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Update #6 - We hear you! - v0.6.1

Hey Loners,

The major update has passed by, but the work continues. Our next update is packed with exciting new VFX, SFX, visual enhancements, and quality-of-life improvements, many directly requested by our amazing community!

Here’s a breakdown of what’s new, what’s changed, and what’s been fixed:

[h3]What’s New
[/h3]SFX & VFX Additions
  • Added Camille SFX and Gold Goblin SFX for a more immersive audio experience.
  • Introduced Weapon Skill VFX for Throwing Knife, Rocket Launcher, and Ball Lightning which was missing from the last Major update.
  • Updated Blooming Faucet model and VFX (decoy) for better visual clarity.


Visual Improvements
  • New HUD for life and XP, including a low-life animation for added tension.
  • New UI for the Area Hold Event to improve readability.
  • Ammo bar now displays near the player’s aim for better combat awareness.
  • New wood windows were added to concrete buildings in the City of Sands.
  • Enhanced screen shake and shooting feedback when using weapon skills.
  • Updated Rose drone colors and Survivor's Guilty stack VFX for better visual feedback.
Quality of Life Improvements
  • Added unique crosshairs for each Weapon Skill to improve usability.

[h3]Key Changes
[/h3]The changes below are direct feedback from the community in response to the newest update, which introduced Rose and Weapon Mods. A huge thanks to everyone who spent some time writing their thoughts on our Discord and Steam forums and gave us some amazing feedback! ❤️

[h3]Rose Skill Rework
[/h3]Based on community feedback, Rose’s skills have been rebalanced and improved: