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Updates and Fixes 07

Greetings, Great Architects!

Here is your High Technocrat, ready to serve you.

Here are more fixes and updates:

  • Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not.
  • Added: When a military building is installed, the military troops menu is activated.
  • Added: An icon appears when maximum points are reached.
  • Fixed: Placement issues with platforms over sand extraction buildings and farms.
  • Increased the radius for requiring other buildings for the sawmill, carpenter, and blacksmith.
  • Added interactions between all platforms, the school, clinic, sawmill, and stone house with brick and stone houses to ensure proper alignment.


As I commented before, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.

Updates and Fixes 06

Greetings, Great Architects!

Here is your High Technocrat, ready to serve you.

During this past month, thanks to our community's collaboration, we've been able to address numerous minor issues and improve game balance. Below, I present the enhancements and fixes we've implemented:

  • The clinic card has been corrected to now display the health value it provides.
  • We've increased the security value of the "guardhouse" card from 5 to 15.
  • The probability of guards' impact has been reduced from 40% to 25%.
  • The probability of archers' impact has been increased from 40% to 45%.
  • We've decreased the progress points cost of the indoor farm from 4 to 2.
  • Initial values of wonders in roguelite mode have been adjusted to be more interesting on each map.
  • An assigned value of 50 has been given to the indoor farm.
  • The artifact and event card for shovel, fertilizer and pickaxe have been fixed to not affect only level 0 buildings as intended.
  • A feature has been added to receive 20% of points upon dismissal in the final map.
  • Points obtained upon completing a map have been readjusted.
  • A seal indicating how a level has been completed has been added to roguelite mode points.
  • Points obtained upon completing a map in roguelite mode have been rebalanced.


As always, I greatly appreciate your dedication to playing the game and for helping us gain visibility through your reviews, which are immensely helpful. I hope you enjoy the experience!

Kind regards.

Updates and Hot fixes 05

  • Reduced the cost of workers in buildings that generate citizen needs.
  • Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly.

Updates and Hot fixes 04

  • A manual save system has been implemented in roguelite mode. With this additional feature, the game now includes three different save files, including the standard autosave and recovery save. This approach ensures that the player's progress is always kept safe and secure.

Updates and Hot fixes 03

  • The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased.