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July 4th Patch

[p]Changelog[/p][h3]Tweaks & Improvements[/h3][p]· Carts no longer slide, preventing situations where the cart would get stuck;[/p][p]· Villagers grab at least some happy food in prepare for work;[/p][p]· Added a safety mechanism to recover boats from invalid positions;[/p][p]· Added mine is exhausted issue to settlement overview;[/p][p]· Adjusted home assign confirmation messages;[/p][p]· Villagers will no longer drop items that are set to the "None" priority in their workstation tasks on the ground if they still have them in their inventory; They will instead drop them in their storages;[/p][p]· Villager running animations are now a bit smoother;[/p][p]· Mines now provide a buff that reduces the effects of cold weather;[/p][p][/p][h3]Fixes[/h3][p]· Fixed cheesemaker bug causing cheese on the rack to stop aging at some point;[/p][p]· Fixed a bug causing Cloud saves to not work correctly, if a savegame you've just downloaded from the cloud on a new PC is not loading correctly, please delete it from %userprofile%\\appdata\\LocalLow\\Sand Sailor Studio\\Aska\\data\\savegame_xxxxx_xxxxxxxxxxxx the restart the game;[/p][p]· Fixed a slight graphics performance regression;[/p][p]· Fixed player remaining stuck at the bottom of the sea when loading a save;[/p][p]· Fixed potential error caused by fishing grounds which would not let clients connect.[/p]

Hotfix July 1st - Food Tier Improvements

[p]Hey Vikings,[/p][p]we're back with a new patch, hopefully this addresses a lot of the recent issues you've been encountering.[/p][p][/p][h3]Food Tier Adjustments[/h3][p]We've been getting consistent feedback and bug reports on the food tier system and we have made some profound adjustments.[/p][p]There was a mix of bugs and some system imbalances. What happened is that the conditions with which villagers checked their food satisfaction were too restrictive.[/p][p]On top of that, villagers would sometimes pick food based on other survival rules, which meant that a lot of opportunities for them to satisfy their food tier were missed. This is no longer the case.[/p][p] [/p][h3]New Food Tier Rules[/h3][p]· Villagers will always prefer to eat food from their tier;[/p][p]· Villagers will check every 2 days to see if they ate food from their tier;[/p][p]· This means that any time they eat food from their tier, a 2 day cooldown will trigger;[/p][p]· This cooldown will be reset every time they eat food from their tier;[/p][p]· This gives a lot of headway to build appropriate food stockpiles;[/p][p]· As long as a food type is produced, there should be no need to micromanage food or play with whitelist rules;[/p][p]· Overall villagers should seem happier and a lot of the food issues should go away;[/p][p]· Removed notification marker from villager food preference complain;[/p][p]· White Cheese has been moved to Tier III;[/p][p]· Forager Pies and Berry Pies have been moved to Tier III;[/p][p] Complain and Issue Overhaul[/p][p]· The food tier issues exposed some other issues with our Complain system;[/p][p]· Villagers will now only complain for critical issues, like not having the right tools, being homeless, dying of hunger etc;[/p][p]· All other smaller issues no long trigger the yellow exclamation mark above their head;[/p][p]· Basically villagers should now report only critical issues, reducing the pressure on the player;[/p][p]· Workers only show complaint messages when they do not have anything else to do;[/p][p][/p][p] [/p][h3]Improvements and adjustments[/h3][p]· Increased Jotun Blood drop rates for all Draugr types;[/p][p]· AI Pathfinding improvements and optimizations. We continue to solve issues where villagers get stuck, we've already eliminated some nasty cases so you should see fewer and fewer stuck villagers;[/p][p]· Added Cheese Buffs, affecting base stats like STR, DEX, etc;[/p][p]· Re-added Leather Scraps Gloves;[/p][p]· Stews pack more food and cook faster;[/p][p]· Villagers food preferences system adjustments;[/p][p][/p][h3]Fixes[/h3][p]· Fixed a bug causing the Villager Menu UI to freeze when using Japanese, Simplified Chinese or Traditional Chinese Language;[/p][p]· Fixed Armorsmith not receiving defencepoints from being inside the settlement walls;[/p][p]· Fixed a bug causing the Firekeeping task from Builder's Hut to not save and load correctly;[/p][p]· Fixed a bug causing the Task UI to not update correctly for clients after assigning or dismissing a villager from the workstation;[/p][p]· Fixed an issue where the road edges would destroy patches of terrain, previously painted with the Roadmaker and Path Planner tools; [/p][p]· Fixed tasks not appearing correctly for joined clients;[/p][p]· Fixed a bug causing cheese to spoil on the Cheesemaker Aging rack.[/p][p]
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June 27th Hotfix

[h3]Hey Vikings, [/h3][p]we're back with a patch to address some balancing issues and some of the bug fixes that didn't make it in yesterday's major update. Thank you again for all the feedback and bug reports![/p][p][/p][h2]Changelog[/h2][p]· Hair and skin are no longer visible on armor racks;[/p][p]· Fixed armor racks inside houses not working;[/p][p]· Villagers milk the Smolkrs immediately upon them generating a single smilk resource;[/p][p]· Fixed remote players potentially getting stuck in loading screen if they previously saved close to the sea;[/p][p]· Fixed Chieftain's House colliders;[/p][p]· Fixed villagers potentially getting stuck in the reforested areas;[/p][p]· Fixed warehouse quantities not working for number bigger than 255 on remote players;[/p][p]· Reduced the food consumption rate of tamed Smolkrs;[/p][p]· Smolkrs produce more smilk;[/p][p]· Fixed patrol button;[/p][p]· Pies are now Tier IV, Soups are Tier II and all Cooked Meat, Cooked Fish Meat, Cooked Vegetables and Cooked Fruit are now Tier I; Villagers will now only eat raw ingredients when absolutely no cooked food exist. [/p][p]·Increased egg drop rate from bird nests from 0.3 chance to 1.[/p][p][/p][p]Note: Villagers will not starve if their preferred food isn't available.[/p]

Major Update Seven: Animal Husbandry

[p]This update brings a rich mix of new features, reworks, and much-needed improvements to level up your village life and gameplay in ASKA!
[/p][p][/p][p]Smolkrs are no longer just your curious forest pals (or aggressive little demons), now you can raise them in the brand-new Smolkr Pen! Even better? You can smilk them for fresh smilk and turn that into delicious aged cheese with the shiny new Cheesemaker. It's weird, it's wonderful, and yes, it’s totally worth it!

[/p][p]The Happiness System has gotten a full makeover, making your villagers’ moods more dynamic and meaningful. A happier village means a stronger, more resilient one. Meanwhile, hunters have gotten smarter (and a little bolder), so keep an eye out for new risks when sending them out.
[/p][p][/p][p]Need a new look? Suit up with two brand-new armor sets in the form of Huskarl Armor set and Plate Armor set. One stronger than the other. We’ve also packed in a bunch of UI upgrades, performance boosts, and bug fixes to make everything feel smoother, faster, and more immersive.[/p][p][/p]
FULL CHANGELOG
[h2]
New Features and Content
[/h2][h3]
New building: Smolkr Pen
[/h3][p]· Allows players to capture and tame smolkrs;[/p][p]· Smolkrs produce smilk (smolkr milk);[/p][p]· Smolkrs need to be fed by a player or villager;[/p][p]· If both a female and a male smolkr are present in the pen, a baby smolkr will spawn after a while;[/p][p]· Players can set slaughter rules; Villagers will slaughter any smolkr that exceeds the set population limit;[/p][p]· Slaughtered smolkrs give meat and leather scraps;[/p][h3]
New Building: Cheesemaker
[/h3][p]· Allows the production of cheese using smilk from the new Smolkr Pen[/p][p]· Players and Villagers must first produce Unripe Cheese using smilk and other ingredients[/p][p]· Unripe Cheese needs to be left to age on the Cheesmaker's shelves to make it suitable for eating.[/p][h3]
Happiness System Overhaul
[/h3][p]· Villagers now have a tier based on their top proficiency.[/p][p]· Tiers have also been assigned to food items;[/p][p]· Higher tier villagers require higher tier food;[/p][p]· Houses now feature a new attribute, "area desireability";[/p][p]· Housing points now refers to interior factors, like furniture;[/p][p]· Area desirability refers to exterior factors, like unpleasant production buildings in the house's range;[/p][p]· Both housing points and area desirability affect villager happiness;[/p][h3]
Hunter rework
[/h3][p]· The hunter buildings now come with a new task that allows for choice and prioritization;[/p][p]of the prey the hunters will look for;[/p][p]· The hunters will now hunt all the creatures of the first mentioned prey type within all relevant marker ranges, before going to the next one, and so on, skipping the ones that are not marked by the player nor the ones they feel they can't fight yet;[/p][p]· The Hunter House allows the hunters to go for wolves & bears in addition to the usual deer & smolkrs;[/p][p]· The hunters going after dangerous prey will ask players for better equipment and will be reluctant unless sufficiently trained to undertake such a task; [/p][p][/p][h3]New Armor Sets: Huskarl and Plate armor [/h3][p]·  The Huskarl set is better than the chainmail set and the Plate armor set is better than the Huskarl set[/p][p]·  The Huskarl set includes helmet, chest, pants, gloves, boots[/p][p]·  The Plate set: chest, pants, gloves (completes the existing heavy metal shoulders and helmets)[/p][p]·  The current armor progression: linen gambeson, leather gambeson, chainmail, huskarl, plate[/p][h3]
UI Improvements
[/h3][p]· Villagers UI List performance optimizations in Workstation Menu;[/p][p]· Improved Gamepad scroll behavior in UI lists;[/p][p]· Added option to open villager menu from assign page on Gamepad;[/p][p]· Simplified the UI for fire priorities task;[/p][p]· The Bear Den can now be discovered and viewed on maps;[/p][p]· Visual overhaul of icon rendering, making them much more readable and crisp;[/p][h3]
Optimizations
[/h3][p]· Optimizations for world generation and streaming;[/p][p]· Optimizations for world data saving and loading;[/p][p]· Players should experience improved performance from these changes;[/p][h3]
Squashing Those Bugs
[/h3][p]· Fixed a bug causing task quantities to not actually change if edited using the input field;[/p][p]· Fixed a bug causing the crawler boss to never spawn again after quitting the game during his encounter without killing him;[/p][p]· Fixed a bug that would break the UI when opening and closing the Tinkerer Table from Workshop's menu;[/p][p]· Fixed a bug causing outpost selection dropdown to not work correctly in some cases;[/p][p]· Fixed a bug causing the settlement resources tab to no longer show any resources;[/p][p]· Fixed an issue with world map tiles being displayed incorrectly around islands;[/p][p]· Fixed an issue with world navigation being reconstructed after loading a saved game;[/p][p]· Fixed a streaming issue for multiplayer clients loading into dynamic spawning points (boats, etc);[/p][p]· Fixed a game loading issue for multiplayer clients getting stuck in the "Preparing world" stage;[/p][p]· Fixed an issue where villagers would get stuck behind cave walls and dying from exposure or hunger/thirst. [/p][p][/p][h3]ASKA is currently 40% off on Steam right now and until 10 July! [/h3][h3][dynamiclink][/dynamiclink][/h3]

ASKA Dev Diary #4

[p]Are you ready for tomorrow's update Vikings? Check out the dev diary to find out more about what is coming to ASKA! 👇
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