Road to Major Update #1 - Captain Rose
Hey Loners!
We're really excited to release the first Major Update for Atomic Picnic on February 28th, and we want to give you guys a second glimpse into what's coming!
It's a new Character! Captain Rose!

[h2]Quote[/h2]
"Destroying the World? I've been there..."
[h2]Profession[/h2]
[h3]Captain[/h3]
Fall in line or fall dead.
[h2]Likes[/h2]
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???
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[h2]Description[/h2]

When using Rose's Active Skill, she equips her Jetbelt, allowing her to Fly through the map! She's capable of freely moving horizontally and vertically while using her Jetbelt. Rose can also use Devices, Shoot, and fire Weapon Skills freely!

Once the Jetbelt timer is over, it ends with a literal bang, shooting Rose up in the air for one last mobility burst.

Just keep in mind that Rose needs to use her own **REDACTED** Power to make her uniquely designed Jetbelt work, so she'll lose a % of her Max Health over time while it is active!
[h2]Jetbelt Level 2[/h2]
While Jetbelt is active, dealing Bullet Damage generates Charges. When the Charges reach a specific threshold, they are consumed to restore Health.
Enables Rose to accumulate Bullet Damage done to enemies. Once enough damage has been accumulated, Rose can convert it into Health!

[h2]Jetbelt Level 3[/h2]
When Jetbelt is activated, it creates an exact copy of your weapon as a Drone. This Drone inherits all your weapon-related Curios and fires simultaneously whenever you shoot.
Jetbelt is further upgraded and summons a small Drone that copies Rose's current weapon, keeping a copy of every single Curio that affects Weapons as well! The Drone shoots at the same time as Rose and with the same cadence.

Whenever Rose is in the air, and enters Aim Mode, she activates her Jetbelt, slowing her fall and making it easier to reach far distances and also giving more time to Shoot enemies while airborne. It also increases Rose's damage every time she's airborne! Be it during her Jetbelt Active Skill, Slowfall, or just by jumping around!

After the events of the Harvest Festival, Rose has been permanently scarred, giving her PTSD but also empowering her rage whenever combat is tight. Every time Rose is healed, she receives buff Stacks; whenever she shoots her gun, these stacks are consumed and converted into bullet damage. Rose can accumulate unlimited stacks for incredible amounts of damage.
A massive upgrade to Survivor's Guilt, Rose can now recover parts of her Guilt Stacks whenever she defeats an enemy after consuming her Guilt Stacks. This improvement can make Rose keep on getting bigger and bigger damage numbers, maybe even becoming capable of killing the strongest of bosses with ONE SHOT.

Rose is a massive new addition to Atomic Picnic's roster and a special person to some of the other Loners that have already been introduced.
Are you looking forward to playing with Rose? What do you think of her kit? Are you already theory-crafting her builds? Let us know in the comments below and join our Discord
Cheers,
Edu
Atomic Picnic's Creative Director
We're really excited to release the first Major Update for Atomic Picnic on February 28th, and we want to give you guys a second glimpse into what's coming!
It's a new Character! Captain Rose!
Introducing Captain Rose

[h2]Quote[/h2]
"Destroying the World? I've been there..."
[h2]Profession[/h2]
[h3]Captain[/h3]
Fall in line or fall dead.
[h2]Likes[/h2]
???
???
???
[h2]Description[/h2]
- Secure, detached, tough, and observant, Ash's mentor figure and leader of the Loners
- The world’s greatest Agro hunter in the time before the Harvest Festival. While that skillset isn’t openly valued today, her living legacy is enough to earn a free drink at any passing bar.
- Exposure to
- REDACTED* at the heart of the Harvest Festival has left her body brittle and in constant pain. She’s certain that any additional exposure to The Zone could be her last.
- Her illness prevents her from returning to The Zone, and her embitterment prevents her from engaging with the Survivors’ Republic.
- She claims not to have any living friends.
Active Skill: Jetbelt
When activated, you gain the ability to fly and shoot. While active, you lose a percentage of your maximum Health as damage every second, but this damage cannot down you. Can be canceled at any time.
When using Rose's Active Skill, she equips her Jetbelt, allowing her to Fly through the map! She's capable of freely moving horizontally and vertically while using her Jetbelt. Rose can also use Devices, Shoot, and fire Weapon Skills freely!

Once the Jetbelt timer is over, it ends with a literal bang, shooting Rose up in the air for one last mobility burst.

Just keep in mind that Rose needs to use her own **REDACTED** Power to make her uniquely designed Jetbelt work, so she'll lose a % of her Max Health over time while it is active!
[h2]Jetbelt Level 2[/h2]
While Jetbelt is active, dealing Bullet Damage generates Charges. When the Charges reach a specific threshold, they are consumed to restore Health.
Enables Rose to accumulate Bullet Damage done to enemies. Once enough damage has been accumulated, Rose can convert it into Health!

[h2]Jetbelt Level 3[/h2]
When Jetbelt is activated, it creates an exact copy of your weapon as a Drone. This Drone inherits all your weapon-related Curios and fires simultaneously whenever you shoot.
Jetbelt is further upgraded and summons a small Drone that copies Rose's current weapon, keeping a copy of every single Curio that affects Weapons as well! The Drone shoots at the same time as Rose and with the same cadence.

Passive Skill 1: Mature Mastery
When falling, if Rose enters Weapon Skill mode, reduces fall speed. Increases all damage done while in the air. Whenever Rose is in the air, and enters Aim Mode, she activates her Jetbelt, slowing her fall and making it easier to reach far distances and also giving more time to Shoot enemies while airborne. It also increases Rose's damage every time she's airborne! Be it during her Jetbelt Active Skill, Slowfall, or just by jumping around!

Passive Skill 2: Survivor's Guilt
Whenever Rose receives healing, she gains one stack of Guilt for each point of health restored. The next time she fires her weapon at an enemy, all Guilt stacks are consumed and added as a percentage-based damage boost. Firing at non-enemy targets does not remove Guilt stacks.After the events of the Harvest Festival, Rose has been permanently scarred, giving her PTSD but also empowering her rage whenever combat is tight. Every time Rose is healed, she receives buff Stacks; whenever she shoots her gun, these stacks are consumed and converted into bullet damage. Rose can accumulate unlimited stacks for incredible amounts of damage.
Passive Skill 3: Every Shot Counts
When Rose fires a bullet that consumes all Guilt stacks and defeats an enemy, all Guilt stacks are fully restored.A massive upgrade to Survivor's Guilt, Rose can now recover parts of her Guilt Stacks whenever she defeats an enemy after consuming her Guilt Stacks. This improvement can make Rose keep on getting bigger and bigger damage numbers, maybe even becoming capable of killing the strongest of bosses with ONE SHOT.

Rose is a massive new addition to Atomic Picnic's roster and a special person to some of the other Loners that have already been introduced.
Are you looking forward to playing with Rose? What do you think of her kit? Are you already theory-crafting her builds? Let us know in the comments below and join our Discord
Cheers,
Edu
Atomic Picnic's Creative Director