Hotfix #2 - Patch Notes - v0.5.2
We’ve issued a new hotfixe for Atomic Picnic today. We hear your feedback and are working hard to fix issues and improve your gameplay experience.
[h3]Here’s every change in Hotfix #2 to Atomic Picnic v0.52:[/h3]
Changes:
[h3]AI Improvements[/h3]
Known Issues:
We'll be working to improve these known issues on future updates!
Thank you again to everyone playing Atomic Picnic - your feedback is as important now more than ever. Keep it coming!
[h3]Here’s every change in Hotfix #2 to Atomic Picnic v0.52:[/h3]
Changes:
- Mementos machine moved to inside the bus, so that players can find it more easily
- Characters discoveries all rebalanced, so that it's faster to unlock them
- JD: 1000 > 200 active reload
- Hani: 12.000 > 6.000 receive damage
- Bonnie: 80 > 50 dodges
- Partial fix for connectivity issues, we addressed as many as we could
- We added a new analytics to track the crashes and give us more information so that we can target the problem better
- Crashes should no longer be happening on enemy despawn
- Issues with boss core drops have been fixed
- Players should have all the cores acquired during a picnic available for use at the camp
[h3]AI Improvements[/h3]
- Fix enemies losing target on certain occasions
- Fix ranged enemy attack line of sight, especially when the player is above the enemy
- Fix enemies spawning and standing still on idle
- Fix enemies spawning on player's position
- Greatly reduced the frequency of enemies spawning inside structures
- Fix enemies despawning when the player is unreachable
- Fix enemies not spawning when the player is unreachable
Known Issues:
- Melee enemies small shaking when reaches player's closest position on NavMesh
- Sometimes enemies keep jumping on the same place, without getting closer to the player
- Little Mac's AI toggle between player targets too much
We'll be working to improve these known issues on future updates!
Thank you again to everyone playing Atomic Picnic - your feedback is as important now more than ever. Keep it coming!