unexpected Offerings Event and Cursed Curios Synergy: Stacking negative Damage Taken modifiers may trigger instant death if you accept an offering since its damage will be higher than 20hp and could kill you. Hotfix inbound! Meanwhile make sure you have enough health when picking up offerings!
- Discovery Progression: Revives and Events aren't tracking correctly. We are already looking into this!
- This might cause issues for some Discovery unlocks and End Game Screen stats.
- Ash's Flare VFX is not final and will be reworked in the near future.
- Music Box SFX is not playing consistently
Director's Commentary
Hey Loners, Edu here!This is one meaty minor update, right? We managed to squeeze a lot of fixes but also some cool stuff like the complete Ash Skills redesign and a brand new map for new players!
I'm very happy with what we managed to ship this time, but work hasn't stopped. We're doing some experimentation internally for new Curios and Evolutions. There are also a bunch of UI updates that we are also in the pipeline (and that the community has been asking for, btw). Exciting stuff!
One big focus for us on this minor update was the new player experience, but internally, we are also tackling community-related issues such as Solo vs. Multiplayer balancing and how combat will scale later on! Hopefully, I'll be able to share a bit more with you all soon!
See you at our next Picnic!
[h2]Join the Picnic[/h2]
Share feedback, report bugs, and showcase your builds on our forums or Discord. Your input shapes the future of the game.
[h3]Stay Connected[/h3]
We invite players to join the conversation and share their thoughts on the update: