1. Atomic Picnic
  2. News
  3. Update #5 - Gold, Fire, and HUD - v0.5.7

Update #5 - Gold, Fire, and HUD - v0.5.7

As our first Major update begins internal testing, Atomic Picnic v0.5.7 brings fresh visual upgrades, UI improvements, and a new Fire Path so you can burn them all.

From the final model of the elusive Gold Goblin to the revamped Curios HUD and fiery new VFX, every battle is looking sharper. Plus, we’re rolling out smoother combat text, more precise evolutions display, and a fresh state indicator for JD’s Active Skill - because every second counts when survival is on the line.

As usual, we’ve also tackled bugs and community-requested fixes, making progression and loadout management smoother. And while we’re still hunting down a few pesky issues (we see you, flying Ash 👀), this fast update is all about making every run more thrilling, responsive, and satisfying.

Let’s jump into the details:

[h3]What’s New?[/h3]

Enhanced Visuals & UI Tweaks
  • Gold Goblin now has its final model—may the drip be with you!



  • Grenade Launcher VFX colors adjusted for better clarity.
  • New Fire Path VFX—because destruction should look as good as it feels.

  • Event announcements now include illustrations for more clarification.
  • This is direct feedback from those confused about what each announcement meant!
  • Combat text is smaller and blends better with the action.
    • This makes combat a much cleaner experience; let us know what you think!
  • Curios HUD (top left corner) revamped for a sleeker experience.
    • Shop items & Cursed Curios no longer clutter the UI.
    • You can see at a glance which level each Curio is now.
    • Evolutions are now displayed instead of individual curios used in their recipe. Giving them the highlight that they deserve.
    • The 8-curio limit is now properly displayed in the HUD.
[h3]Quality of Life Improvements[/h3]
  • JD’s Active Skill now has a distinct visual state, making tracking easier in the heat of battle.
[h3]Gameplay Adjustments[/h3]
  • Two event announcements can now trigger at once, so stay sharp!
[h3]Known Issues (We're on It!)[/h3]
  • Music stuttering in co-op can lead to crashes.
  • The taka-chan screen freezes when opening it and leveling up instantly.
  • Dead allies may be invisible to other players in co-op.
  • Steam invites sometimes place friends in random lobbies.
  • The game stutters during the transition to the Final Boss stage.
  • Ash’s ultimate + gear dash combo allows players to launch out of the map(free flight mode? Not quite!).
  • Placeholder cubes appear as debuff indicators.
  • Incorrect button prompt for Curios screen on PS5 controllers.
  • Gold Goblin may get stuck in some regions of Twilight Dam.
  • Mini Gun bar doesn’t display appropriately during loading and usage.
[h3]Fixes & Refinements[/h3]
  • Locked character skills can no longer be purchased prematurely.
  • Fixed abilities remain hidden in Loadout after purchase.
  • Fixed "Cross" text being displayed instead of the correct gamepad button on the continue button after buying a skill
  • Connection issues are partially fixed! More stability updates are coming soon!
[h3]Director's Note[/h3]
Hey everyone, Edu here,
We have good news to share!

Our first Major Update (v0.6.0) has just entered internal testing! This means we're gearing up for our first big release, which will contain new gameplay features, a new character, and more!
Our focus on this update is to bring a TON of customizations to your gameplay, open up build possibilities, and bring your playstyle to a whole new level. I can't wait to share more with you in the coming weeks :D

Oh, and this means that players who participate in our Atomic Labs program on Discord will be able to play this update soon! So, if you want to see what's coming and try it out, join our Discord and ask how to get into the program!

See you soon!